dzorbas Posted May 31, 2020 Posted May 31, 2020 I don't know if this is asking too much or if someone has mentioned it before. Would it be difficult to modify the firmware so that when you are using it with a DE 128x16 EVO board, rather than it using the full height of the LED panels for the logo/menu/config, it only uses the same section that is visible during game play? I installed one in a friend's Star Trek and we could not see the menu options once the display was installed in the game. Thanks for even considering this!
Content Provider lucky1 Posted May 31, 2020 Author Content Provider Posted May 31, 2020 3 hours ago, dzorbas said: I don't know if this is asking too much or if someone has mentioned it before. Would it be difficult to modify the firmware so that when you are using it with a DE 128x16 EVO board, rather than it using the full height of the LED panels for the logo/menu/config, it only uses the same section that is visible during game play? I installed one in a friend's Star Trek and we could not see the menu options once the display was installed in the game. Thanks for even considering this! I don´t fully understand what you are talking about. You mean the onscreen menu of pin2dmd or the game menu ? You can also use the pin2dmd tool with either a usb connection or on file basis to change settings.
dzorbas Posted June 1, 2020 Posted June 1, 2020 Yes, I'm referring to the onscreen menu of the pin2dmd. I understand that there are other options for changing settings like plugging in a laptop, etc. but the most convenient and quickest way is to use the buttons on the back of the board. It's much easier if you want try different colours or increase/decrease the brighness to do it this way than plugging in a laptop and doing it that way. I just figured that since the software knows it's a 128x16 board it might not be that difficult to add some code it to display the onscreen menu and settings. Just a thought...
Content Provider lucky1 Posted June 1, 2020 Author Content Provider Posted June 1, 2020 6 hours ago, dzorbas said: I just figured that since the software knows it's a 128x16 board it might not be that difficult to add some code it to display the onscreen menu and settings. Just a thought... Not difficult but time consuming. I might add this when I have some time but don´t expect to see that feature soon.
dzorbas Posted June 2, 2020 Posted June 2, 2020 Understood. It's a nice to have. I'm sure that there are plenty of other things on the list ahead of this! Thanks!
dzorbas Posted July 13, 2020 Posted July 13, 2020 I noticed that there is a updated version of the firmware for the EVO boards - 3.14. I see that a new feature has been added, PAL Storage with a couple of options. Lucky1, can you explain this? Also, the Test Display option no longer works in the new version. At least it didn't on two boards that I tested. Appreciate your efforts as always.
Content Provider lucky1 Posted July 13, 2020 Author Content Provider Posted July 13, 2020 New version v3.15 is on github which fixes the tests in the onscreen menu. In the commit notes (https://github.com/lucky01/PIN2DMD/commits/master) on github I wrote new version v3.14 - add option (PAL STORAGE) to onscreen menu to either store .pal file information in local Flash or RAM. Select FLASH for larger projects. Currently there is only one project I know of which is affected by a RAM problem on real pinball machines, which is Jurrasic Park. We are currently testing the new feature to see if it works as expected. If it works it will also remove the mask limit of 10 masks in ColorMask layered scenes and allow more complex scenes in that mode. Current stable version is v3.13
Content Provider arngrim Posted October 7, 2020 Content Provider Posted October 7, 2020 Hello Lucky1, I have an issue with the black.ppm, i tried to load it with the black bat command, which does this pin2dmd.exe /i black.ppm i installed the latest version and have the latest firmware on a v3 board and i have the popup message "wrong format" the logo.ppm, RGB_color_test.ppm are loaded fine though. so i tried to create an image by myself using gimp and all the files that i create returns wrong format error, even just by trying to save a working image in gimp there are options to save as raw or ascii for ppm extension but the result is the same what program is preferred to create a ppm working file? or if you have a black.ppm that is working for me?
Content Provider lucky1 Posted October 7, 2020 Author Content Provider Posted October 7, 2020 Gimp seems to add some kind of header comment which is not recognized . Simply remove the row containing "# Created by GIMP version 2.10.18 PNM plug-in" with a editor and then it should work.black.ppm
Content Provider arngrim Posted October 8, 2020 Content Provider Posted October 8, 2020 Thanks Lucky1, it works good Envoyé de mon SM-G970F en utilisant Tapatalk
dzorbas Posted November 2, 2020 Posted November 2, 2020 Do we have a list of changes from 3.15 to 3.17? I checked on GitHub but I don't see anything documented. Perhaps I'm looking in the wrong place. Is 3.17 now considered the latest stable release? Thanks!
Content Provider Terranigma Posted November 2, 2020 Content Provider Posted November 2, 2020 16 minutes ago, dzorbas said: Do we have a list of changes from 3.15 to 3.17? I checked on GitHub but I don't see anything documented. Perhaps I'm looking in the wrong place. Is 3.17 now considered the latest stable release? Thanks! Commits on Oct 20, 2020 new version v3.17 … - enable to take a frame within a lcm scene as trigger to start the lcm scene. lucky01 committed 13 days ago Commits on Oct 4, 2020 new version v3.16 … - fix event keyframe only sent once - suppress subsequent events with the same ID lucky01 committed 29 days ago
Content Provider lucky1 Posted November 24, 2020 Author Content Provider Posted November 24, 2020 new version v3.18 - fix problem with simple palettes in flash pal storage mode - add init delay to fix issues with some SD cards
johnbusch Posted December 6, 2020 Posted December 6, 2020 I have to switch to Ram mode in v3.18, too. should this be fixed? I tried to use the DW L2 Palette.
Content Provider lucky1 Posted December 6, 2020 Author Content Provider Posted December 6, 2020 4 hours ago, johnbusch said: I have to switch to Ram mode in v3.18, too. should this be fixed? I tried to use the DW L2 Palette. Please attach the file
Content Provider lucky1 Posted December 10, 2020 Author Content Provider Posted December 10, 2020 1 hour ago, johnbusch said: Here it is dw_l2.pal 56 B · 0 downloads Tested it successfully with 3.18
johnbusch Posted December 12, 2020 Posted December 12, 2020 yes it works after switching to RAM Mode. Should this be done in 3.18 too?
Content Provider lucky1 Posted December 13, 2020 Author Content Provider Posted December 13, 2020 yes. Mine works in flash mode. Which hardware ? Please make a picture of the CPU
Content Provider lucky1 Posted December 17, 2020 Author Content Provider Posted December 17, 2020 On 12/6/2020 at 7:24 PM, johnbusch said: I have to switch to Ram mode in v3.18, too. should this be fixed? I tried to use the DW L2 Palette. Thanks to @Terranigma for a reproducable description of the problem. Now fixed in v3.19
johnbusch Posted December 17, 2020 Posted December 17, 2020 On 12/13/2020 at 8:49 AM, lucky1 said: yes. Mine works in flash mode. Which hardware ? Please make a picture of the CPU Different. Not Hardware specific.
Content Provider lucky1 Posted December 17, 2020 Author Content Provider Posted December 17, 2020 36 minutes ago, johnbusch said: Different. Not Hardware specific. fixed in v3.19
Content Provider lucky1 Posted January 7, 2021 Author Content Provider Posted January 7, 2021 new version v3.20 on github - migration release to version 4.x - fix masked replace mode for some devicemodes - refresh flash pal storage on firmware update
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