Content Provider Vpxpinballwizards Posted February 22 Content Provider Posted February 22 View File Scarface You will want to delete all older pup pack and table versions before installing this new version 1.0.4 !!!! New For Version 1.0.4 Significant updates to the table including a proper full test of table for bugs in single and multiplayer modes. Fixed so many bugs I lost count, it was a lot Improvements to pup minigame Improved DMD display messaging Added taunts to missed ramp shots More layers of polish to physics Table requirements: Latest VPX 10.8 Latest PinupPopper The table requires the included Pupdmd Puppack Right-click on Puppack zip, go to properties, and Unblock before Unzipping Once unzipped, place the Scarface folder in your PUPVideos folder Run the batch file inside Puppack that is designated for your setup Features: NFozzy Fleep Scorbit option at the top of the script (off by default) F12 menu options: Game Rules Available in F12 menu VR cab, Minimal room, and Mega VR room options Optional flipper colors Optional Sideblades placement (one of which was provided by Loaded Weapon) Difficulty settings, 50% by default Center post on or off options Outlane's difficulty options Balls per game up to 5, set to 3 by default Turn minigame availability on or off, On by default Side Rails visible on or off All sound options for music, mechs, and ball rolling are adjustable Full Credits are Given in the attract mode of the Pupdmd VR DMD messaging scaling options at the top of the script Refrain from asking tech support questions in the review section instead click the support button, which will link you to the support page for this project. Where someone will be more than happy to assist you. but above all, Enjoy! built for free, with passion, through countless hours, over a long period of time for your entertainment. Please click like, comment, and leave a review. CHEERS! Submitter Vpxpinballwizards Submitted 02/22/25 Category PuP-Pack Original (PuP-Original) Game Creations Modified by MerlinRTP
kiloNova Posted February 23 Posted February 23 Thank you for sharing! I'm loving the table so far, but I have had the same issue each time I start a game so I wanted to run it by you in case I'm the problem. Every time the ball travels clockwise through the orbit, it becomes stuck as soon as it's occluded from view. This happened 3 times in a row and I reloaded the table each time. I've attached a screenshot for clarity. Also, everything is up to date as of 2 days ago and I'm running version 1.0.1 of the table.
miraculix33 Posted February 23 Posted February 23 jep, ball is stuck in the left orbit. i take a screenshot with the live editor
Curse Posted February 23 Posted February 23 Same issue here with ball getting stuck. Also, due to a bug, some systems, like mine, will play all backglass audio through the table if there are mixed formats for the sound files. I had to convert some audio to match the rest and everything worked normal again. Just a heads up, this is a common issue for some setups out there and I have no idea what causes it.
PhartusMcBlumpkin Posted February 23 Posted February 23 Psyched for this table. This may be a dumb question, but is a "scarface" rom needed? I can't find one anywhere. Thanks.
DeathInc Posted February 23 Posted February 23 6 minutes ago, PhartusMcBlumpkin said: Psyched for this table. This may be a dumb question, but is a "scarface" rom needed? I can't find one anywhere. Thanks. No Rom needed for Scarface.
rjclarkee Posted February 23 Posted February 23 Cant wait for the fixed version, this was one of my fave tables a few years ago and the improvements inc the pup pack really make it. Im ready...go get em.....thanks to all concerened
Bogusking Posted February 24 Posted February 24 (edited) Hello, I am running this in my cabinet and I can't seem to move the scoring and detail window off the playfield. Any direction would be appreciated thankyou Edited February 24 by Bogusking
Bogusking Posted February 24 Posted February 24 16 minutes ago, Bogusking said: Hello, I am running this in my cabinet and I can't seem to move the scoring and detail window off the playfield. Any direction would be appreciated thankyou Nevermind, I figured it out.. thx
DeBo26 Posted February 24 Posted February 24 Just FYI... maybe it is still a work in progress? DOF still not working correctly in 1.0.2. Launch worked and a few leds flashed but that's it. No flippers.
eldy76 Posted February 24 Posted February 24 The table and pup are amazing. My issue is the music will NOT change to BG is stuck on table. I went in to the sounds manager they were all on BG. Changed to table, Saved closed out, Changed to BG saved closed out. Didn't do a thing unfortunately
drakkon Posted February 25 Posted February 25 This is a great table and update. I'm enjoying playing it. I seem to have encountered an EXTRA BALL bug. I had a great game going and I was racking up the points. At some point I was awarded an EB and then it kept triggering the EB callout on every switch hit. Looking at code, the AddScore method checks to award the EB. It looks like it will award the EB every time this method is called when the player score has surpassed the high score. There is no reset logic. ' Extra Ball check If Score(nPlayer)> HighScore(0) Then GiveExtraBall() End If
daidavel Posted March 2 Posted March 2 On 2/24/2025 at 11:16 AM, eldy76 said: The table and pup are amazing. My issue is the music will NOT change to BG is stuck on table. I went in to the sounds manager they were all on BG. Changed to table, Saved closed out, Changed to BG saved closed out. Didn't do a thing unfortunately Same issue here; anything else we can try ?
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