Clayton.Sonny Posted October 12, 2024 Posted October 12, 2024 (edited) Hey first time posting, thanks for reading. So long time ago, someone helped me add a coin option for the munsters 2020 table, works great. Now that I'm planning on building a second Munsters cab, I have copied the vr room script for the regular table in order to get rid of the bonus bug, and also added the coin option as well, all works fine. I just want to make it more realistic by adding a coin drop sound. Heres the code for the coin setting after adding the variable of course If(BallsOnPlayfield = 0) Then Credits = Credits - 1 ResetForNewGame() End If End If if keycode = AddCreditKey then if Credits < 10 then Credits = Credits + 1 PlaySound "fx_coin" I have tried to modify the code to say fx_coin.mp3 and added a sound file but that doesn't work. i think the pup pack its the one that handles all the sounds, so I'm a bit lost in here. Can someone please help, thanks a lot. EDIT: Im gonna answer my self, just add this code End If if keycode = AddCreditKey then if Credits < 10 then Credits = Credits + 1 PUP_audioevents "fx_coin.mp3" Insert the audio file named fx_coin.mp3 to the folder audioevents on the pup pack, and I got coindrop sound. Edited October 12, 2024 by Clayton.Sonny
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