monkeychunkuk Posted July 2 Posted July 2 (edited) I have no idea why this table has not been made ? Maybe it’s just a uk thing ? Anyway, my question realistically how difficult would it be for me to modify say an existing table like iron maiden beast and reskin it and add my own I have these game modes in mind already 1. The Chandelier Drop (Hurry-Up) The Goal: Stop the chandelier from smashing before the timer runs out. What to hit: Hit the Center Ramp twice to position the ladder, then hit either Orbit to catch it. 2. Batman & Robin (2-Ball Multiball) The Goal: Escape the muggers in the dark streets of Peckham. What to hit: Hit the Left and Right Orbits for Jackpots, then hit the Spinner 50 times to outrun them. 3. The Theme Song Hook (Drop Targets) The Goal: Collect dodgy gear from the opening lyrics. What to hit: Knock down the 4 Drop Targets ([Watch Straps], [Gold], [Ponies], [Diamonds]) to light the Scoop for a mystery bonus. 4. Escaping the Driscolls (Chase Mode) The Goal: Lose the rival brothers in the backstreets. What to hit: Hit any 4 Ramps within 30 seconds to escape to the Nag's Head. 5. The Harrison Watch (Wizard / Bonus Round) The Goal: Sell the rare garage find for millions. What to hit: Every single switch scores big. Hit Ramps to increase your multiplier, then shoot the Reliant Van to slam the auction gavel and collect the mega payout. 6. Danger UXD (Blow-Up Dolls PuP-Pack Mode) The Goal: Vent the gas from the explosive dolls before they blow up on your screen. What to hit: Hit the Left and Right Loops to lower the pressure on the PuP-Pack, then shoot the Reliant Van to dump the cargo. Edited July 2 by monkeychunkuk
makmak Posted July 3 Posted July 3 (edited) Obviously you have no idea whats lying ahead of you. Have you ever looked at a tables script? Good luck! (never heard of 'fools and horses'...) Edited July 3 by makmak
DBrown67 Posted July 3 Posted July 3 As a hobby computer programmer from ZX Spectrum days, the "easiest" way may be to take an existing table and redo the playfield and backglass art, while keeping all the bumpers, ramps and drop targets etc. the same locations. Similar to how The Beatles was done using Seawitch rom. But I wouldn't know where to start, personally.
monkeychunkuk Posted July 4 Author Posted July 4 On 7/3/2026 at 12:55 PM, DBrown67 said: As a hobby computer programmer from ZX Spectrum days, the "easiest" way may be to take an existing table and redo the playfield and backglass art, while keeping all the bumpers, ramps and drop targets etc. the same locations. Similar to how The Beatles was done using Seawitch rom. But I wouldn't know where to start, personally. thank you
monkeychunkuk Posted July 4 Author Posted July 4 On 7/3/2026 at 5:47 AM, makmak said: Obviously you have no idea whats lying ahead of you. Have you ever looked at a tables script? Good luck! (never heard of 'fools and horses'...) i have played around with it yes
monkeychunkuk Posted Saturday at 01:09 AM Author Posted Saturday at 01:09 AM So im just using this as a place holder. Guess im doing this the long way. I KNOW this is dated theme, I KNOW this is a uk thing and it wont get more than 10 downloads. But if anyone wants to help i would be so grateful.... SLAM TILT you scotish git this should be your next project....... 😀like he checks on here hes a PF guy. worth a try. im watching Scott Wickberg videos i now have his template. Im using AI to get me some ideas of how the table looks but will ask a friend to do the fianal photoshop parts. I found a 3d print file for the middle bash toys that im converting it into a object i want the van to be in the middle and spin around, so the ball can shoot inthe back for a ball lock. The nags head mini game just came to me i want the front n door to open and it start 4 random games. i want a bash toy to pop up like medival maddenss thats uncle Alberts boat to hit and then drop down when you sink it. i also what he score to be in britsh pounds just to be diffrent im adding to my collection of audio to edit and improve for each callouts and im looking for places for hi res videos for the pup pack. Idead and rules sets that i give to AI to lock in place and i have this so far. Playfield Letter Spells & Main Rules D-A-V-E Rollover Lanes: Stepping through and lighting all four letters completes the sequence. (Callout: Trigger's "Why do you call me Dave, Trigger?"). L-O-V-E-L-Y J-U-B-B-L-Y Orbits & Targets: Completing the full phrase awards a points bonus and triggers Del Boy's catchphrase. The Chandelier (Super Jackpot): Suspended high above the pop-bumpers. Tie to a high-risk Super Jackpot that flashes violently and plays a glass-shattering sound on failure. Trotters Independent Traders Multiball The Bash Toy: A detailed 3D Robin Reliant van. The Spinning Reveal Mechanism: The van spins around to reveal its open back doors, which act as the main ball lock. Visual cues confirm this movement. The Lock Rule: Shooting the ball straight into the open back doors physically locks the ball. The van shakes violently with backfire sounds. The Release: Locking three balls (or completing a Nag's Head mode) triggers Multiball. The theme song plays, and all balls are kicked out. The Nag's Head Mini-Games The Setup: A ramp shot with a diverter. When lit, hitting the ramp locks the ball in a top-down view scoop (pub doors snap open) to start a mini-game. Game 1: The Yuppy Love Bar Lean (Video Mode): DMD video game to lean smoothly with the bar flap closing. Game 2: Batman & Robin Sprint (Physical Mode): A hurry-up combo: Left Ramp, Right Ramp, and Right Orbit. Game 3: Load the Van (Physical Mode): Timed frenzy where the Robin Reliant spins to reveal the lock; bash it to load goods. Game 4: Danger UXD (Physical Mode) (Updated): Physical drop targets emerge from the table (blow-up dolls). Hit all dolls to make them drop down into the playfield surface before the timer explodes. Uncle Albert's 'DURING THE WAR...' Bash Target (New Mode!) The Bash Target: A detailed, weathered 3D model of a British naval vessel is physically added to the playfield. The Mechanic: Mounted on a new, prominent solenoid-driven pop-up mechanism embedded in the central cobblestone street. The Rule (NEW STOP THE STORY MODE): When the "During the war..." callout begins, the boat pops up. You must hit this new bash target 3 times to "Sink" the boat and stop Uncle Albert's story before it finishes. Reward: Successfully sinking the boat stops the story and awards a large bonus plus a "Lovely Jubbly!" extra ball light. Failing to sink the boat (letting the story play out) awards minimal points. Master Audio Callout List Here is the updated list of quotes programmed into your PuP-Pack: Del Boy "Lovely Jubbly!" (Jackpot / LOVELY JUBBLY completion) "He who dares, wins!" (Launching / Plunger pull) "What a plonker!" (Ball drain / Missed shot) "This time next year, we'll be millionaires!" (Starting Multiball) "Mange tout, mange tout." (Skill shot) "I'll have a Caribbean Stallion... and put an umbrella in it!" (Locking ball 1/2) Rodney "Cosmic." (Ball drain / low score) "You're a sociopath, Del!" (Hitting the Robin Reliant aggressively) Trigger "Alright, Dave." (Game start) "Why do you call me Dave, Trigger?" (Completing D-A-V-E lanes) Uncle Albert / Grandad "During the war..." (Sinking Boat Bash Mode Active!) "I didn't know you were bringing guests, Del." (Locking ball 2) "Your dad always said..." (Tilt warning) Boycie (Signature rapid machine-gun laugh) (Replay / Match sequence) "Marlene!" (Hitting a specific side target) "I am dealing with peasants." (Failing a mini-game) d8071fd1-1d2e-4cd6-9234-27988ad85187.jfif
monkeychunkuk Posted Sunday at 12:26 PM Author Posted Sunday at 12:26 PM just come up with the wizaed mode The Harrison Watch (Wizard Mode) The Setup: This is the ultimate goal, represented by the top mode light insert. It only activates after completing all the main modes (Multiball, Nag's Head games, sinking the boat). The Activation: Once lit, shooting the Nag's Head scoop starts the Wizard Mode: the "Sotheby's Auction House." The Rule: A 60-second hurry-up starts. Every major playfield shot increases your score multiplier as the auction price climbs. The Climax: You must hit a flashing center shot before the timer expires to secure the final bid of £6.2 million. Winning awards the "Millionaire" Super Jackpot and plays the clip of Del and Rodney fainting and cheering.
monkeychunkuk Posted Monday at 08:53 PM Author Posted Monday at 08:53 PM End of Game / High Score Sequence Initials Entry (The Sunset Scene): Trigger: The player achieves a high score and the game transitions to the "Enter Initials" screen. Audio: "Our House" by Crosby, Stills, Nash & Young begins to play. Video: The PuP-Pack displays a cinematic sunset scene, creating a relaxing and nostalgic atmosphere to wrap up the game.
monkeychunkuk Posted 12 hours ago Author Posted 12 hours ago Did a mock table using the whole Tilly table …. So much respect for table builders….this is gonna take a long time I think I’m gonna use the orbital package rather than start a fresh or modify a. Table
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