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Posted (edited)

Hey guys, was wondering if anyone could put me on the right track as far improving force feedback with vpinmame/vpx, is it a limitation in each table script, limited by the vpx or vpinmame software? etc is there a way to trick dof to send better rumble to a controller? We already have flipper, bumper sling vibration in xinput  but I was hoping to add more feedback than what is currently available. Imagine vibration when you destroy the castle in medievil madness or the saucer in mars attacks etc...as well as little thumps with the rest of the playfield objects 

Edited by thechadisgr8
Had another thought

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