sicu Posted January 26, 2025 Posted January 26, 2025 It turns out that it's my favorite table and DOF doesn't work for flippers 🙂. `^ After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]   The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones. Don't forget to compile your script and save the changes in your VPX emulator.  Correct lines: 270 If keycode = LeftFlipperKey Then Controller.Switch(12) = 1 271 If keycode = RightFlipperKey Then Controller.Switch(11) = 1 292 If keycode = LeftFlipperKey Then Controller.Switch(12) = 0 293 If keycode = RightFlipperKey Then Controller.Switch(11) = 0 Enjoy the game HURRY HURRY HURRY 🎡!!  Â
outhere Posted January 26, 2025 Posted January 26, 2025 3 hours ago, sicu said: It turns out that it's my favorite table and DOF doesn't work for flippers 🙂. `^ After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]   The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones. Don't forget to compile your script and save the changes in your VPX emulator.  Correct lines: 270 If keycode = LeftFlipperKey Then Controller.Switch(12) = 1 271 If keycode = RightFlipperKey Then Controller.Switch(11) = 1 292 If keycode = LeftFlipperKey Then Controller.Switch(12) = 0 293 If keycode = RightFlipperKey Then Controller.Switch(11) = 0 Enjoy the game HURRY HURRY HURRY 🎡!!   Link to the table you are using
sicu Posted January 26, 2025 Author Posted January 26, 2025 Hi. Is the same case for me in this table: or in this: Â https://www.vpforums.org/index.php?app=downloads&showfile=14187 Â Â
mandermannen Posted January 31, 2025 Posted January 31, 2025 Thanks!! I had the same issue and this fixed it
sicu Posted February 3, 2025 Author Posted February 3, 2025 On 1/31/2025 at 4:19 PM, mandermannen said: Thanks!! I had the same issue and this fixed it  Great, thanks for your feedback.  Some person tell me that some versions of this table have that code in other lines. That other lines will be this: 326, 327 y 348, 349
LIP Posted February 16, 2025 Posted February 16, 2025 Merci be On 1/26/2025 at 1:03 PM, sicu said: It turns out that it's my favorite table and DOF doesn't work for flippers 🙂. `^ After looking for the reason I discovered that there is a mistake in the public DOF configuration. It calls solenoid 48 and 46 when this table works with a switch matrix. So it's not S but W. Also the number is 12 for the left and 11 for the right. [SEE IMAGE]   The script is also wrong (hurr_l2). The following lines are commented, you have to uncomment them and change the values in parentheses to the correct ones. Don't forget to compile your script and save the changes in your VPX emulator.  Correct lines: 270 If keycode = LeftFlipperKey Then Controller.Switch(12) = 1 271 If keycode = RightFlipperKey Then Controller.Switch(11) = 1 292 If keycode = LeftFlipperKey Then Controller.Switch(12) = 0 293 If keycode = RightFlipperKey Then Controller.Switch(11) = 0 Enjoy the game HURRY HURRY HURRY 🎡!!   Merci beaucoup, j'avais ce problème sur Hurricane et Killer Klowns, grâce à vous ça fonctionne maintenant 🙂
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