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Posted

Hi,

 

sounds a little strange ... 

 

I can load bbb109 via vpinmame (setup64) and can see the colorized dmd (virtualdmd).

When I load the vpx file for big bang bar and start the game, I press F1 and see the option "Colorize DMD (4 colors)", I can select it, but every time I restart the game, the field is unselected.

I removed the entry for bbb109 in the registry and see that it gets recreated by vpinmame called via virtual pinball.
The entry for color looks fine to me key dmd_colorize is set to 1.
However works via test mode in vpinmame ( 3.6.0.1227.ecd032e or 3.7.0 ... ) and not called via virtual pinball.
Looks like this line "[14] 2025/10/15 12:44:32.583  INFO | [dll] PM_GameSettings(0, bbb109, 0)" from DmdDevice.log reflects the behaviour.
For other games (i.e. mm109b) I can switch it to colorize and back and it behaves as I expect. 

Visual Pinball version: 10.8.0 2051 GL 64

So the only difference in the log file of the call is:

"Starting DmdDevice API 2.3.1 (x64) through Setup64.exe"
vs.

"Starting DmdDevice API 2.3.1 (x64) through VPinballX.exe"

The "Assembly located at" line is the same...

Any idea what's going wrong here ?
 

DmdDevice.log

Posted
9 minutes ago, h0pp4z said:

Hi,

 

sounds a little strange ... 

 

I can load bbb109 via vpinmame (setup64) and can see the colorized dmd (virtualdmd).

When I load the vpx file for big bang bar and start the game, I press F1 and see the option "Colorize DMD (4 colors)", I can select it, but every time I restart the game, the field is unselected.

I removed the entry for bbb109 in the registry and see that it gets recreated by vpinmame called via virtual pinball.
The entry for color looks fine to me key dmd_colorize is set to 1.
However works via test mode in vpinmame ( 3.6.0.1227.ecd032e or 3.7.0 ... ) and not called via virtual pinball.
Looks like this line "[14] 2025/10/15 12:44:32.583  INFO | [dll] PM_GameSettings(0, bbb109, 0)" from DmdDevice.log reflects the behaviour.
For other games (i.e. mm109b) I can switch it to colorize and back and it behaves as I expect. 

Visual Pinball version: 10.8.0 2051 GL 64

So the only difference in the log file of the call is:

"Starting DmdDevice API 2.3.1 (x64) through Setup64.exe"
vs.

"Starting DmdDevice API 2.3.1 (x64) through VPinballX.exe"

The "Assembly located at" line is the same...

Any idea what's going wrong here ?
 

DmdDevice.log 3.86 kB · 0 downloads

Solved by this... 
 

 

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