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[New VP10 Alert] Cow Poke (Gottlieb 1965)_Teisen_MOD


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Cow Poke (Gottlieb 1965)_Teisen_MOD


First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
 
small changes were made only aesthetically
 
small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
 
version used, follow the link to the original table   

 

For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table   

 

New Backdrop created by Cliffy! Thank you friend.
 
 
 
Adjustments made:
 
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
 
 
 
Loserman Description:
Build/Coding by Loserman76
Artwork by GNance
'*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
'*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'*  JPSalas - gameroom backdrop
'*  Pinuck - Gottlieb chimes and score motor routines
'*  Arngrim - DOF coding and information
 
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
 
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
For Cow Poke you can modify line 597 to your preferences if you don't like mine

 


 

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10 hours ago, DomiKamu said:

No backglass no scores / credits reels on right side (Desktop mode 1920x1080) = disappointed...

did you not download @Wildman B2S linked in the description above? MUCH better than a built in desktop scoring, imo.

cowpoke-wildman.jpg

Edited by Cliffy
add example pic
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2 hours ago, Cliffy said:

did you not download @Wildman B2S linked in the description above? MUCH better than a built in desktop scoring, imo.

 

Hi Cliffy,

 

Thanks for your message. In fact, today I've tried B2S Server (successfully) for... Total Nuclear Annihilation table, to add a (mini) backglass with 4-players LED-based reels (top right side), it's fantastic!

 

However, for Desktop mode, it's possible only if "Exclusive Fullscreen" is not enabled. It's the case for my VPX 10.7.4 beta, but not my 10.8.

 

image.thumb.png.5733bcb79d00bcf53327e8407ea82f9d.png

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2 hours ago, Cliffy said:

Right. Not much point in using exclusive fullscreen for desktop. Causes more problems than it's worth

 

Ah really? I don't know this. Thanks for this info!

 

If I've understood, you're using B2S Server?

 

ADDED: Cow Poke is working fine by using .directb2s provided by @Wildman, thank you Cliff.

Edited by DomiKamu
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1 hour ago, DomiKamu said:

Ah really? I don't know this. Thanks for this info!

 

If I've understood, you're using B2S Server?

 

ADDED: Cow Poke is working fine by using .directb2s provided by @Wildman, thank you Cliff.

any time, Dom

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