Content Provider unclewilly Posted July 4, 2014 Author Content Provider Share Posted July 4, 2014 I'll be sending it your way for ba l l stuck bug gameplay and quality control Link to comment Share on other sites More sharing options...
Shadowsclassic Posted July 4, 2014 Share Posted July 4, 2014 Looks like this will be a very nice table! are you done yet? whats taking so long!? Hey, you need to ease up a bit randr before UW brings in a Union Rep. I'm pretty sure he has a grievance. Link to comment Share on other sites More sharing options...
randr Posted July 5, 2014 Share Posted July 5, 2014 I'm not the boss on this build. But maybe the next one! Lol Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 11, 2014 Author Content Provider Share Posted July 11, 2014 Moving right along. Only thing on the table that isn't a 3d model are 4 guide walls. Thanks to dark for all new plastic ramp models Link to comment Share on other sites More sharing options...
gStAv Posted July 11, 2014 Share Posted July 11, 2014 lookin ace with the new ramp UW! One of the best tables hands down! Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted July 11, 2014 Content Provider Share Posted July 11, 2014 dude looks like you will finish this way before my redraw is ready i'll keep workin at it even if we add it later. Link to comment Share on other sites More sharing options...
LoadedWeapon Posted July 13, 2014 Share Posted July 13, 2014 Wow that looks amazing! Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted July 14, 2014 Content Provider Share Posted July 14, 2014 Looking great. Not trying to nit pick but I know the level of detail you like to go after ;-) That heartbeat ramp where the decals are in the criss cross section is actually inaccurate. The model shows the whole area raised where the decal is at in the newest picture. Your other pictures looks to have a different model which is more accurate as the real ramp only has guiding bumps and is pretty much flat across the path. I could take a pic of my ramp if you'd like. Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 15, 2014 Author Content Provider Share Posted July 15, 2014 the build is done and coded. what remains: lights and gi details physics fixing the head so it is always homed and doesn't stop mid rotation on the human face. shouldn't be too long then on to pinball magic which will take some time thewool or jimmy fingers, interested in doing some physics? Ass for the ramp. I'm no modeler and this is the best we could do for now. i think its good enough, but i will be submitting it to quality control soon so we will see Link to comment Share on other sites More sharing options...
ArkMalmeida Posted July 15, 2014 Share Posted July 15, 2014 Wow, looks absolutely stunning! Can't wait to get this version on my cab. Your tables are truly top notch! Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 15, 2014 Author Content Provider Share Posted July 15, 2014 Hey phil I'm not rushing on the playfield. It's still gonna be a little bit I have another table I'm in the middle of also. I just so happened to have 6 hours at work with nothing to do so I figured I'd finish the coding and building. Still have to do the gi. I can probably use my old psd for the light inserts. So take your time. The playfield can be dropped in anytime now that I do the gi with flasher objects dude looks like you will finish this way before my redraw is ready i'll keep workin at it even if we add it later. Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted July 16, 2014 Content Provider Share Posted July 16, 2014 yep i guessed that as long as everything lines up i 'll keep working on it when i can, i'll post a wip later Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 16, 2014 Author Content Provider Share Posted July 16, 2014 I should have the pf lights in tomorrow, and hopefully the head code fixed. Then I'll send you the beta so you can swap it in and out Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 18, 2014 Author Content Provider Share Posted July 18, 2014 Link to comment Share on other sites More sharing options...
gStAv Posted July 18, 2014 Share Posted July 18, 2014 That lightshow is totally insane! I can't wait placing mi balls on here eyes! Link to comment Share on other sites More sharing options...
Stevoz Posted July 18, 2014 Share Posted July 18, 2014 Two horns likes.. She is an easy lay one I did clock often, though always worthy and this is looking great! Link to comment Share on other sites More sharing options...
jadflat Posted July 18, 2014 Share Posted July 18, 2014 Holy shit, that looks awesome Sent from my Nexus 4 using Xparent Cyan Tapatalk 2 Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Share Posted July 21, 2014 GI Lights I'll Post a Beta Tomorrow Link to comment Share on other sites More sharing options...
tttttwii Posted July 21, 2014 Share Posted July 21, 2014 Is this already including Player1 new playfield? Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Share Posted July 21, 2014 No not yet Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Share Posted July 21, 2014 Ok. here you go. Remember physics haven't been finished yet You can set controller and dof sounds at the top of the script. FS: BOPUpdateBeta6.zip Desktop: BOPUpdateBeta6(DT).zip Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted July 21, 2014 Content Provider Share Posted July 21, 2014 Looks great Scott. I hope you can add a few more animation levels to make the head slighlty smoother. Your initial video seems more fluid. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted July 21, 2014 Content Provider Share Posted July 21, 2014 She's a beauty. Look at that shiny metal ass. Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 21, 2014 Author Content Provider Share Posted July 21, 2014 I can add more frames, the only issue is if it over shoots which it sometimes does, it will snap back to the flat face position. It's at 7.5 degree steps right now. The video is at 1 degree steps. If I quadruple it it will be at 1.875 degree steps and be 784 lines of code. I'll give it a shot I'd only have to add 392 lines I think Link to comment Share on other sites More sharing options...
Loafmeister Posted July 22, 2014 Share Posted July 22, 2014 the table looks great for sure, thanks for letting us test it UW. so far I can say even with physics adjustment still to come, it plays decent. for the face, I can say sure, it would be nice to see it smoother but its not horrible. we just got spoiled by your vid Link to comment Share on other sites More sharing options...
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