liebowa Posted December 17, 2020 Posted December 17, 2020 Hi everyone. I've been looking for information regarding the creation of altsound packages and came across this thread, which is exactly what I as looking for. But, like some posters above, it's not working for me, either. Curious if this has been abandoned or if this is still being worked on. I'd love to help out where I can - so if testers are needed, I'd be all over this. Thanks for everyone's ongoing support to this great community!
Content Provider lucky1 Posted January 29, 2021 Author Content Provider Posted January 29, 2021 Here is a good tutorial https://vpinball.com/forums/topic/how-to-create-a-new-altsound-project/ and a video tutorial
mokopin Posted April 16, 2021 Posted April 16, 2021 On 1/29/2021 at 9:58 AM, lucky1 said: Here is a good tutorial yes this is good. It seems that pinmame version >dec 2020 is required. It doesn't work with the pinmame32.exe from sourceforge which is version 3.3 (july 29th,2020) It works flawlessly with version 3.3b from Toxie (https://www.vpforums.org/index.php?app=downloads&showfile=11571) Thanks for the good work! BR MK
10mmSocket Posted September 1, 2021 Posted September 1, 2021 Hey guys. I’m working on an altsound for a table and just had a question. What exactly is the function of the “channel”? After getting altsound.csv I noticed there was nothing in the channel. Just a space between the two commas. Like this - 0x0010,,80,50,0,0,0x0010
gezortenplotz Posted August 25, 2022 Posted August 25, 2022 Would it be possible to add an option to PinMame to show wich sound ID is called during gameplay? Very often sounds are double, tripple and mirrors on totally different adress ranges. And i would like to know what "channel" does or means as well.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.