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Posted (edited)

Upgraded my pincab to enjoy all the new tables in their full glory :). Been running this for a couple of months with vpinballx 10.8.0 final.

These are my settings for running the VPinballX64.exe 

7B58BDAB-5A7A-487A-B0DF-905508AA084F.png.6ed7a13e3943a6872c977e0d7eef9d9d.png


Everything works fine at 144hz with frame pacing enabled for minimal latency.

image.png.192fd5fa6e4b20235cafface2aa4ae9b.png

The thing that has been bugging me for weeks is an issue when I try to use VPinballX_GL64.exe. Some tables have micro stutter sometimes and I hope the GL64 version help here.

With the same settings I get this weird performance issue. The framerate is on average 30 fps?? This only happens when I enable frame pacing. Any other setting (no sync, vertical sync or adaptive sync the performance is good (e.g. 300+ fps, 144 fps). I really want to try out the GL64 version with frame pacing but are at a loss why runs at 30 fps.

Does anyone have an idea why this happens and how I can fix it? Here are some specs and version numbers I currently run:

Pincab:
LG OLED C4 at 144hz
HD backglass at 60hz
FullDMD 1280x1024 at 60hz
HD Topper screen at 60hz

System:

Windows 11

i5-12600K 32 GB
Nvidia 3080 founders edition

Installed versions:
VPinballX_GL64.exe 10.8.0 final (2051)

PinMame: 3.7.0.477.6589fc5 (installed to ensure the new Genesis table is working)
B2S server: 2.1.6


Thanks for helping out.

 

 

 

 

Edited by senseless

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