LoadedWeapon Posted October 27, 2024 Posted October 27, 2024 View File Medieval Madness Fix/Cabinet Mod This is a Update Fix and mod of Gedankekojote97 great update. So Thanks to him and everyone that worked on the table befor him. Thanks to members of my discord channel that helped me improve and fix table issues. Fixed Draw Bridge and some ball hop spots at the flippers, also updated some lighting and images and added POV If you still have issues with the gate delete your nvram file for this table. Update .dif and pov files included in the zip Submitter LoadedWeapon Submitted 10/27/24 Category VPURemix - VPX Table Patches Modified by LoadedWeapon Original Table Version 1.1
Genesis38 Posted November 1, 2024 Posted November 1, 2024 Does this table have Nfozzy physics and Fleep sounds? Can't seem to find the info anywhere, but could be blind as a bat too.
LoadedWeapon Posted November 1, 2024 Author Posted November 1, 2024 if you look at the info tabs on the download it has the link to the original table and you can see what they have. 95% of my mods are all visual..
DeWe Posted November 26, 2024 Posted November 26, 2024 (edited) Uncomfortable I've add the request on the wrong table (FP) . Yesterday, during the try to recreate the an issue with a multiball (1 Ball hangs somewhere in the left upper area and can be only via nudge released ==> During play of this mod table, I've recognized serveral times, that during multiball 1 ball is somewhere fixed in the left upper area (near the sidereal) . It is visible, if after multiball the "last active" ball reached the Jackpots and if the ball is lost the bonus is not counted and after time the table search the ball. To find the ball, I must nudge the table up and from the side and the missing ball goes back into the game. Cab Mode, 3 Screens, Vpin 10.8 <== ) the ball was hanging in front of the castle bridge(with nudges the ball was released). Pls have look: It's left just before the castle gate at the left metall corner and the screw(?) of the metal ground: Edited November 26, 2024 by DeWe
RDEstevao Posted March 14, 2025 Posted March 14, 2025 (edited) Sorry for my ignorance, but where should I put the .dif file?? Thanks! Edit: I understand now it is a patch file that I need. Was not yet able to apply it. Which is the original table name on which to apply this patch? Edited March 14, 2025 by RDEstevao
makmak Posted March 14, 2025 Posted March 14, 2025 Theres a Link in loadedweapons File (Look at 'About this file') telling you the original file to be patched. https://vpuniverse.com/files/file/9784-medieval-madness-mod-nfozzy-fleep-sounds-lut-11/
timhobbs Posted September 1, 2025 Posted September 1, 2025 (edited) I am getting frame loss any time there is any kind of explosion sound, like the top fight lanes on launch and any time I hit the castle door. For about a second after hitting the door frames skip and the ball jumps all over the place. It is unfortunately making this version unplayable. This is not the case with the unpatched original, except it has the left flipper "hop" and sometimes the castle door doesn't work. I may just have to go way back to an older version unless someone knows how to fix the frame skipping? Edited September 1, 2025 by timhobbs
Ndrchlz Posted September 22, 2025 Posted September 22, 2025 Hi! I really love this table. But for some reason it does not display the B2S Backglass / DMD. Does anyone know how to fix this ?
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