shutyertrap Posted March 2 Posted March 2 I present my Pinball FX2 Championship Edition cab and a plee for help getting DOF running on it. Quick history: This cab was made by Pinball Factory back in 2017 as best I can tell. Zen had licensed with them and had plans to produce commercial machines for redemption arcades as well as selling to the home market. Apart from testing in a few locations, that's about as far as things got. Pinball Factory also produced two Star Wars machines, the one I now posess and another that had a wrap around video display covering the entire cabinet, perfect for your local Dave & Busters. These two machines were brought to Star Wars Celebration in Chicago and Anaheim and had all the Zen Star Wars tables running through some very custom FX2 software. This machine was then stored at LucasFilm headquarters until I was contacted last year to see if I was interested in being the new owner of it. Uh, duh! A lot has changed in the virtual cab scene since this was made. The computer specs on it were an absolute joke, running with 2mb of RAM on a 32 bit version of Windows 10 Pro and a 1060 3gb GPU. The playfield monitor is a 47" 1080p and has a touch screen sensor field above it. Backglass is 32" 1080p and the DMD is 15" 4:1 ratio running at 720p. I don't know how they had this thing running demos on, as if I so much as logged a high score to enter my name, the program would crash as it ran out of memory! It's got a subwoofer box and a box housing all 8 solenoids, 5 of which strike the cheapest looking toy xylophone instead of using an actual chimes mech. This thing screams "demo unit" and obviously was not what would have shipped to paying customers (I hope). First thing I did was upgrade the CPU to an i7 4790 so that I could upgrade to Windows 10 64 bit, as FX3, Pinball FX, and Pinball M all need that to run. I also swapped in a 6gb 1060 GPU I had lying around. I kept the original drive intact as a time capsule, but also to try and help me understand what Zen might have done to make the game fire the solenoids. Or at least a few. Truth be told, it's flippers, knocker, VKU, and drop target that do fire, but the important ones, the bumpers and slingshots don't every fire in game. The police beacon does (yay?), and though it has two motors, soft and strong, never felt those fire off either. Which brings me to where I need help. There are two I/O boards in the computer case. They seem to be generic, one labeled IOBoard-Pad (for the flipper buttons, plunger, accelerometer) and the other IOBoard-Out. Looking in Windows, it sees PinballFX Controller and PinballFX Output V1.2 but I've yet to discover how to access anything to do with these. In an effort to determine what does what, I traced all the wiring from source to board and drew up the diagram. I used Baller Installer to get VPX on the machine so I could get DOF running, and that's where the breaks have violently been applied. I can get the flippers to flip and can plunge with the launch button, but I don't know how to get the accelerometer to be recognized nor the mechanical plunger. I've also been completely stumped by DOF, mostly because it seems to only have a handful of I/O boards it is programmed for, but nothing generic like mine. Is this true? Has anyone gotten something else to function? I am not interested in gutting this cab and making it the ultimate VP cab, I am interested in making what I have work. I realize I probably will have to buy one of the approved boards, but then the custom Zen software won't work probably. I'd like a simple answer as to how to even test fire solenoids within DOF to check if communication is happening. Lemme know what you all think. If you are interested, there are 2 recent vids about this cab on my YouTube channel, BlahCade Pinball
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