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My next Zen colorization project I've started after just dropping Sorcerer's Lair is: 

 

biolab.thumb.gif.535453f79ff8f0dbccee2f240a5f90c5.gif

 

 

It's really early and I am still dumping frames, masking detection zones and figuring out what I need to do dynamically or through sprites..  (beaker bubbles and such to minimize the amount of needed frames)...

some early concepts / placeholders of what I think I will be going towards..

 

creature.thumb.gif.b4e867e8cdd7f8d92db50d4d1c72df25.gif

 

 

 

Color indicators per player

pl1.thumb.gif.b824d4b8eef9090ec6470c5666b9fd65.gif

 

pl2.thumb.gif.71be254df9cddfdae160cebdc5f73ac5.gif

 

pl3.thumb.gif.2310fc56feedb2f124f655ea014b92a3.gif

 

pl4.thumb.gif.dd5459f15ad7130cee491e274a003881.gif

 

LaunchBall.thumb.gif.1da1879d409001b7b77de4642a196a56.gif

 

ladypop-up.thumb.gif.d992a167a9a1f353cf1791dd36fc6c6c.gif

 

  • 2 months later...

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