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Not sure if anyone brought it up yet but I noticed happening in Godzilla (Sega 1998) vpw and Last Action Hero vpw version. Is this a hardware, software or settings issue? I found a video on YouTube showing the example after 6 min:  

 

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On 9/27/2026 at 2:37 PM, wizzards581 said:

Not sure if anyone brought it up yet but I noticed happening in Godzilla (Sega 1998) vpw and Last Action Hero vpw version. Is this a hardware, software or settings issue? I found a video on YouTube showing the example after 6 min:  

 

 

Sega's 1998 Godzilla Pinball uses four under-playfield magnets and a ball diverter connected to a molded monster head to orchestrate its chaotic, stacking multiball modes.


How Multiball and Magnets Work


• The Core Goal: The objective of Sega Godzilla is to qualify and stack five different movie-themed multiballs: Godzilla, Baby Godzilla, Taxi, Sonar, and Helicopter.


• The Mouth Diverter: For the main Godzilla Multiball, successfully hitting the required ramp shots causes the mechanical toy/head on the playfield to catch and release the ball directly out of Godzilla's mouth to launch the multiball.


• Playfield Magnets: Once a multiball mode is running, the four under-playfield magnets activate dynamically. They grab, hold, and violently divert the balls across the playfield in sync with the cabinet's shaker motor, creating unpredictable trajectories.


• Stacking Strategy: Qualifying multiple multiballs before starting them increases your jackpot scoring multiplier, making the magnet-driven chaos the focal point for high scores.

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