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Ever since I reset my PC I haven't been able to get VPX to run smoothly anymore. Anyone able to help me figure out what's going on?

All DirectX versions seem to be working afaik for other stuff, and GL seems to get to Starting Game Scripts before it also crashes. Also, once it generates one crash, it does not generate more

 

Crash report VPX - v10.8.0 Beta (Rev. 2028 (6df0b45), windows DirectX 64bits)
============
Process: VPinballX64.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0033:00007FFD4BAB5BE6
Attempt to write to 0x2D923050
Thread ID: 0x3A68 [14952]

Call stack
==========
000000004BAB5BE6  (0x00000000 0x27F5AC38 0x00000000 0x00000000)

Environment
===========
Date/time: 9/5/2025, 01:15:03:227
Number of CPUs: 32
Processor type: 8664
System: Windows 10 (10.0 26100)

Memory status
=============
Total Reserved: 173116K (169M) bytes
Total Commited: 829920K (810M) bytes
Total Free: 3191204K (3116M) bytes
Largest Free: 2055720K (2007M) bytes

Registers
=========
RAX=2D9206D8 RBX=2D9212F0 RCX=FF00003F RDX=000000BA
RSI=27F5AA38 RDI=04003E00 RBP=000000BA RSP=0014B040 RIP=4BAB5BE6
FLG=00010246 CS=0033 DS=002B SS=002B ES=002B FS=0053 GS=002B


Mini dump saved successfully.

crash.dmp

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