Stiffboard Posted November 29, 2017 Share Posted November 29, 2017 Hi, starting my cabinet project and building the cab at the moment. Want to have as few buttons as possible. What's the minimum amount of buttons needed? Guess you can use the flipper buttons to browse in menu system, different programs, different functionality. Then there's a start button, coin, escape... Link to comment Share on other sites More sharing options...
Stiffboard Posted November 29, 2017 Author Share Posted November 29, 2017 Btw, planning on having extra flipper buttons, for Magna save and similiar. Link to comment Share on other sites More sharing options...
BambiPlattfuss Posted November 29, 2017 Share Posted November 29, 2017 You will need at least minimum: 1 Launch Ball Button 1 Coin in Button 1 Start Button 1 Exit Button 2 Flipper Buttons Other buttons to consider: 2 MagnaSave Buttons for games with MagnaSave or other game options 1 Extra Ball Button But you can add more. It ́s a personal preference if you want to install more Link to comment Share on other sites More sharing options...
Stiffboard Posted November 30, 2017 Author Share Posted November 30, 2017 Was hoping for less than 3 on the front Not possible to use magna save buttons for coin in and start? Haven't really seen and tried all programs needed, menu system and all... Still in the building cabinet phase. Link to comment Share on other sites More sharing options...
Rappelbox Posted November 30, 2017 Share Posted November 30, 2017 Depending on used controller you could use a “shift button” to assign a secondary action to a certain button. Pinscape is capable of doing so. You could use a small black button together with start to define the exit function.Greets,Dom Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted December 1, 2017 Content Provider Share Posted December 1, 2017 Maybe can combine coin and start to one button. Or set all games to free play Link to comment Share on other sites More sharing options...
Content Provider sliderpoint Posted December 1, 2017 Content Provider Share Posted December 1, 2017 I used a real coin door and made the coin returns into buttons. I also used a real plunger with a pinscape, so I can use the plunger as a launch button when needed. Then it’s just start and exit actual looking buttons (I also have a buy in button, but wouldn’t put one in if I did it again)-Mike Link to comment Share on other sites More sharing options...
Stiffboard Posted December 8, 2017 Author Share Posted December 8, 2017 On 2017-12-01 at 2:30 AM, gtxjoe said: Maybe can combine coin and start to one button. Or set all games to free play So that’s possible? Don’t see any point in not doing so then. Link to comment Share on other sites More sharing options...
Stiffboard Posted December 8, 2017 Author Share Posted December 8, 2017 On 2017-12-01 at 4:33 AM, sliderpoint said: I used a real coin door and made the coin returns into buttons. I also used a real plunger with a pinscape, so I can use the plunger as a launch button when needed. Then it’s just start and exit actual looking buttons (I also have a buy in button, but wouldn’t put one in if I did it again) -Mike Sounds good. I was a bit cheap and bought a no coin door... https://plus.google.com/111013107896987226924/posts/iDxgavBSZ1e Link to comment Share on other sites More sharing options...
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