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Posted (edited)

Yikes this is driving me batty.

 

I have a dual x32/x64 setup and can happily run tables in either build along with FlexDMD, Freezy ext and Serum color DMDs without issue.

 

However I cannot get Pup packs to play when using x64 Player. I went through all of the setup info here https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 and I have the latest versions of FlexDMD and Freezy's extensions for x86 and x64, they show as registered and available in the UI check, all green checks.

 

I've also made sure no exe's are blocked in the Pinup System folder and the VPinMame folder. For my test I am using ACDC Luci with the full video pup pack, works perfectly under x32 but when I change to x64 (10.8 Release VPX OpenGL) the pup packs refuse to play, same behavior with Iron Man and Metallica.

 

At this point I'm really not sure what to try as I've gone over these steps multiple times.

 

Software: VPX 10.8 GL, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Cabinet: PF: Sony X85K 4k 100hz Portrait, BG/FullDMD: 1080p LCD, Topper: UHD LCD 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11

Edited by griffindodd
Posted
7 minutes ago, griffindodd said:

Yikes this is driving me batty.

 

I have a dual x32/x64 setup and can happily run tables in either build along with FlexDMD, Freezy ext and Serum color DMDs without issue.

 

However I cannot get Pup packs to play when using x64 Player. I went through all of the setup info here https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 and I have the latest versions of FlexDMD and Freezy's extensions for x86 and x64, they show as registered and available in the UI check, all green checks.

 

I've also made sure no exe's are blocked in the Pinup System folder and the VPinMame folder. For my test I am using ACDC Luci with the full video pup pack, works perfectly under x32 but when I change to x64 (10.8 Release VPX OpenGL) the pup packs refuse to play, same behavior with Iron Man and Metallica.

 

At this point I'm really not sure what to try as I've gone over these steps multiple times.

 

Software: VPX 10.8 GL, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Cabinet: PF: Sony X85K 4k 100hz Portrait, BG/FullDMD: 1080p LCD, Topper: UHD LCD 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11

what does the puplog.txt show? It will be in your vpinmame folder

Posted

Thanks for the responses.

 

Checking the b2s plugins they were greyed out so i managed to fix that and can confirm the pup packs are at least loading now but they are not being triggered by table events.

 

I couldn't find any puplog.txt files

Posted

ahhh puplog.txt...

 

20250419 08:58:11 Open called
20250419 08:58:11 Set Game Name thread im_185ve
20250419 08:58:11 Start Thread Matching
20250419 08:58:11 create PuPCap
20250419 08:58:11 Init Game name:im_185ve
20250419 08:58:11 Create Object Display
20250419 08:58:11 imagedir:E:\vPinball\PinUPSystem\PuPVideos\im_185ve\PuPCapture
20250419 08:58:11 num images 120
20250419 08:58:20 Free Object Display
 

Posted (edited)
40 minutes ago, griffindodd said:

ahhh puplog.txt...

 

20250419 08:58:11 Open called
20250419 08:58:11 Set Game Name thread im_185ve
20250419 08:58:11 Start Thread Matching
20250419 08:58:11 create PuPCap
20250419 08:58:11 Init Game name:im_185ve
20250419 08:58:11 Create Object Display
20250419 08:58:11 imagedir:E:\vPinball\PinUPSystem\PuPVideos\im_185ve\PuPCapture
20250419 08:58:11 num images 120
20250419 08:58:20 Free Object Display
 

so this tells me the last pup pack that started was Ironman, not acdc. Are you sure the acdc pup folder name exactly matches the cgamename in the table script?

 

here is my successful acdc puplog;

20250419 10:41:28 Open called
20250419 10:41:28 Set Game Name thread acd_170h
20250419 10:41:29 Start Thread Matching
20250419 10:41:29 create PuPCap
20250419 10:41:29 Init Game name:acd_170h
20250419 10:41:29 Create Object Display
20250419 10:41:29 imagedir:E:\PinUpSystem\PuPVideos\acd_170h\PuPCapture
20250419 10:41:29 num images 18
20250419 10:42:29 Free Object Display
 

Edited by Cliffy
Posted
2 minutes ago, Cliffy said:

so this tells me the last pup pack that started was Ironman, not acdc. Are you sure the acdc pup folder name exactly matches the cgamename in the table script?

interesting.  So i double checked the pup naming and it is all correct but as you pointed out launching the game isn't writing anything to the pup log.txt

 

I tried Elvis which has pup and is running x32 but that also isn't writing anything to the log although it seems to be running the pup pack fine and reacting to events

Posted
6 minutes ago, griffindodd said:

interesting.  So i double checked the pup naming and it is all correct but as you pointed out launching the game isn't writing anything to the pup log.txt

 

I tried Elvis which has pup and is running x32 but that also isn't writing anything to the log although it seems to be running the pup pack fine and reacting to events

and no acd_ anything in vpmalias.txt? That would divert it.

 

here is my elvis puplog.txt running in 64 bit;

 

20250419 11:02:28 Open called
20250419 11:02:28 Set Game Name thread elvis
20250419 11:02:28 Start Thread Matching
20250419 11:02:28 create PuPCap
20250419 11:02:28 Init Game name:elvis
20250419 11:02:28 Create Object Display
20250419 11:02:28 imagedir:E:\PinUpSystem\PuPVideos\elvis\PuPCapture
20250419 11:02:28 num images 84
20250419 11:02:47 Free Object Display
 

Posted

Hrmmm, things are both better and worse.

 

Now x32 and x64 tables load the pup as you can see the frames/first video on the backglass but neither build now triggers any pup events.  I made sure I ran a full recursive unblock on all files within my full Vpin folder, so something in the 1.5 x64 upgrade has stopped recognizing events even tough the PinupPlayer is running.

 

Tested with x32 and x64 on   Iron Man, Baywatch, Metallica and ACDC that all have pups.

 

Man I hate upgrading anything on this Vpin software it always seems to break

Posted
1 minute ago, Tikimaster said:

maybe a silly idea, I guess pupplayer is writing the log into the folder which it was registered from. Did you run PuPRegister_64bit.bat from vpinmame folder?

Yep I have run that bat as admin a few times. 

Posted
32 minutes ago, griffindodd said:

Hrmmm, things are both better and worse.

 

Now x32 and x64 tables load the pup as you can see the frames/first video on the backglass but neither build now triggers any pup events.  I made sure I ran a full recursive unblock on all files within my full Vpin folder, so something in the 1.5 x64 upgrade has stopped recognizing events even tough the PinupPlayer is running.

 

Tested with x32 and x64 on   Iron Man, Baywatch, Metallica and ACDC that all have pups.

 

Man I hate upgrading anything on this Vpin software it always seems to break

make sure pinup is enabled in your dmddevice.ini like so;

 

[pinup]

; if enabled, send frames to PinUP.
enabled = true

Posted
6 minutes ago, Cliffy said:

make sure pinup is enabled in your dmddevice.ini like so;

 

[pinup]

; if enabled, send frames to PinUP.
enabled = true

 

Yep, I literally just did this and came back to post that it worked, that was the issue from updating the files before. Everything is working now.

 

Thank you everyone for taking the time to help me out.

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