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Posted

Hello, 

Anyone else get a 10 second delay when starting pinup popper till the actual buttons light up, and toys activate?

 

What is the root cause of this delay? Why does it take so long, you'd think modern PC's that can calculate billions of operations a second, could do this a bit quicker. anyone have any clues?

 

Even way of the wrench mentions it.

https://youtu.be/xFiuGUql7mk?si=_H74YQsgf-WdixtB&t=912

 

  • 2 weeks later...
Posted

Hi! I'm having the same problem, but in my case, it's taking much longer than 10 seconds. I'm using the WEMOS+Pinmos boards from Arnoz.

 

I've found that if I reduce the size of the directoutputconfig30.ini file by only including the ROMs for the tables that I have, it loads a lot faster. I've also removed the FX3 entries.

 

The original file isn't even that big, though—it's around 6MB. After cleaning it up, it's about 1.5MB.

Posted (edited)

When a table is loaded with DOF active, DOF will pre-build some of the effects based on whatever is defined in the appropriate section of the directoutputconfig30.ini file for that table.  Popper is treated like any other table in this respect, and I imagine (I don't use Popper) that it has pre-defined effects for lots of different tables so that as you scroll through, DOF is triggered according to each table.  Thus unlike for a normal table, when DOF might have to pre-build 10 or 20 effects for that one single table, DOF is probably having to pre-build hundreds of effects for all the tables in the DOF system that have a Popper effect.

Edited by csdf27

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