VP1000 Posted February 5 Posted February 5 View File The Munsters Pro (v1.0) '********************************************************************* '** The Munsters ** '** Pro v1.0 ** '** Game Instructions ** '** ** '** 1 ) Award ExtraBall - Enter the Raceway to Spell Dracula ** '** ** '** MultiBall: ** '** 2) Hit Bumpers 5 Times or Light Up Lilly ** '** To open Trap Door behind left Spinner ** '** to lock the Ball. ** '** Lock Ball 3 Times ** '** for Eddie's Multi-Ball. ** '** ** '** 3) Bumpers have been adjusted for more ball control, ** '** as the levels increase the bumpers become more aggressive. ** '** ** '** 4) Be Patient with MidField Kickers ** '** Videos to Come for delays in kick out. ** '** 5) Will Add more music later with new call outs. ** '** ** '********************************************************************* Submitter VP1000 Submitted 02/05/26 Category Future Pinball Tables
jebbydawg Posted Wednesday at 02:17 PM Posted Wednesday at 02:17 PM Hi. Fun table. Thank you. As an FYI, running Windows 11 with a powerful machine (i9 with 5080 graphics in my case) overwhelms the physics engine and drags FP down to fractions of a frame per second. I commented out the BAM "time scale" commands which leverage the original FP base. Works fine now. Had to do the same thing with Terry Red's Sonic table. I think he actually has a 'switch' in the script but I don't recall exactly. Hope this is helpful. Thanks again!
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