Content Provider unclewilly Posted July 4, 2014 Author Content Provider Posted July 4, 2014 I'll be sending it your way for ba l l stuck bug gameplay and quality control
Shadowsclassic Posted July 4, 2014 Posted July 4, 2014 Looks like this will be a very nice table! are you done yet? whats taking so long!? Hey, you need to ease up a bit randr before UW brings in a Union Rep. I'm pretty sure he has a grievance.
randr Posted July 5, 2014 Posted July 5, 2014 I'm not the boss on this build. But maybe the next one! Lol
Content Provider unclewilly Posted July 11, 2014 Author Content Provider Posted July 11, 2014 Moving right along. Only thing on the table that isn't a 3d model are 4 guide walls. Thanks to dark for all new plastic ramp models
gStAv Posted July 11, 2014 Posted July 11, 2014 lookin ace with the new ramp UW! One of the best tables hands down!
Content Provider oooPLAYER1ooo Posted July 11, 2014 Content Provider Posted July 11, 2014 dude looks like you will finish this way before my redraw is ready i'll keep workin at it even if we add it later.
Content Provider 85vett Posted July 14, 2014 Content Provider Posted July 14, 2014 Looking great. Not trying to nit pick but I know the level of detail you like to go after ;-) That heartbeat ramp where the decals are in the criss cross section is actually inaccurate. The model shows the whole area raised where the decal is at in the newest picture. Your other pictures looks to have a different model which is more accurate as the real ramp only has guiding bumps and is pretty much flat across the path. I could take a pic of my ramp if you'd like.
Content Provider unclewilly Posted July 15, 2014 Author Content Provider Posted July 15, 2014 the build is done and coded. what remains: lights and gi details physics fixing the head so it is always homed and doesn't stop mid rotation on the human face. shouldn't be too long then on to pinball magic which will take some time thewool or jimmy fingers, interested in doing some physics? Ass for the ramp. I'm no modeler and this is the best we could do for now. i think its good enough, but i will be submitting it to quality control soon so we will see
ArkMalmeida Posted July 15, 2014 Posted July 15, 2014 Wow, looks absolutely stunning! Can't wait to get this version on my cab. Your tables are truly top notch!
Content Provider unclewilly Posted July 15, 2014 Author Content Provider Posted July 15, 2014 Hey phil I'm not rushing on the playfield. It's still gonna be a little bit I have another table I'm in the middle of also. I just so happened to have 6 hours at work with nothing to do so I figured I'd finish the coding and building. Still have to do the gi. I can probably use my old psd for the light inserts. So take your time. The playfield can be dropped in anytime now that I do the gi with flasher objects dude looks like you will finish this way before my redraw is ready i'll keep workin at it even if we add it later.
Content Provider oooPLAYER1ooo Posted July 16, 2014 Content Provider Posted July 16, 2014 yep i guessed that as long as everything lines up i 'll keep working on it when i can, i'll post a wip later
Content Provider unclewilly Posted July 16, 2014 Author Content Provider Posted July 16, 2014 I should have the pf lights in tomorrow, and hopefully the head code fixed. Then I'll send you the beta so you can swap it in and out
gStAv Posted July 18, 2014 Posted July 18, 2014 That lightshow is totally insane! I can't wait placing mi balls on here eyes!
Stevoz Posted July 18, 2014 Posted July 18, 2014 Two horns likes.. She is an easy lay one I did clock often, though always worthy and this is looking great!
jadflat Posted July 18, 2014 Posted July 18, 2014 Holy shit, that looks awesome Sent from my Nexus 4 using Xparent Cyan Tapatalk 2
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Posted July 21, 2014 GI Lights I'll Post a Beta Tomorrow
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Posted July 21, 2014 No not yet
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Posted July 21, 2014 Ok. here you go. Remember physics haven't been finished yet You can set controller and dof sounds at the top of the script. FS: BOPUpdateBeta6.zip Desktop: BOPUpdateBeta6(DT).zip
Content Provider bent98 Posted July 21, 2014 Content Provider Posted July 21, 2014 Looks great Scott. I hope you can add a few more animation levels to make the head slighlty smoother. Your initial video seems more fluid.
Content Provider freneticamnesic Posted July 21, 2014 Content Provider Posted July 21, 2014 She's a beauty. Look at that shiny metal ass.
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Posted July 21, 2014 I can add more frames, the only issue is if it over shoots which it sometimes does, it will snap back to the flat face position. It's at 7.5 degree steps right now. The video is at 1 degree steps. If I quadruple it it will be at 1.875 degree steps and be 784 lines of code. I'll give it a shot I'd only have to add 392 lines I think
Loafmeister Posted July 22, 2014 Posted July 22, 2014 the table looks great for sure, thanks for letting us test it UW. so far I can say even with physics adjustment still to come, it plays decent. for the face, I can say sure, it would be nice to see it smoother but its not horrible. we just got spoiled by your vid
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