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Need A Physmod5 History Lesson


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What does it mean to make a physmod of a table? I dont see anything noticeable in the scripts from a v9 table compared to a physmod table. Is it in the objects that can be placed on a table?

(is there a link to what it means to physmod a table?)

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in the backdrop settings, there are significant changes needed for the playfield gravity, friction, etc. For rubber posts and collidable objects, there's more settings to be adjusted in the editor. Flipper settings need significant tweaking, kickers often need strength adjustment (this is script) - slingshots and pop bumpers need strength adjustment.... 

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