Supergibson Posted May 31, 2024 Posted May 31, 2024 I have an animation of a primitive tied to KeyDown = PlungerKey which is working great when pressing either the enter key on my keyboard or the fire button on my cab which is also mapped to enter. A separate animation and light sequence is tied to the KeyUp = PlungerKey. When I pull the plunger on my cab, the animation does not activate. The plunger is, as I understand it, mapped to the z-axis as a controller. Any ideas on how to detect that the plunger is being pulled back and when it is released?
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