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First i want to say i've used AI to redact this guide because it's fast and english is not my native language.

 

I recently moved (begin of June)  to Mac Mini M4 16go (from a Nuc 11 enthusiast PC) because my hobby is to make music with virtual instrument and virtual effect and this simple Mac is a beast for this hobby. I paid it new 580€...

 

I use this recent build with the fabulous ingameUI: VPinballX_BGFX-10.8.1-5167-1fa8a8d49-macos-arm64-Release

 

My monitor is a 4K Mac Ready BENQ PPD2725U. So let's begin...

 

[Guide] Play VPX on macOS in Native 4K with Auto-Resolution Switching (No Retina Lag/Stutter)

 

When running Visual Pinball X (VPX Standalone/BGFX) on high-resolution displays (like 4K monitors or Apple Studio Displays) under macOS, the system's default Retina scaling forces your Mac's GPU to render the game at a massive virtual resolution (up to 6K!) before downscaling it to 4K.

On base Apple Silicon Macs (like the Mac mini M4, M2, or M3), this overhead causes heavy stuttering, sluggish physics, and frustrating frame drops.

This guide explains how to create a custom macOS wrapper application using Automator and displayplacer. It automatically switches your monitor to native 1:1 4K (non-Retina) when you launch VPX (either by double-clicking a .vpx table file or launching the app itself) and restores your comfortable desktop scaling the second you quit the game or cancel the file selector.


REAL-WORLD BENCHMARKS

- Hardware: Mac mini M4 (Base model, 16GB RAM)
- Monitor: BenQ 27" 4K (PD2700U)
- Table Tested: Bad Cats (VPW v3.1) - a highly demanding table with complex lighting, high-res assets, and graphics settings pushed to the absolute maximum.

PERFORMANCE RESULTS:

- Default macOS Retina Scaling (3008x1692 Desktop): 
  37.9 FPS | 26.4 ms Frame Time
  (Experience: Unplayably choppy, heavy stuttering, sluggish physics)

- With this Script (Direct Native 4K) (3840x2160): 
  60.0 FPS | 16.7 ms Frame Time
  (Experience: Perfect 60Hz lock, butter-smooth, instant flipper response)


THE TECH EXPLAINED: WHY DOES THIS BOOST PERFORMANCE?

You might think: "If I select a lower desktop resolution (like 3008x1692 under macOS), doesn't my Mac have less work to do than in native 3840x2160 4K?" Surprisingly, no. Under macOS, it is the exact opposite.

- Without this script (Using Retina Scaling): To make text and UI elements look perfectly sharp at a virtual size of 3008x1692, macOS does not just stretch the pixels. It performs supersampling. It renders a massive internal workspace at double that resolution: 6016x3384 (6K, or over 20 million pixels!). Your VPX game is forced to render inside this giant 6K buffer. The GPU then has to downscale this massive image on the fly to fit your physical 3840x2160 4K screen. This massive pixel overhead and scaling math cripple your GPU performance.

- With this script (Direct Native 4K): By forcing your screen to run at its raw native 3840x2160 resolution, all virtual Retina scaling is disabled. Your GPU renders the game at exactly 4K (8.3 million pixels). The image is sent pixel-for-pixel to your display with zero scaling overhead.

The Verdict: Running the game in native 4K direct mode requires 2.5x fewer pixel calculations for your Mac's GPU than running it under a scaled Retina desktop. This is why gameplay suddenly becomes butter-smooth.


STEP 1: INSTALL DISPLAYPLACER

displayplacer is a tiny, safe, and open-source command-line utility that lets you change macOS resolutions and scaling modes instantly via scripts.

1. Open the Terminal app on your Mac.
2. Install it via Homebrew by running the following command:

brew install displayplacer

(If you don't use Homebrew, you can download the binary directly from the official displayplacer GitHub Repository).


STEP 2: IDENTIFY YOUR SCREEN ID AND RESOLUTIONS

To configure the script, you need your monitor's unique ID and your preferred resolutions.

1. In the Terminal, type:

displayplacer list

2. Scroll through the output to find your main gaming screen (e.g., your BenQ or other 4K monitor). Look for:
- Persistent screen ID: A long alphanumeric code (e.g., 37D8832A-2D66-02F1-CC12-78A223455643) or a simple number like 1 or 2.
- Your Desktop Resolution (usually a scaled Retina resolution, e.g., res:3008x1692).
- Your Native 4K Resolution (the raw physical resolution, e.g., res:3840x2160).


STEP 3: CREATE THE AUTOMATOR LAUNCHER APPLICATION

We will build a native macOS .app that acts as an intelligent intermediary.

1. Open Automator (pre-installed on macOS) and select "New Document".
2. Choose "Application" as the document type.
3. In the left-hand Library panel, search for the action "Run Shell Script" (Exécuter un script Shell) and drag-and-drop it into the empty area on the right.
4. CRITICAL STEP: In the top-right of the "Run Shell Script" block, change the "Pass input" dropdown menu to "as arguments" (comme arguments). If you skip this, double-clicking files will not work!
5. Replace any existing text in the script box with the following code (use the "<>" button in the forum editor to paste this script inside a real code block):

 

#!/bin/bash
# Ensure system and homebrew paths are loaded
export PATH="/opt/homebrew/bin:/usr/local/bin:$PATH"

# --- CONFIGURATION ---
# The path to your VPX app bundle
VPX_APP="/Applications/VPinballX_BGFX.app"
# Your physical screen ID (from 'displayplacer list')
SCREEN_ID="1"
# Your daily scaled desktop resolution (Retina mode)
DESKTOP_RES="3008x1692"
# Your target gaming resolution (Native 4K 1:1, non-Retina)
GAME_RES="3840x2160"
# ---------------------

TABLE="$1"

restore_res() {
  echo "Restoring desktop resolution..."
  displayplacer "id:${SCREEN_ID} res:${DESKTOP_RES} hz:60 color_depth:8 scaling:on"
}

# Safety Net
trap restore_res EXIT INT TERM

# 1. Switch to native 4K
echo "Switching to gaming resolution..."
displayplacer "id:${SCREEN_ID} res:${GAME_RES} hz:60 color_depth:8"
sleep 1.0

# 2. Launch VPX and wait for exit
if [ -z "$TABLE" ]; then
  open -W -a "$VPX_APP" || true
else
  open -W -a "$VPX_APP" --args -play "$TABLE" || true
fi

restore_res


6. Save the application (Cmd + S), name it "VPX Launcher 4K", and store it in your /Applications folder. You can now quit Automator.


STEP 4: ASSOCIATE .VPX FILES WITH THE LAUNCHER

Now we must tell macOS to use this new launcher for all of your pinball tables.

1. Locate any .vpx table file on your Mac.
2. Right-click the file and select Get Info (Cmd + I).
3. Expand the "Open with" section.
4. Select your newly created "VPX Launcher 4K" application.
5. CRITICAL STEP: Click the "Change All..." button right below the dropdown menu, and confirm your choice. This ensures every table you double-click uses the launcher!


STEP 5 (OPTIONAL): PERSONALIZE YOUR LAUNCHER ICON

Make your new launcher look professional instead of displaying the default Automator robot icon:

1. Find an image of a pinball machine or the VPX logo on the web.
2. Open the image in macOS Preview.
3. Press Cmd + A to select the image, then Cmd + C to copy it.
4. Right-click your newly created "VPX Launcher 4K" in /Applications and select Get Info (Cmd + I).
5. Click once on the tiny Automator robot icon in the top-left corner of the Info window (a blue highlight will appear around it).
6. Press Cmd + V to paste your image. Your custom icon is now set!


HOW IT WORKS IN PRACTICE

- Double-clicking any .vpx file: The screen momentarily blinks as it shifts into raw, native 3840x2160 4K. VPX opens directly into gameplay with maximum GPU efficiency (silky smooth 60+ FPS). When you exit the table, your Mac instantly goes back to your clean scaled working desktop.

- Double-clicking the VPX Launcher 4K App: The screen shifts to 4K and opens the standard VPX file selector window. If you click a table, it launches in 4K. If you click "Cancel", the script catches the cancellation, cleans up, and immediately restores your original desktop scaling!

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