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Posted (edited)

Thx ❤️ buddy, dunno why i didnt find :) 

And for anyone else without a hasstle here they are:

image.thumb.png.099d02ba4c3741d31afaceb00f99e475.png

Also can be found in the PinScape Guide 

http://mjrnet.org/pinscape/BuildGuideV2/BuildGuide.php?sid=dofEventCodes

AHheightAH20Sets the height of the matrix effect area.

ALleftAL0Sets the left of the matrix effect area.

ATtopAT0Sets the top of the matrix effect area.

AWwidthAW20Sets the width of the matrix effect area.

SHPshapeSHPNumber0Shows the given pre-defined shape. The shapes are defined in a separate DOF config file, DirectOutputShapes.xml, which is included in the ZIP file that the DOF Config Tool downloads when you click Generate Config. You can look through that file for a list of available shapes.

Edited by Aetron
  • 2 weeks later...
Posted (edited)


My Flashers dont look like a wired mess anymore and this is how i configured them. 
Every cabinet is diffrent so please make sure you configure it matching your setup. 


Explanation how MX LED Effects work by TerryRed. 
For MX Flasher the section "PF Back Flashers MX: used to emulate a real 5 RGB Flasher bar on the Back MXRGB 5 Flasher "emulation" vs Custom Animated Effects
is most Important. There are compromises that have to been made when using MX Flasher instead of regular RGB Flashers. 
Read this and keep it in mind.


Tha Matrix

When you got the MX Flashers from Arnoz you will have a matrix 4 pixel high and 20 pixel width. 
Connect as mention on his website maybe test with his chaser programm (can found on his discord). 
image.png.652b745e97a707c3b46f07ffee95c4d5.png

Cabinet.xml
Insert width, high, DofOutputPort an the LEDArrangment. 
All 5 Flashers = 1 Toy
image.png

image.thumb.png.7637415d60ab85b3c7b39dfdd98e1964.png
ATTENTION when using the Output D4 make sure to reflash your WEMOS and tun off the Actuvity LED.
image.thumb.png.2f9d06a94e398c3c5fc877248ea42e02.png

DOF ConfigTool configuration

1. Set Toy PF Back Flashers MX to your previous declred port. In my case its Port 22. 
image.png.26428832ce7d7422fe14e8f343e5f193.png

2. Define areas on the right side. In my case it looke like this. 
image.thumb.png.7fb16582b496389056c8738c51855c46.png

Explanation what these letters are meaning can be found in the PinScape Guide and in the DOF documentation.
This is a short overview about this section in excel. For clearance the colors matching with the colors in the matrix above. 
 

image.thumb.png.d080c5cc2b45f1c1415b45d0af64fa4c.png

Test
You cant turn each color on each flasher on and off like you can with regular RGB LEDs via PinScape Configtool. 
But TOTAN and SEGA Godzilla lit up every Flasher in a seperate color after finishing a game so theese tables are god for testing to see if there are overlapping areas.

 

 

Edited by Aetron

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