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RobbyKingPin

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RobbyKingPin last won the day on February 24

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About RobbyKingPin

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    https://kermissimulaties.nl

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    Games, development, pinball

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  1. No problem, we are here to help and it's a little bit hairy for sure with all those updates. Let's hope we get an official release on 10.8 and VPinMame 3.6 soon
  2. Thanks to share that with us. With all the updates around VPX 10.8 and VPinMame 3.6 coming close to an official release people should take notes as well. These updates included so many changes that one day some small change can make or break a setup or a table, like I also experienced with Transformers
  3. There is no bloom effect indeed. It's all done with real lights, so if you don't like them you can remove them from the insert layer. All the lights ending with an A are the ones added on top to enhance the graphics. I honestly don't understand why you want to do that but that is the only option I can think off for your needs...
  4. I honestly have no idea why it gives that error for the both of you. I cannot replicate it and when looking into the script this piece of code is part of the Flupper Bumpers and those haven't changed. I maybe changes 4 lines of code in the GI functions, that's all as far as the script changes go to be honest. I have put this feedback in the VPW Discord and it might be that you need to update VPX, it's worth a try. It's currently in RC3. I also had to update VPinMame to get Transformers fixed so that's also something to consider. Please keep me informed on this issue so I can possibly update the table information on top of this page. https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
  5. Download this when using 64 bit VPX. https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/VPinMAME-sc-3.6.0-929-8c5f83e-win-x64.zip Or download this when using 32 bit https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/VPinMAME-sc-3.6.0-929-8c5f83e-win-x86.zip Extract all files to the VPinMame folder ( except VPMAlias.txt if you ever made changes to it ). Run the setup file included and click on the install button
  6. This is a very nice surprise that came out of nowhere. There is only one thing missing here. A nice screenshot made in VR that I can put into the frontend when loading the table 😉. Excellent job! Thanks for the effort of all involved
  7. PWM is still a new feature. I asume you have a version of VpinMame 3.6 but older than the version I have recommended because if you had 3.5 I have made a failsafe that would revert back to these simpler non modulated lights and your game would have started like normal and you would not even notice a problem either. I would recommend updating this to the new norm to make sure you have the best quality in graphics
  8. That's funny because everybody else says the lights are awesome. And I even went the extra mile on this update. Read the instructions and probably check your version of VPinMame and update it to version 929. And make sure you also have PWM enabled in the options menu by holding the left magnet and pressing the right. Check for the option modulated lights and set it to PWM and restart the table after that
  9. Read the instructions. Update VPinMame or use the menu by holding the left magnet and pressing the right magnet and disable pwm. Don't hack my script
  10. Yeah something I often hear real man don't read instructions, but to be honest that does not fly in the realm of virtual pinball. Visual Pinball always has been a bit hairy as far as I remember going back to 2006. Updates can break older tables like I also experienced on Transformers. Sucks to be a developer when dealing with those but I guess that's just how the cookie crumbles
  11. I have heared some people were still having issues and some even started making changes into the script to make it work. I cannot recommend doing this because I have added a menu inside the table with plenty of options. Hold the left magnet then press the right magnet. Browse through with the flippers and look for the option that says Mod.Flashers(Restart). Change the setting that says PWM to Off. Press the left magnet key twice to close the menu, and then close the table and restart it. I know nothing about beacons because I am a desktop player. I don't even know what controls things like these
  12. Okay actually speechless if you do have all my recommended stuff. So maybe you can help me out. Can you undo the script changes and try to set them in the menu that I explained about? If we can insure that works I can put that information on top of this page for others to spare a big headache
  13. Look guys, I cannot fix things when you guys don't use the software that I recommend. That way you can get this working straight out of the box. But I made this table with a menu so that nobody should have to hack my script either. It's the same menu as on older VPW games like X-Men. Hold the left magnet then press the right magnet, browse through with the flippers and look for the option that says Mod.Flashers(Restart). Change the setting that says PWM to Off. Press the left magnet key twice to close the menu, and then close the table and restart it. Way better than hacking into scripts, and option is saved forever, even when I update the table. All my games will always have options available. Transformers got the menu as well and so does White Water.
  14. So you want to play this with VPX 10.7? This looks like the table instantly crashes once it tried to load. Sorry you will need to upgrade. And since 10.8 is close to being released for real you will have to upgrade soon or no more new tables are going to be enjoyed. And there is nothing to be scared off. Just make a backup before trying out if you are affraid of making this change VPX 10.8 RC1 64bit VPX 10.8 RC1 32 Bit
  15. It would be better if you set the option inside the menu. That way it would save your setting and give support for the non modulated solenoids. If you hold the left magnet button and press the right magnet this menu pops up on the playfield, and you can browse through the options with the flippers. This will be saved automaticly and is also working if I ever update the table
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