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Posted

Hello talented VPX creators,

 

I've been following along with Apophis  @VPinWorkshop excellent VLM Table Upgrade tutorial, but I'm getting an error when baking out to VPX.

 

The baked geometry is created in the Blender Collection "VLM.Result" but no VPX table is created.

 

Snapshot of the Blender System Console is below. There appears to be an error in either "__init__.py" or "vlm_export.py"

 

Any help would be greatly appreciated as I am hoping to create some wonderful tables using Blender!

 

Thanks,

 

Ted

 

 

image.thumb.png.aa3abbdc1ab4446fac3d2cec9a9d765e.png

  • 1 month later...
Posted

Hi @MachWon - copying my solution below from the Virtual Pinball Chat #vpx-coding Discord channel. I have found Discord is the best forum for table developers, no one really replies here on VPU.

 

Finally got it working with latest Blender 4.1 and VLM you linked above! Simple fix for those who might have similar issue ... install VLM add-on and dependencies in Blender while in admin mode as stated in the VLM documentation. Make sure you have Blender's windows console open and copy the green text after "To update, run" into Win+R command line, see my image attached. This updates pip if needed. Looking forward to making some cool tables with VLM!

 

VLM_add-on_update_pip.thumb.webp.5ad8d66fbd2a0e325eae4b6dc76962d5.webp

Posted

Thanks for help here, using 4.1 and updating pip and using the latest VLM, it doesn't import anything but one object and two light from any table so there's nothing export. What version of VLM did you use? Thanks again for your response here.

Posted (edited)

I finally did get this to work but I had to use Blender 4.2 and then make a new updated VLM  file using the latest master build and now I can import/export. I will put copy of the vpx_lightmapper.zip. I will attach a copy 

vpx_lightmapper.zip

Edited by MachWon

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