DeWe Posted June 29 Posted June 29 HW Cap (3 screens's) i5.10400f, RTX4070, Pinscape (Rigmaster), Teensy SW Released version von VPX 10.8, latest release of Pinup Popper, latest released SW on Pinscape Table: 24 (Stern 2009) - Modified (MOD) Games - Virtual Pinball Universe (V2.4) B2S ( without any additional status information .. .more or less a not big overhead backscrren => 24 (Stern 2009)(TwentyFour) b2s + full dmd - B2S Backglass Downloads - Virtual Pinball Universe Using VPX10.8 64bit GL Version Observation: If I start the table only via the VPX Editor (loading and start (F5) , I couldn't reproduce the issue. If I start the table out of PinUp Popper, the flippers are stucks very often during game play. This means the flipper (equal left or right) does not react or does not goes down till the next event is fired via button. I've recognise this behavior one more after I've add the recommended new parameter into the start script for VPX = - primary and -LessCPUthreads Is this now a PinUp popper or VPX issue?
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