dayoff Posted January 1, 2025 Posted January 1, 2025 Hi all..I've been playing around with settings for this, but can't seem to figure it out. If you're using a real DMD (PinDMD)...how do you get PUP to stop showing the mirror on top of the playfield (or wherever else you move it)? I'd love to disable it, but when I figured out how to do that, it also stopped the realdmd display from working. When I tried to minimize the size and stick it in a corner, it basically affected the quality of the image displayed on the DMD, so that must be tied together. I even tried to put it behind the playfield in the menu system, but that didn't seem to work, either... I'd love to get rid of it so I'm not using resources on it, but would take any suggestions at this point. This is strictly for the menu .. I have it sorted after tables launch. Thanks, Pete
dayoff Posted January 13, 2025 Author Posted January 13, 2025 Finally sorted it out...still kept the DMD window active, as that seemed to be the only way things would work.....then instead of pushing back the DMD behind the rest, I had to pull the Playfield forward enough to cover up the DMD layer.
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