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Posted

Several of my PAL/VNI colorizations that used to work no longer do. Not all though.  WCS94 doesn't work, nor does STTNG.  Here's my dmddevice.log from trying to run STTNG:

 

[1] 2024/06/02 21:16:09.784  INFO | Starting DmdDevice API 2.2.1 (x86) through PUPDMDControl.exe. 
 [1] 2024/06/02 21:16:09.802  INFO | Assembly located at C:\vPinball\VisualPinball\VPinMAME\dmddevice.dll 
 [1] 2024/06/02 21:16:09.802  INFO | Running in C:\Windows\system32 
 [1] 2024/06/02 21:16:09.857  INFO | Successfully loaded config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. 
 [1] 2024/06/02 21:16:09.964  INFO | [serum] Determined altcolor path from assembly path: C:\vPinball\VisualPinball\VPinMAME\altcolor 
 [1] 2024/06/02 21:16:11.337  INFO | [dll] Open(0) 
 [1] 2024/06/02 21:16:11.337  INFO | [dll] PM_GameSettings(0, , 0) 
 [1] 2024/06/02 21:16:11.337  INFO | Disabling game colorization 
 [1] 2024/06/02 21:16:11.337  INFO | Setting game name:  
 [1] 2024/06/02 21:16:11.343  INFO | Setting color: #FF000000 
 [1] 2024/06/02 21:16:11.440  INFO | Found PIN2DMD device. 
 [1] 2024/06/02 21:16:11.440  INFO | Added PIN2DMD renderer. 
 [1] 2024/06/02 21:16:11.543  INFO | [pinup] Starting ... 
 [1] 2024/06/02 21:16:11.549  INFO | Added PinUP renderer. 
 [1] 2024/06/02 21:16:11.549  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
 [1] 2024/06/02 21:16:11.549  INFO | Applying default color to render graphs (#FF000000). 
 

As you can see the romname is missing from the Gamesettings line and "Setting game name:" is blank.

 

TOTAN is working fine, Whitewater is not.

 

thanks!

  • 2 months later...
  • Content Provider
Posted
On 6/3/2024 at 3:44 AM, skimonkey88 said:

[1] 2024/06/02 21:16:11.337  INFO | [dll] PM_GameSettings(0, , 0) 
 [1] 2024/06/02 21:16:11.337  INFO | Disabling game colorization 

 

Do you have the colorize checkbox checked in pinmame?

Posted

Thank you for your reply Lucky1.  I'm pulling my hair out with PAL/VNI colorizations.  I had a bit of a breakthrough last night with Whitewater.  I found that the same PAL/VNI combination would work fine with the Whitewater L-5 ROM, but does not work with LH-6 or LH-6c.  I had a similar finding with the Addams Family where the most recent rom wouldn't work with colorization, but an older version would.

If I try to run Whitewater with LH6c, I'm getting an exception like this in DMDDevice.log:

17] 2023/10/27 13:42:59.563 WARN | Error initializing colorizer: Unable to read beyond the end of the stream. System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.__Error.EndOfFile() at System.IO.BinaryReader.ReadByte() at LibDmd.Converter.Vni.Palette..ctor(BinaryReader reader) at LibDmd.Converter.Vni.PalFile.Load(BinaryReader reader, String filename) at LibDmd.Converter.Vni.PalFile..ctor(String filename) at LibDmd.Converter.Vni.VniLoader.Load(String vniKey) at LibDmd.Converter.Vni.ColorizationLoader.LoadVniColorizer(String gameName, ScalerMode scalerMode, String vniKey)

 

Things I've tried:  Different versions of dmddevice64.dll, making sure my .Net framework and C++ redistributables are up to date, downloading a new version of the ROM and the colorization.  Any advice would be appreciated.  All of the PAC and CRZ colorizations work great across the board.  PAL/VNI about 30% are working on my system with the other 70% giving the "Unable to read beyond the end of stream" exception.

 

I'm running a Pin2DMD

 

Thank you.

  • 1 year later...

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