freezy Posted December 24, 2016 Posted December 24, 2016 @toxie try this build that is hopefully 32 bit. DmdDevice.dll
Administrators Dazz Posted December 24, 2016 Administrators Posted December 24, 2016 52 minutes ago, CarnyPriest said: YES! And that means being able to run the patched full color code that used to run only on pin2dmd (in a future update). But right now it means running outside of the VPM renderer (dots instead of square pixels, > 4 shades, etc.) Really good stuff! That is awesome.
Content Provider lucky1 Posted December 24, 2016 Author Content Provider Posted December 24, 2016 ... and hopefully brings us more users coloring their favorite game and sharing their work with us.
Content Provider TerryRed Posted December 24, 2016 Content Provider Posted December 24, 2016 I finally got this working with my 3rd screen, pinmame with dmdext with the pretty dots! I had the simple 4 colour stuff working before....but now I'm getting just orange no matter what I do. Can we change the colours from PinMAME still...or do we need to do something else for this to work now. Also...the full colour support (beyond 4 shade). Is that working now for virtual dmd users , or is that in an upcoming update?
shadowshd Posted December 24, 2016 Posted December 24, 2016 Hi Lucky1, I have a question : I've tested the VPX 10.2 AIO installer and my UltraDMD setup became corrupted and had to reinstall it. It worked again, but I had no display on my Pin2DMD until I copied dmddevice.dll to C:\Program Files (x86)\UltraDMD (I'm using v1.4). Is it the right thing to do ? I thought only xDMD.dll and xDMDNative.dll were enough ? Thanks and merry Christmas ++
Content Provider lucky1 Posted December 24, 2016 Author Content Provider Posted December 24, 2016 You also need dmddevice.dll. That is correct !
shadowshd Posted December 24, 2016 Posted December 24, 2016 OK thanks I had the doubt In fact we must have dmddevice.dll in UltraDMD, PinballX and VP (along with VPM.dll) folders. Can I move it into Windows\System32 folder (Win 10 1607 x64) ? ++
toxie Posted December 24, 2016 Posted December 24, 2016 Really? UltraDMD also has support for the external dmddevice?? But the release is from may or something? Or did i miss an unofficial release inbetween?
Content Provider lucky1 Posted December 24, 2016 Author Content Provider Posted December 24, 2016 I created a modified xdmd and xdmdnative.dll which use the dmddevice drivers. I forwarded the code for that to tom . Compiled Version is in the zip of the first post. All my dmddevice dolls should work out of system32 . Don't know about freezys .
Content Provider CarnyPriest Posted December 24, 2016 Content Provider Posted December 24, 2016 New name - still supports your SAM based favorites
shadowshd Posted December 24, 2016 Posted December 24, 2016 Thanks Carny It seems this release makes VPM crash when testing a SAM ROM in VPM's setup.exe. We are two three guys on a french forum who encounter the same issue : launch setup.exe, choose a SAM ROM, click Test and setup.exe crashes. Also VP crashes when you launch a SAM ROM table. Thanks and merry Christmas ++
Content Provider TerryRed Posted December 24, 2016 Content Provider Posted December 24, 2016 1 hour ago, CarnyPriest said: New name - still supports your SAM based favorites Same here...Walking Dead LE crashes....if I put DJRob's latest DLL back it works fine. Could you help clarify what I asked earlier? I'm using dmdext with the newest vpinmame on my 3rd screen....and it works great.....lovely crisp dots... but I can only get orange for colours on every thing. Is this normal? Or do we have to wait for an update to allow for custom colours?
Content Provider lucky1 Posted December 24, 2016 Author Content Provider Posted December 24, 2016 44 minutes ago, shadowshd said: Thanks Carny It seems this release makes VPM crash when testing a SAM ROM in VPM's setup.exe. We are two three guys on a french forum who encounter the same issue : launch setup.exe, choose a SAM ROM, click Test and setup.exe crashes. Also VP crashes when you launch a SAM ROM table. Thanks and merry Christmas ++ Modified Sam roms need jit Compiler to be disabled in the registry .
peskopat Posted December 24, 2016 Posted December 24, 2016 Awesome work for christmas guys , but this sambuild crash all stern for me , i go back to djrobx 2.45d dll to work .
Content Provider CarnyPriest Posted December 24, 2016 Content Provider Posted December 24, 2016 Sorry guys. Something off with my compiler apparently. Will go with what I know. Should have it back up in a little bit.
Content Provider CarnyPriest Posted December 24, 2016 Content Provider Posted December 24, 2016 It's back. Source code is already into the next beta cycle! The install program will say that you are installing 2.9, but this dll is functionally the same as 2.8! Let us know if you run into serious sound issues with WPC. It's not an issue I've experienced, but if it is happening DJRobX may need to do a build using VC2010. .
peskopat Posted December 24, 2016 Posted December 24, 2016 Just test with Walking dead Le , it's work , thanks and merry christmas
Content Provider CarnyPriest Posted December 24, 2016 Content Provider Posted December 24, 2016 4 hours ago, TerryRed said: Same here...Walking Dead LE crashes....if I put DJRob's latest DLL back it works fine. Could you help clarify what I asked earlier? I'm using dmdext with the newest vpinmame on my 3rd screen....and it works great.....lovely crisp dots... but I can only get orange for colours on every thing. Is this normal? Or do we have to wait for an update to allow for custom colours? Still on the bleeding edge. The beta I tested last week seemed to display orange instead of white on the colored AC/DC code. Last I heard, full color mod support was still a WIP. I don't know about today's build. It's in the official VPM package. Give it a try and tell us if it is working yet or not.
peskopat Posted December 24, 2016 Posted December 24, 2016 Very ugly sound , glowing with some tables , sluttering on smb 1.3
Content Provider CarnyPriest Posted December 25, 2016 Content Provider Posted December 25, 2016 Hardware config and tables you have issues with, please.Sent from my iPhone using Tapatalk
peskopat Posted December 25, 2016 Posted December 25, 2016 We are many with the problem on www.PincapPassion.net , razorbaxx , firebrand007 , many different config , the most table to bug is super mario bros 1.3 from nizzuzu , i'll test with an A8 4ghz with gtx750ti , an i5 6600k with gtx750ti too , i had others config to test , but this bug is not present if i use an old vpinmame before september .
shadowshd Posted December 25, 2016 Posted December 25, 2016 Well I don't want to hijack the thread but this morning I encountered this kind of things : - I launched STLE and couldn't launch a game or add credits. - I quit VPX and relaunch the table, backglass and playfield appear, but no display on my Pin2DMD, screens turn black, I cannot Ctrl+Alt+Del nor Alt+Tab, I must power cycle my cab. - I then launched Metallica and got the exact same behavior. What is strange is that it seems to happen only with SAM tables : I was able to play Medieval Madness X Toy Mod then Super Mario Bros (for which I don't seem to have any problem - I've just made a 86 million score and didn't notice any stuttering or sound bug / Core i7-4770+Geforce 1060 6Gb+16 Gb RAM+SSD) without any issue. I'm trying right now with the latest VPM by DJRobX to see if it's related to SAMbuild or something else. Thanks and merry Christmas
toxie Posted December 25, 2016 Posted December 25, 2016 1 hour ago, peskopat said: We are many with the problem on www.PincapPassion.net , razorbaxx , firebrand007 , many different config , the most table to bug is super mario bros 1.3 from nizzuzu , i'll test with an A8 4ghz with gtx750ti , an i5 6600k with gtx750ti too , i had others config to test , but this bug is not present if i use an old vpinmame before september . just out of curiosity: is this also the case if you guys use the official VPM2.8 build from vpforums?
peskopat Posted December 25, 2016 Posted December 25, 2016 I used vpu sambuild 2.9 , I had this problem with SMB for a while , but when i launch with vp10.1 and an old vpinmame , no problem so i make a duplicate folder of Vp to play correctly with it .
shadowshd Posted December 25, 2016 Posted December 25, 2016 I've tested with VPM DJRobX (december 14th release) and can play as many SAM tables that I want without any issue. I'll try to launch ROMs only from VPM setup.exe ++
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