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Pin2Dmd - Fullcolor Dmd Display For Virtual And Real Pinballs


lucky1

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Since there are different solutions to have a colored output of your virtual or real pinball with different pro and cons

I would like to know what is a must have and what a nice to have.

 

Besides my own development, the opensource PIN2DMD interface there are currently the following solutions I know of:

 

ColorDMD - LCD screen for real pins with features like upscaling, and increasing the colordepth of animations

                   Works with all ROMs that are supported by the vendor. Not user editable !?

 

SmartDMD - same features like ColorDMD but only some Stern pinball machines are supported with modified ROM

                    User editable

 

DMDRGB - user project from ecrutz on pinside forum. fixed palette per game. For real pinball machines only. opensource

 

PIN2DMD - support for real and virtual pinball machines. support for all ROM types, user editable, opensource

 

PINDMDv3 - video support, fixed palette per game, support for PinMAME, ... more detailed specs missing so far

 

What do you prefer ?

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So far I only have the POTC and a Stern Startrek ROM. POTC works after Toxie fixed an error in PinMAME which came up with the colored ROM.

stk_150 ROM is a bit slow in PinMAME but InFrame palette detection from PIN2DMD works with both ROMS.

If somebody has another ROM to test feel free to send it to me. For WPC and other ROMs we implemented out own

palette switching mechanism which also work in a test. 

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SmartDMD includes a licensed version of PinballBrowser for users to edit sound, scores, and also DMD frames. PinballBrowser is closed source as far as I know.

The VPU SAM compiles of VPM already support some custom remixes of Stern Roms that are the product of PinballBrowser, so that bodes well for having that feature supported automatically..

There is XDMD/UltraDMD, custom DMD graphics creator.

There is also a solution for capturing and streaming frames for Future Pinball. I'd have to look it up.

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Just to add the SAM and beta versions of vpinmame support setting 4 colors instead of the 4 shades of one color. Not sure if you were aware of that

Custom colorization of roms would be great but just like authoring tables it will be a long and tedious but hopefully fun process

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SmartDMD includes a licensed version of PinballBrowser for users to edit sound, scores, and also DMD frames. PinballBrowser is closed source as far as I know.

The VPU SAM compiles of VPM already support some custom remixes of Stern Roms that are the product of PinballBrowser, so that bodes well for having that feature supported automatically..

There is XDMD/UltraDMD, custom DMD graphics creator.

There is also a solution for capturing and streaming frames for Future Pinball. I'd have to look it up.

 

Source code for XDMD found here:

 

http://xdmd.info/

 

I'm guessing the author is Tom Spiers who also authors PinballX

 

Source code for Macro's fp-intercept which yields the dll that allows Future Pinball DMDs to be captured and displayed via PinDMD v1 and PinDMD v2. It looks like he still visits VPForums from time to time.

 

http://www.pinsimdb.org/pinres/entry-279-fp-intercept_source_code

 

These are open source projects that work with PinDMDv2. No reason why they couldn't form the basis for custom color support for Pin2DMD.

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lucky1 is that st 150 rom the le version? that's probably why it's slow, the LE roms never run full speed in vpm

 

Yes it is the LE.

 

Just to add the SAM and beta versions of vpinmame support setting 4 colors instead of the 4 shades of one color. Not sure if you were aware of that

Custom colorization of roms would be great but just like authoring tables it will be a long and tedious but hopefully fun process

 

Alle versions which support PINDMD2 will support PIN2DMD since we use the same USB protocoll. The 4 color mappings are not directly taken from

PinMAME but uploaded by a tool before you start the table. SmartDMD costumized full color ROMS are also already supported. To colorize the

the WPCs is homework to be done, but I believe strongly in the power of the community.

 

Source code for XDMD found here:

 

http://xdmd.info/

 

I'm guessing the author is Tom Spiers who also authors PinballX

 

Source code for Macro's fp-intercept which yields the dll that allows Future Pinball DMDs to be captured and displayed via PinDMD v1 and PinDMD v2. It looks like he still visits VPForums from time to time.

 

http://www.pinsimdb.org/pinres/entry-279-fp-intercept_source_code

 

These are open source projects that work with PinDMDv2. No reason why they couldn't form the basis for custom color support for Pin2DMD.

 

As stated above, if it talks with PINDMDv2, it talks with our interface. Custom palettes can be preloaded.

Maybe the palette upload will be integrated in pinmame or xdmd if the author is willing.

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