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VR ROOM The Munsters (PRO)(Original 2020) v1.06b.vpx

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11426 Views
2440 Downloads
4.8 From 10 reviews
79.85 MB File Size
munsters ROM Name
allknowing2012 Created by
Original Manufacturer
2020 Year

1 Screenshot

This is a small update to Munsters to add Scorbit score tracking. I have also address the bug where you got your bonus multiple times by hitting the flipper buttons.
I have re-based this on the VR release rather than the original V1.05 I released previously.

 

Please note the README-Scorbit.txt file enclosed as you WILL need to move a couple files to the Pup locations (rather than reissuing a pup pack).

 

Enjoy

Stay tuned for Aerosmith - coming real soon and now Rush is a WIP.

Thanks

Daryl

allknowing2012
(PS. I lost access to allknowing2012 so now I am allknowing2013 🙂 )

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v10.7 required
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BurtMacklin

   2 of 2 members found this review helpful 2 / 2 members

Just played a few games, love it and scorbit adds to the fun.  Thanks for sharing.  

 

*Choose the Pro VPIN version of the table when adding table in scorbit

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anthem

   1 of 1 member found this review helpful 1 / 1 member

This table is not getting enough love. What a fantastic treat for any Munster or Pinball fan. The update with added support for scorbit is appreciated. I love that system so thank you. If you are pairing scorbit manually, make sure its the pro version of the table. 

Link to review

GREAT table, thanks for all of the work!

 

I'm using the PuPPack on an ALP Legends and had a script error at table exit in both versions 1.05 and 1.06b; around line 8200 (1.05) or 8400 (1.06b).  Error was in the "Table1_Exit" subroutine; error was "Object required: 'Controller'. 

 

I'd get the error when exiting from both VPX and Popper.  The PuP stayed on my back glass.  My work-around in Popper was to exit the table, then open another table with a PuP which cleared the back glass.  I was able to fix it by commenting out the "Controller.stop" line in the "Table1_Exit" subroutine.  It might be okay (?) if I wasn't running the PuP and was using a B2S?  I'm still enough of a newbie to not know.

 

Another thing I dinked with was the balls per game which is on line 326:  "Const bpgcurrent = 3"; change from 3 to 5.

The PuPVideo needs a couple files for this to work, folder "PuPOverlays" in the "mmunsters" PuP folder has files ball0, ball1, ball2 and ball3.  You need a ball4 and ball5 *.png for 5 balls to work.  I made up the attached files for ball4 and ball5; these need to go in the PuPOverlays folder.

 

One last curious thing I haven't figured out.  I had a couple of mod'd versions of this table and in a couple of them they started out at ball 3 instead of ball 1 when the bpg was set to 5.  No idea though maybe I mod'd a table after already running it and have a config file messed up someplace.

 

Anyway, THANKS for all of the hard work!

ball4.png

ball5.png

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boriskarloff

  

The graphic is great. The work for the conversion is amazing, but... the original table is really boring. Only graphic and bad gameplay.

 

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roscoeballs

  

Very well detailed table.  I moved the screen to the DMD and the resulting Backglass is incredible. 

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V3LV3TIN3

  

YES! I didn't know about the updated pup pack and all the work on the table itself. Great job sir! I am going to be playing this so much more since you also added Scorbit! Much better than whatever I watched on Netflix lol

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GlueSniffinEd

  

Thank you so much for the much needed update!  You have now prompted me to get Scorbit up and running on my cab.

 

Thank you again.

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