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FIXED - OpenGL VPX and RTX 5000 Series graphics cards - Black artifacts on PF


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Posted (edited)

Just tipping my 'toe in the water' with using an OpenGL 64 Bit VPX over the DirectX counterpart.....  Talk about one step forward, two steps back.....

 

Reason for my trialling OpenGL VPX, is my 10.8 DirectX version of VPX seems to attenuate ROM sounds by 5 or more dB over my 10.7 tables and earlier VP versions.  Starting OpenGL VPX 10.8 seems to "fix" the lowered ROM sounds and they play back at their correct level.... BUT... having an RTX 5060 as my GPU apparently there is a known issue that there will be artifacts on screen (the playfield only).  It is very noticeable - black blotches, lines, boxes - you name it, the playfield displays random and ugly black artifacts.....

 

Following and installing the latest NVIDIA drivers but there has SO FAR been no fix applied.  There is even talk that this is a hardware fault across the whole RTX 5000 Series.....?

 

After more testing, I have found it is not affecting 'ALL' tables running under OpenGL.  Mainly VPW's like GNR, AC/DC, Cirqus Voltaire  etc.  But funny enough, Big Bang Bar and other graphically rich tables display fine.....  It is starting to really grate on my nerves as the sound issue I looked to alleviate IS FIXED using OpenGL 10.8....!!!

 

Have raised it on Github but as VPX 10.8.1 has started life just putting it out there for discussion.....!!  Surely there is SOMEONE in the great big VP world, running OpenGL with a RTX 5000 card that could offer their settings that might assist with the issue?

 

FIXED - Nvidia came to the rescue with Driver update 580.88.  After it's release in early August 2025 - the black artifacts are all gone.

Edited by TT11
Posted (edited)

IGNORE this post - I see you fixed it :)

Nice one

 

 

 

Hi TT11

I don't post on here at all, have been a member for a while, so it's about time I tried to help someone! (albeit you most likely have a lot more experience than me!)

Found your post by googling 'VPX rtx5060' (as I was looking at upgrading my gpu last week and just checking for any huge issues!)

Whilst I can't offer any help with regard to OpenGl VPX, as I am using DirectX v10.8.0 final rev 2051, both 64bit and 32bit versions.
I can help with testing sound issues though.....

Recently upgraded the GPU on my cabinet build in last couple of days from a Gigabyte GTX 1660 super (6gb VRAM DDR6) to an MSI Inspire 2 x OC RTX 5060 (8gb VRAM DDR7).

Running latest Nvidia stock drivers. 

Rest of my 3 screen cabinet system as follows:
Ryzen 5 3600 cpu
16Gb (2 x 8Gb) DDR4-3200 CL16 ram - some generic cheap stuff.
Screens - 1 x 4k cheap Toshiba 43" TV, plus 2 x 1080 screens for backglass and DMD.
Windows 11 home - all latest patches applied.
2.1 sound - 2 x Panasonic car stereo speakers in the DMD panel, plus a 5" subwoofer in the cabinet. Cheapo AliExpress 'Nobsound' amp (around $30 from memory, although that was 5 years ago)

 

Reason for gpu upgrade - was quite happy with the GTX 1660 super, but I need to upgrade my 'main' home PC as its so old (running an R9 280x gpu if you are old enough to remember them!)
So, the GTX 1660 super is going into the main home pc - it did run into limits on some of the newer VPinWorkshop tables - just lack of raw power basically. 

 

To be frank, I never noticed any real dB difference in the sound on my tables under DirectX..... so

Let me know if there are any tables I can test for you in DirectX? (see if I get the same issue and I'll report back)

FYI, In terms of performance - the RTX 5060 runs all my tables absolutely fine on the DirectX version of VPX10.8 (both 64bit and 32bit) - I'm only running at 60Hz on all 3 screens.
Guess if you are running at 120 Hz or 144Hz the RTX 5060 may run into issues on the DirectX version?
My old eyes can't really tell the difference above 60Hz to be frank - pretty sure my vision is 1080p 60Hz max in real life  :)






 


 

Edited by boxster
Posted (edited)
On 7/29/2025 at 3:56 AM, boxster said:

IGNORE this post - I see you fixed it :)

Nice one

 

 

 

Hi TT11

I don't post on here at all, have been a member for a while, so it's about time I tried to help someone! (albeit you most likely have a lot more experience than me!)

Found your post by googling 'VPX rtx5060' (as I was looking at upgrading my gpu last week and just checking for any huge issues!)

Whilst I can't offer any help with regard to OpenGl VPX, as I am using DirectX v10.8.0 final rev 2051, both 64bit and 32bit versions.
I can help with testing sound issues though.....

Recently upgraded the GPU on my cabinet build in last couple of days from a Gigabyte GTX 1660 super (6gb VRAM DDR6) to an MSI Inspire 2 x OC RTX 5060 (8gb VRAM DDR7).

Running latest Nvidia stock drivers. 

Rest of my 3 screen cabinet system as follows:
Ryzen 5 3600 cpu
16Gb (2 x 8Gb) DDR4-3200 CL16 ram - some generic cheap stuff.
Screens - 1 x 4k cheap Toshiba 43" TV, plus 2 x 1080 screens for backglass and DMD.
Windows 11 home - all latest patches applied.
2.1 sound - 2 x Panasonic car stereo speakers in the DMD panel, plus a 5" subwoofer in the cabinet. Cheapo AliExpress 'Nobsound' amp (around $30 from memory, although that was 5 years ago)

 

Reason for gpu upgrade - was quite happy with the GTX 1660 super, but I need to upgrade my 'main' home PC as its so old (running an R9 280x gpu if you are old enough to remember them!)
So, the GTX 1660 super is going into the main home pc - it did run into limits on some of the newer VPinWorkshop tables - just lack of raw power basically. 

 

To be frank, I never noticed any real dB difference in the sound on my tables under DirectX..... so

Let me know if there are any tables I can test for you in DirectX? (see if I get the same issue and I'll report back)

FYI, In terms of performance - the RTX 5060 runs all my tables absolutely fine on the DirectX version of VPX10.8 (both 64bit and 32bit) - I'm only running at 60Hz on all 3 screens.
Guess if you are running at 120 Hz or 144Hz the RTX 5060 may run into issues on the DirectX version?
My old eyes can't really tell the difference above 60Hz to be frank - pretty sure my vision is 1080p 60Hz max in real life  :)






 


 

 

Thank you for your comments boxster.  It's a funny old world we live in, in VP world at times..... The only reason I tried OpenGL was because it restored my sound level to the correct levels as my 64 Bit DX version of VPX had cut them.....  It was only then that I had problems with black artefacts across my PF...... It all came down to how I named my executable for my DX VPX..... STRANGE!!  Now Nvidia have released at driver update "580.88" that has everyone rejoicing in the fact that the black artifacts using OpenGL is now fixed with this driver update.  Just about to find out !!!

Edited by TT11

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