Jump to content

Performance issues on a bunch of tables


Recommended Posts

  • Content Provider


ASUS P8 H61-M LE Mobo
i5 3570k @ 3.4GHz
Samsung 256 GB Pro SSD
Just replaced the aging R939 G1 Gaming GPU with an nVidia 1660Ti Ultra Clocked
Running VPX 10.6 on Windows 7 64bit

Latest drivers and windows updates.

I currently have the 1660Ti driving both the B2S backglass monitor and the play field . Some games run great, like GhostBusters, Comet, and Scared Stiff.
Other games run like hot garbage, like Getaway and Elvira and the Party monsters. Still others run fine with 1 ball in play, but Multiball makes them super choppy, like Last Action Hero.

Ive tried force exclusive full screen both on and off, FPS limiter at 0,1, and 60 , max prerendered frames at 0 and 1 (and every combination of those 2 in force exclusive on and off)
FXAA is disabled, dont stretch ball, all the ball rendering stuff is off, all the ambient occlusion stuff is off

max texture dimension is unlimited.


I'd delete everything and start over but I forget how the hell I set up the sainsmart board to fire the solenoids with the bumpers and flippers.
Any and all help is appreciated!

Link to comment
Share on other sites

  • 2 weeks later...


This topic is now archived and is closed to further replies.

  • Create New...