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Posted

It turns out that it's my favorite table and DOF doesn't work for flippers 🙂.

`^

After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]

 

 

The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones.

Don't forget to compile your script and save the changes in your VPX emulator.

 

Correct lines:

270    If keycode = LeftFlipperKey Then Controller.Switch(12) = 1
271    If keycode = RightFlipperKey Then Controller.Switch(11) = 1

292    If keycode = LeftFlipperKey Then Controller.Switch(12) = 0
293    If keycode = RightFlipperKey Then Controller.Switch(11) = 0


Enjoy the game HURRY HURRY HURRY 🎡!!

 

 

SiXCXCn título.png

Posted
3 hours ago, sicu said:

It turns out that it's my favorite table and DOF doesn't work for flippers 🙂.

`^

After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]

 

 

The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones.

Don't forget to compile your script and save the changes in your VPX emulator.

 

Correct lines:

270    If keycode = LeftFlipperKey Then Controller.Switch(12) = 1
271    If keycode = RightFlipperKey Then Controller.Switch(11) = 1

292    If keycode = LeftFlipperKey Then Controller.Switch(12) = 0
293    If keycode = RightFlipperKey Then Controller.Switch(11) = 0


Enjoy the game HURRY HURRY HURRY 🎡!!

 

 

SiXCXCn título.png

Link to the table you are using

Posted
On 1/31/2025 at 4:19 PM, mandermannen said:

Thanks!! I had the same issue and this fixed it

 

Great, thanks for your feedback.

 

Some person tell me that some versions of this table have that code in other lines. That other lines will be this:

326, 327 y 348, 349

  • 2 weeks later...
Posted

Merci be

On 1/26/2025 at 1:03 PM, sicu said:

It turns out that it's my favorite table and DOF doesn't work for flippers 🙂.

`^

After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]

 

 

The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones.

Don't forget to compile your script and save the changes in your VPX emulator.

 

Correct lines:

270    If keycode = LeftFlipperKey Then Controller.Switch(12) = 1
271    If keycode = RightFlipperKey Then Controller.Switch(11) = 1

292    If keycode = LeftFlipperKey Then Controller.Switch(12) = 0
293    If keycode = RightFlipperKey Then Controller.Switch(11) = 0


Enjoy the game HURRY HURRY HURRY 🎡!!

 

 

SiXCXCn título.png

Merci beaucoup, j'avais ce problème sur Hurricane et Killer Klowns, grâce à vous ça fonctionne maintenant 🙂

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