PeteyZorz Posted February 4 Posted February 4 i been getting a stutter in vr everytime i look closer or move back from the tables due to the playfield texture changing to a different resolution. i know this is why because it freezes exactly when it does it. can this be shut off? i just want it to always be the high resolution image. putting the oculus render slider up sort of fixes this by sort of forcing it to use the higher resolution texture, but then i get a performance hit. i feel like it would look better all the time if it wasnt downgrading the resolution. i might just be ignorant about how this engine works but im fairly sure this is whats going on. any tips or tricks that might help me
PeteyZorz Posted February 4 Author Posted February 4 some side notes my current setup is a rtx 5060, which actually a pretty capable card, but my cpu is dated, im dealing with a 8th gen i5 till the ram and m.2 prices come back down
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now