About This File
Oh good, you're here. Have a seat, you almost missed the latest episode of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
Today we open the door, get on the floor, and walk the dinosaur as we journey to Adventure Pinball: Forgotten Island, published in 2001 by Electronic Arts. Set on a remote prehistoric island, the game is famous for bending the Unreal engine, generally used for first-person shooters, to create a pinball simulation instead. The playfield layouts are varied (if a tad confusing sometimes) and make great use of the 3D environment. While the ball physics aren't all up to scratch, the game holds a certain early-2000s charm and flows very well.
The included AutoHotKey script rotates the playfield to portrait mode, covers the backglass and DMD screen with filler images, mounts the game's CD-ROM image (the game plays audio tracks from CD) and maps your cabinet's buttons to the game's keys.
There is also an option in the script to use JoyToKey for your cab's analog device, so if you prefer, you can nudge by hitting the cab instead of hitting buttons, and use the plunger to launch the ball.
Included media:
- 2 backglass images (one in 4:3 and one in 16:9 format)
- a company logo
- 2 DMD images, one for the frontend and a filler image used by the script (taken from the game's CD inlay)
- 2 flyer images (the game back and front cover, courtesy of MobyGames)
- 21 instruction cards (taken from the game's PDF manual)
- table audio (recorded from the game)
- a table video
- 2 wheel images (large and smaller)
As usual, the script needs to be adapted to your system, but no fear - it's extensively annotated. Please take a good long look through it before asking for help in the comments section.
I'll gladly try to help, but please do make an effort first.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
Unfortunately, at the time of this posting, Adventure Pinball: Forgotten Island is not available on GOG or other sales platforms, so eBay may be your best legal option.
How to run it:
OK, this will require a bit of work.
- Start the Setup.exe from the CD-ROM and install the game into a directory of your choice. Make sure to also install the DirectX files it offers.
- When you first start up the game, it will ask you which graphics mode to use: I found that for me, the "3dfx Glide for Windows" option worked best. Your mileage may vary.
- Make sure to set the graphics resolution to 800x600, which is the highest it will allow.
- Your game CD then needs to be converted into the .BIN/.CUE image format (since an .ISO image won't save the audio tracks). There are several tools available to do this for you, but that's beyond the scope of this post.
- To mount the CD image, I use the free version of Alcohol 52% on my cab. If you're using something else to mount .BIN/.CUE images, you need to change the command line at the appropriate place in the script.
- Even with all that, there is a possibility the game won't launch since it won't recognize the mounted CD image as a true CD-ROM. My advice is not to Abandon hope, but to look Ware you can find a patch. It should be noted that use of these kinds of patches can be a legally gray area. Check your local jurisdiction and make sure you own a legal copy of the game.
- I've read some comments where people said the PB.exe that starts the game needs to be run as administrator or in compatibility mode with Windows XP, but it actually ran without problems for me in normal mode.
- For a quicker game start, rename or delete the intro1.mpg file in the game's "System" folder.
AI use disclaimer:
The game's packaging cover image was upscaled and expanded in FreePik, and then further edited in Photoshop to create the backglasses.
The images for the wheel and DMD were also upscaled in FreePik, and then further edited in Photoshop.
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