FreeMason Posted September 15, 2014 Posted September 15, 2014 Now i am only talking theory, but what could we do with everything around to make a VP version of RFM/SWEP1? I know the people from Williams do not like it, and C&D have been given out. But we are talking theory here, not actual planning. Like i was thinking, since you can boot from cd image, you could mount it from your frontend and boot to a virtual Linux version within windows....? I do not know how you would be able to interface between VP and Nucore.... that would be a problem. Anyone has an idea? Since it's not really emulating anything my guess is that you would need to emulate ports like parallel and serial and read them out and convert the data? Now i used to have a RFM but i just cannot remember how the thing was connected. However when i look at this youtube movie it's only connected with one wire: For the monitor that projects the image on the playfield, could be something like how the b2s backglass works. There is no real interaction between them in a real machine, they are all targets/droptargets. So i think that would be an easy thing to just put a small backglass over the playfield.... what do you guys think?
Content Provider CarnyPriest Posted September 15, 2014 Content Provider Posted September 15, 2014 Theory aside, Pinbox being a hack of Nucore kind of places a taint on the enterprise. Probably not in the cards until someone decides it is worth developing in VPM. A dummy driver has been in core MAME for years. Simply a lot of work for what is in the end two tables. Part of the treat is that there is interaction (simulated) between the ball and the projected image. Most people's builds can't take advantage of it. Or be willing to spend $$ on another display to place in the right place over the playfield, again for two tables. That said, my cabinet is a p2k-style so I'd love to see it. But I've found that having this design is really going against the flow. Don't expect any support from commercial software. Hell, there is very little support for cabs, period. I don't see any new builds that go with a p2k design. Sent from my iPad using Tapatalk
FreeMason Posted September 15, 2014 Author Posted September 15, 2014 You do not need an extra display... that is my point. You would only need to place the output of the screen mirrored on a playfield. Like something that runs in a virtual machine.
Shadowsclassic Posted September 15, 2014 Posted September 15, 2014 Are you talking something like the "projected" image on the Future Pinball table "Robots Invasion"?
FreeMason Posted September 15, 2014 Author Posted September 15, 2014 @shadowsclassic exactly. Why do you need another screen when the whole thing is digital to begin with. The output for the secondscreen could be done in a virtual machine since it's just a Linux boot. I was not aware of that FP game, since I do not play FP (I know.. sorry)
Mameman Posted September 15, 2014 Posted September 15, 2014 Having been central to the whole virtual p2k builds it's something i want to take a look at when I get time. There is also another real table being built to use the p2k platform that looks pretty cool. I have been in several discussions with the creator to date. Lots can be done on the virtual projection on a virtual pin that would be pretty cool. Have you tried the bowling machine tables that were built? Pretty neat also.
Content Provider CarnyPriest Posted September 16, 2014 Content Provider Posted September 16, 2014 Having been central to the whole virtual p2k builds it's something i want to take a look at when I get time. There is also another real table being built to use the p2k platform that looks pretty cool. I have been in several discussions with the creator to date. Lots can be done on the virtual projection on a virtual pin that would be pretty cool. Have you tried the bowling machine tables that were built? Pretty neat also. Very interesting to hear that there is some new development on the platform. Is that going to be a one-off or something that will be placed into production? The p2k bowlers are great. I just recently posted the fruit of my efforts to flip the DMD image from Pinball FX2: http://www.gameex.info/forums/topic/12837-support-for-pinball-fx2/page-11#entry130757 I'm currently working on flipping the DMD for SlamIt Pinball: Big Shot
Mameman Posted September 16, 2014 Posted September 16, 2014 It's a new drop in table and related code for the display to go with it. It's over on pinside.
FreeMason Posted September 16, 2014 Author Posted September 16, 2014 Just to prove what i am saying. I am running a VMWare image of tiny Linux with 70% transparancy on Visual Pinball. I used a tool where i selected VMWare player to add transparancy since there is none in the player by default Now there is alway the focus issue and more of that. But .... it can be done.I do not know how to interact with the VM with VP. My guess is to add a virtual parallelport in the virtual machine that communicates with the host, this would be normal behaviour for a LPT port in a VM. You would need something like portmon ( http://technet.microsoft.com/en-us/sysinternals/bb896644.aspx ) to monitor the port, to gather the information needed. I think you would have to make a virtual connection on that port with an emulator , that would interact through the virtual LPT port and reacts just like the normal powerboard. Next would be to write code to interface to the virtual LPT port, and that does not look very hard. Nice tutorial and sourcecode on various places, like here http://logix4u.net/parallel-port/15-a-tutorial-on-parallel-port-interfacing . Found them in all kinds of language... Edit:found this document, might be very helpful (free and legal and only to support my theory). Making Your Own Pin2000 Gameby XXXXXXXXX, 01/18/02.Copyright 2001-2002 all rights reserved.Making Your Own Pin2000 Game!So you're a hot-shot PC programmer, and you want a challange? Well here it is! Make your own Pin2000 game. How can you do this? Here are the pieces needed (note this has been really trivialized here; obviously this will require some serious programming work):Revenge from Mars or Star Wars Episode 1 pinball cabinet.PC style computer (almost any will do).PC style monitor (the bigger the better, up to 19 inch).Some programming talent.A RFM or SWE1 playfield to molest/modify (optional, but recommended).The basic idea is this. First use a "real time" operating system. Windows is not ideal for this, as a 2 ms update time is needed, and Windows can only guarentee 10 ms (the short update time is a requirement of the pin 2000 watchdog circuit on the driver board). So Linux would work well. Write a program in your favorite language to interface to the pin 2000 driver board, through the parallel port. Draw graphics through a standard monitor card (use a VGA or better style monitor, as there are no monitor drivers for the CGA monitor Williams used). Mount the computer and monitor in the pinball 2000 cabinet. Modify the playfield as desired.Parallel Cable interfacing.The Power Driver board is accessed through the standard Parallel port of any Personal Computer. A standard Parallel DB25 connector is used from the computer to the driver board. Here are the DB25 pinouts:Function DB25 Direction P2000 Usage/Strobe (D0) 1 output from M.B. Index Reg decode output enableD0 2 bi-directional Data to and from I/O board.D1 3 bi-directional Data to and from I/O board.D2 4 bi-directional Data to and from I/O board.D3 5 bi-directional Data to and from I/O board.D4 6 bi-directional Data to and from I/O board.D5 7 bi-directional Data to and from I/O board.D6 8 bi-directional Data to and from I/O board.D7 9 bi-directional Data to and from I/O board.ACK (D6) 10 input to M.B. Board ID #Busy (D7) 11 input to M.B. Board ID #Paper out (D5) 12 input to M.B. Board ID #Printer Select (D4) 13 input to M.B. Board ID #/Auto Line Feed (D1) 14 output from M.B.Error (D3) 15 input to M.B. Board ID #Initialize (D2) 16 output from M.B. Index Reg Latch CLK/Select (D3) 17 output from M.B. Data Reg Direction controlSig GND 18 Sig GNDSig GND 19 Sig GNDSig GND 20 Sig GNDSig GND 21 Sig GNDSig GND 22 Sig GNDSig GND 23 Sig GNDSig GND 24 Sig GNDSig GND 25 Sig GNDParallel Port Bits and Function.The parallel port on the mother board should be set to bi-directional mode. This can be done through software, or using a jumper on the mother board. The software setting is done in the CMOS setup when the computer powers up, and should be set to SPP mode.The driver board can be controlled through the use of the PC parallel port registers. The parallel port Data register is used for data exchange, and the Status register is not used at all. The Control register is used to control the index register clock and Decode output enable function. It is also used to control the direction of the driver board buffer. Note that parallel ports are generally at 956dec(3BCh) for LPT1 and 888dec(378h) for LPT2.Parallel Port Data Register at LPT# + 0,Read/Write operationData Bit Parallel Port Function P2000 FunctionD0 Data bit 0 Data Bit 0D1 Data bit 1 Data Bit 1D2 Data bit 2 Data Bit 2D3 Data bit 3 Data Bit 3D4 Data bit 4 Data Bit 4D5 Data bit 5 Data Bit 5D6 Data bit 6 Data Bit 6D7 Data bit 7 Data Bit 7Parallel Port Function Register at LPT# + 1,Read operationData Bit Parallel Port Function P2000 FunctionD0 Reserved Not UsedD1 Reserved Not UsedD2 Reserved Not UsedD3 Printer Error ID #D4 Printer Select ID #D5 Out of Paper ID #D6 Printer Ack ID #D7 Printer Busy ID #Parallel Port Control Register at LPT# + 2,Write operationData Bit Parallel Port Function P2000 FunctionD0 /Strobe Index Reg. Decode Output EnableD1 /Auto Line Feed Not UsedD2 Initialize Printer Index Register Latch ClockD3 /Select Buffer Direction ControlD4 Reserved Not UsedD5 Direction (internal only) Not UsedD6 Reserved Not UsedD7 Reserved Not UsedIndex Register Value.The driver board index register is a writable latch. This holds the location number of the required board I/O register.Index Register ValueHex Decimal I/O Selection Direction00 0 + 0 Switch-Coin read01 0 + 1 Switch-Flipper read02 0 + 2 Switch-Dip read03 0 + 3 Switch-EOS/DIA read04 0 + 4 Switch-Row read05 0 + 5 Switch-Column write06 0 + 6 Lamp Row A write07 0 + 7 Lamp Row B write08 0 + 8 Lamp Column write09 0 + 9 Solenoid C group write0A 0 + 10 Solenoid B group write0B 0 + 11 Solenoid A group write0C 0 + 12 Solenoid Flipper write0D 0 + 13 Solenoid D group write0E 0 + 14 Solenoid Logic write0F 0 + 15 Switch -System read10 0 + 16 Lamp Test A read11 0 + 17 Lamp Test B read12 0 + 18 Fuse Test A read13 0 + 19 Fuse Test B read14 0 + 20 *15 0 + 21 *16 0 + 22 *17 0 + 23 *18 0 + 24 *19 0 + 25 *1A 0 + 26 *1B 0 + 27 *1C 0 + 28 *1D 0 + 29 *1E 0 + 30 *1F 0 + 31 ** Any reads to these locations will return an all highs.Any writes to these locations will result in no action.The Writing/Reading Sequence.Driver board access is done through two sequences of controlling the parallel port and driver board. These two sequences allow the read/write information to get to the driver board through the computer. The sequence is important because faulty operation and parallel port bus contentions could otherwise occur.Write Data to the Driver Board Sequence.Below describes the sequence of events on the parallel port to apply data to the port, clock it into the index register, then apply data to the port again, and clock it into the I/O register.Write Parallel Port Data Register with Index Register Value. Value to select proper I/O register.Write Parallel Port Control Register with a 4h (4d) to set Initialize bit High This clocks the index register high.Write Parallel Port Control Register with a 0h (0d) to clear Initialize bit Low This clocks the index register LOW.Write Parallel Port Data Register with I/O data Data that is required to be written to the selected I/O register.Write Parallel Port Control Register with a 1h to set /strobe bit. This enables the index reg decode output to clock I/O register.Write Parallel Port Control Register with a 0h to clear /strobe bit. This disables the index reg decode output to to clock I/O register.Read Data from Board Sequence.Below describes the sequence of events on the parallel port to apply data to the port, clock it into the index register, change direction of the parallel port & direction of buffer & enable index register decoded signal, read the port, change direction of parallel port & direction of buffer, and disable index register decoded signal.Write Parallel Port Data Register with Index Register Data Value to select proper I/O register.Write Parallel Port Control Register with a 4h (4d) to set Initialize bit High This clocks the index register high.Write Parallel Port Control Register with a 0h (0d) to clear Initialize bit Low. This clocks the index register LOW.Write Parallel Port Control Register with a 29h (41d) to change dir of parallel port and driver data buffer and decode enable sig. This changes the direction of the parallel port, changes the direction of Buffer and enables the index reg decode output.Read Parallel Port for desired I/O data. Obtain the desired information.Write Parallel Port Control Register with a 0h to change dir and enable sig. Reset the direction of the port and buffer as well as disable the index reg decode output.Special Function Register and Controls.Blanking.Blanking is controlled through the switch column. By the action of strobing the switches the blanking circuit is held in the non-blanking condition allowing the I/O to function. If the switch matrix strobing of the columns is halted the blanking will be asserted in approximately 2.5 ms thus disabling all power I/O device drivers. The trigger to the blanking circuit is on any low transition of the index register #5 which is the switch column register clock.The blanking circuit can be disabled during development by shorting the pins 1 & 3 on connector J1. This should be done under extreme care since any stalled operation of the I/O can cause electrical and/or game feature damage to occur.This blanking signal is feed back to the parallel interface cable for use with future expansions on pin 26 of the parallel port cable connection.Zero Cross.Zero Cross occurs upon each transition of the AC line through 0 voltage. The initial detection circuit generates a pulse of approximate 1.5 ms. This pulse is feed to a synchronization circuit. This circuit latches the zero cross and is read through the index register #0F which is the Switch-System information register. The action of reading the zero cross will clear the latch and ready it for the next zero transition.Lamp Test Mode.There are two modes of testing the lamps. The first will allow the system to find any missing or burned out lamp positions. The second will allow the system to find any shorted lamp positions.By setting the lamp test mode bit to a value of "0" will cause the lamp matrix to function in test mode for missing bulbs or burned out lamps. When the column is activated and the rows are activated any lamp that is missing within the activated column will be indicated by a value of a "1" in the corresponding lamptest register read. A required delay time from column and row activation to reading the lamp test register is 150uS.By setting the lamp mode bit to a value of "1" will allow the lamp matrix to function normally as well as allow for indication of a shorted lamp position. This is done by reading the a value of "0" in the corresponding lamptest register read. A required delay time from column and row activation to reading the lamp test register is 300uS.Fuse Test.By reading the two register it can be determined if a fuse is blown out. Reading a high ("1") will indicate that a fuse is blown or missing. The relay must be energized to check fuses F100-F107 other wise these will appear to be blown.Bit Description of I/O register.00 Switch-Coin (Read)D0-coin1 High indicates switch input closure to GND.D1-coin2 "D2-coin3 "D3-coin4 "D4-coin5 "D5-coin6 "D6-coin7 "D7-coin8 "01 Switch-Flipper (Read)D0- Cabinet Flipper1 High indicates switch input closure to GND.D1- Cabinet Flipper2 "D2- Cabinet Flipper3 "D3- Cabinet Flipper4 "D4- Cabinet Flipper5 "D5- Cabinet Flipper6 "D6- Cabinet Flipper7 "D7- Cabinet Flipper8 "02 Switch-Dip (Read)D0- Dip Switch1 High indicates switch input closure to GND.D1- Dip Switch2 "D2- Dip Switch3 "D3- Dip Switch4 "D4- Not Used Read back is highD5- Not Used "D6- Not Used "D7- Not Used "03 Switch-EOS/Diag. (Read)D0- Diagnostic1 High indicates switch input closure to GND.D1- Diagnostic2 "D2- Diagnostic3 "D3- Diagnostic4 "D4- E.O.S.1 "D5- E.O.S.2 "D6- E.O.S.3 "D7- E.O.S.4 "04 Switch-Row (Read)D0- ROW1 High indicates switch closure to active columnD1- ROW2 "D2- ROW3 "D3- ROW4 "D4- ROW5 "D5- ROW6 "D6- ROW7 "D7- ROW8 "05 Switch-Col (Write) (Blanking trigger)D0- COLUMN1 Low to active columnD1- COLUMN2 "D2- COLUMN3 "D3- COLUMN4 "D4- COLUMN5 "D5- COLUMN6 "D6- COLUMN7 "D7- COLUMN8 "06 Lamp Row-A (Write)D0- ROW1 High to activate rowD1- ROW2 "D2- ROW3 "D3- ROW4 "D4- ROW5 "D5- ROW6 "D6- ROW7 "D7- ROW8 "07 Lamp Row-B (Write)D0- ROW1 High to activate rowD1- ROW2 "D2- ROW3 "D3- ROW4 "D4- ROW5 "D5- ROW6 "D6- ROW7 "D7- ROW8 "08 Lamp Col (Write)D0- COLUMN1 High to activate column driverD1- COLUMN2 "D2- COLUMN3 "D3- COLUMN4 "D4- COLUMN5 "D5- COLUMN6 "D6- COLUMN7 "D7- COLUMN8 "09 Solenoid-C (Write)(no diode tie backs)D0- Solenoid Opt 1 High to activate solenoid driver (output low)D1- Solenoid Opt 2 "D2- Solenoid Opt 3 "D3- Solenoid Opt 4 "D4- Solenoid Opt 5 "D5- Solenoid Opt 6 "D6- Solenoid Opt 7 "D7- Solenoid Opt 8 "0A Solenoid-B (Write)D0- Solenoid B1 High to activate solenoid driver (output low)D1- Solenoid B2 "D2- Solenoid B3 "D3- Solenoid B4 "D4- Solenoid B5 "D5- Solenoid B6 "D6- Solenoid B7 "D7- Solenoid B8 "0B Solenoid-A (Write)D0- Solenoid A1 High to activate solenoid driver (output low)D1- Solenoid A2 "D2- Solenoid A3 "D3- Solenoid A4 "D4- Solenoid A5 "D5- Solenoid A6 "D6- Solenoid A7 "D7- Solenoid A8 "0C Solenoid-Flipper (Write)D0- Solenoid Flip1 High to activate solenoid driver (output low)D1- Solenoid Flip2 "D2- Solenoid Flip3 "D3- Solenoid Flip4 "D4- Solenoid Flip5 "D5- Solenoid Flip6 "D6- Solenoid Flip7 "D7- Solenoid Flip8 "0D Solenoid-D (Write)(no diode tie backs)D0- Solenoid Flash 1 High to activate solenoid driver (output low)D1- Solenoid Flash 2 "D2- Solenoid Flash 3 "D3- Solenoid Flash 4 "D4- Health LED High turns LED onD5- Power Relay Control High turns on relayD6- Coin Counter High turns counter onD7- Lamp Test Control High = use mode, Low = test mode0E Solenoid-Logic (Write) (very low current sink)D0- Solenoid Logic 1 High to activate logic driver (output low)D1- Solenoid Logic 2 "D2- Solenoid Logic 3 "D3- Solenoid Logic 4 "D4- Solenoid Logic 5 "D5- Solenoid Logic 6 "D6- Solenoid Logic 7 "D7- Solenoid Logic 8 "0F Switch-System (Read)D0- Not Used Read back is highD1- " "D2- " "D3- " "D4- Ticket Notch Signal a notch in the ticket (For dispencer kit)D5- Ticket Low Signal low level of tickets (For dispencer kit)D6- Blanking High indicates outputs enabledD7- Zero Cross LOW indicates Zero Cross has occurred.10 Lamp matrix A diagnosticD0- Row1D1- Row2 In test mode a "1" willD2- Row3 indicate a missing or burnedD3- Row4 out lamp.D4- Row5D5- Row6 In operation mode a "1" willD6- Row7 indicate a shorted lamp position.D7- Row811 Lamp matrix B diagnosticD0- Row1D1- Row2 In test mode a "1" willD2- Row3 indicate a missing or burnedD3- Row4 out lamp.D4- Row5D5- Row6 In operation mode a "1" willD6- Row7 indicate a shorted lamp position.D7- Row812 Fuse A diagnosticD0- Fuse 50V Flipper 1 (F104) High ("1") indicates blown fuseD1- Fuse 50V Flipper 2 (F105) "D2- Fuse 50V Flipper 3 (F106) "D3- Fuse 50V Flipper 4 (F107) "D4- Fuse 50V Solenoid1 (F103) "D5- Fuse 50V Solenoid 2 (F102) "D6- Fuse 50V Solenoid 3 (F101) "D7- Fuse 50V Solenoid 4 (F100) "13 Fuse B diagnosticD0- Fuse 20V (F109) High ("1") indicates blown fuseD1- Fuse 50V main (F110) "D2- Fuse Lamp Matrix B (F112) "D3- Fuse Lamp Matrix A (F111) "D4- Not Used Read back is highD5- " "D6- " "D7- " "End of document.
FreeMason Posted September 17, 2014 Author Posted September 17, 2014 Ok, i am able to control the Nucore software by sending and receiving data to the LPT port in code. I just tested the flippers and received data to a textfile. This means VP could control the Pinbox software. This kind of ends this POC for me. I have no desire in really making a module, this would be a lot of work. and will probably get me in trouble.
FreeMason Posted September 17, 2014 Author Posted September 17, 2014 Theory aside, Pinbox being a hack of Nucore kind of places a taint on the enterprise. Probably not in the cards until someone decides it is worth developing in VPM. A dummy driver has been in core MAME for years. Simply a lot of work for what is in the end two tables. Part of the treat is that there is interaction (simulated) between the ball and the projected image. Most people's builds can't take advantage of it. Or be willing to spend $$ on another display to place in the right place over the playfield, again for two tables. That said, my cabinet is a p2k-style so I'd love to see it. But I've found that having this design is really going against the flow. Don't expect any support from commercial software. Hell, there is very little support for cabs, period. I don't see any new builds that go with a p2k design. Sent from my iPad using Tapatalk It would work with a real nucore too. Then it would be legal to do so. If the guys of BigGuysPinball just sell the license with dongle for a normal price it would be profitable for both communities (pinball and VP). And I think a lot more will sell for VP as for the real thing. I do not want a drop-in replacement ... i just want the license. You would not need mame. Why emulate anything that you can run native?
Content Provider CarnyPriest Posted September 17, 2014 Content Provider Posted September 17, 2014 Theory aside, Pinbox being a hack of Nucore kind of places a taint on the enterprise. Probably not in the cards until someone decides it is worth developing in VPM. A dummy driver has been in core MAME for years. Simply a lot of work for what is in the end two tables. Part of the treat is that there is interaction (simulated) between the ball and the projected image. Most people's builds can't take advantage of it. Or be willing to spend $$ on another display to place in the right place over the playfield, again for two tables. That said, my cabinet is a p2k-style so I'd love to see it. But I've found that having this design is really going against the flow. Don't expect any support from commercial software. Hell, there is very little support for cabs, period. I don't see any new builds that go with a p2k design. Sent from my iPad using Tapatalk It would work with a real nucore too. Then it would be legal to do so. If the guys of BigGuysPinball just sell the license with dongle for a normal price it would be profitable for both communities (pinball and VP). And I think a lot more will sell for VP as for the real thing. I do not want a drop-in replacement ... i just want the license. You would not need mame. Why emulate anything that you can run native? Well, it was a few hundred bucks for nucore as I recall (including hardware). Not much money to be made with the crack out there. On the other hand, it's been about a year since Pinbox came out, and nucore has not come back to protect their IP. Maybe they will not come back. If you have a broken machine taking up space, your choices are pretty slim. Send your boards out for repair or use Pinbox. Realistically, I know what I would do. Sent from my iPad using Tapatalk
FreeMason Posted September 17, 2014 Author Posted September 17, 2014 The nucore was close to a 1000 dollar if i remember correctly. And they were very fast with protecting their IP with a lawsuit against the pinbox people. The website was only 2 days online.... with a download enabled for less then a day. I think filed a lawsuit in december though, but they had the documents of comcast... could just took a while : http://www.rfcexpress.com/lawsuits/other-statutory-actions/michigan-eastern-district-court/685506/big-guy-amp-039-s-pinball-llc-v-domain-playpinbox-com-and-ip-98-251-52-68/official-court-documents/
Content Provider CarnyPriest Posted September 17, 2014 Content Provider Posted September 17, 2014 Ah. Funny. Must be something about Pinball 2000. Always has been too hot to handle. Don't really know why.
Loafmeister Posted September 17, 2014 Posted September 17, 2014 It's pretty simple really, people don't want to lose their shirts
Content Provider freneticamnesic Posted September 17, 2014 Content Provider Posted September 17, 2014 what are they benefiting from it
lightpin Posted September 18, 2014 Posted September 18, 2014 The nucore was close to a 1000 dollar if i remember correctly. And they were very fast with protecting their IP with a lawsuit against the pinbox people. The website was only 2 days online.... with a download enabled for less then a day. I think filed a lawsuit in december though, but they had the documents of comcast... could just took a while : http://www.rfcexpress.com/lawsuits/other-statutory-actions/michigan-eastern-district-court/685506/big-guy-amp-039-s-pinball-llc-v-domain-playpinbox-com-and-ip-98-251-52-68/official-court-documents/ I remember when that happened!! I still have a copy of the original version floating around somewhere that I had snagged during that brief time they were first online.
toxie Posted January 19, 2018 Posted January 19, 2018 *ping*ing old thread, simply because the idea and proof of concept was so awesome.. somebody feels like following up on this? cause it feels like the only sane way to achieve this, as PinMAME would otherwise need to have fully fledged x86 emulation on board (e.g. highly unlikely short term)..
Content Provider CarnyPriest Posted January 19, 2018 Content Provider Posted January 19, 2018 Well, nucore can now be obtained for no charge, so maybe in the realm of possibility now?
Content Provider CarnyPriest Posted January 19, 2018 Content Provider Posted January 19, 2018 Contents of original install disk and links to updated code are in this thread for anyone interested: http://www.bigguyspinball.com/community/viewtopic.php?f=17&t=1168
FreeMason Posted March 10, 2019 Author Posted March 10, 2019 On 1/19/2018 at 6:48 PM, toxie said: On 1/19/2018 at 6:48 PM, toxie said: *ping*ing old thread, simply because the idea and proof of concept was so awesome.. somebody feels like following up on this? cause it feels like the only sane way to achieve this, as PinMAME would otherwise need to have fully fledged x86 emulation on board (e.g. highly unlikely short term).. For some reason i accidently came back to this old thread when i was googling today on pinbox after finding the old iso on my drive. I kind of forgot i ever did this! But since all the software is free i think maybe we can do another test?
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