wizzards581 Posted September 27 Posted September 27 Not sure if anyone brought it up yet but I noticed happening in Godzilla (Sega 1998) vpw and Last Action Hero vpw version. Is this a hardware, software or settings issue? I found a video on YouTube showing the example after 6 min:
Content Provider xenonph Posted September 29 Content Provider Posted September 29 On 9/27/2026 at 2:37 PM, wizzards581 said: Not sure if anyone brought it up yet but I noticed happening in Godzilla (Sega 1998) vpw and Last Action Hero vpw version. Is this a hardware, software or settings issue? I found a video on YouTube showing the example after 6 min: Sega's 1998 Godzilla Pinball uses four under-playfield magnets and a ball diverter connected to a molded monster head to orchestrate its chaotic, stacking multiball modes. How Multiball and Magnets Work • The Core Goal: The objective of Sega Godzilla is to qualify and stack five different movie-themed multiballs: Godzilla, Baby Godzilla, Taxi, Sonar, and Helicopter. • The Mouth Diverter: For the main Godzilla Multiball, successfully hitting the required ramp shots causes the mechanical toy/head on the playfield to catch and release the ball directly out of Godzilla's mouth to launch the multiball. • Playfield Magnets: Once a multiball mode is running, the four under-playfield magnets activate dynamically. They grab, hold, and violently divert the balls across the playfield in sync with the cabinet's shaker motor, creating unpredictable trajectories. • Stacking Strategy: Qualifying multiple multiballs before starting them increases your jackpot scoring multiplier, making the magnet-driven chaos the focal point for high scores.
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