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[New VP10 Alert] Attack from Mars (Bally 1995) g5k 1.22.vpx


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Attack from Mars (Bally 1995) g5k 1.22.vpx


NOTE: This is being uploaded for archival purposes...checkout the newer version with newer physics also being uploaded at this same time.

 

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Original build 8/7/2018 v1.0

Last update to original physics etc. 10/3/2020 v1.22

 

Notes from when it was released on Monster Bash Pincab. Hopefully it acknowledges everyone involved.

 

//IMPORTANT NOTE////////////////////////////////////////////

 

NOTE: Please update VPINMAME.DLL for WPC-95 Fast Flips

Latest version at time of release SAMBuild R4550 (contains the DLL needed):

http://vpuniverse.com/forums/topic/3461-sambuild31-beta-thread/

 

 

//FEATURES/////////////////////////////////////////////////////////

 

Surround Sound Feedback (SSF by DJRobX)

Fast Flips (WPC-95 FF developed as part of this production by DJRobX)

Optimised for Cab POV does include Desktop mode setup (some of the poor mans SSR might be off from that angle)

For 4k users I recommend using Post Processed Anti Aliasing - Set to QUALITY SMAA

 

 

//THANKS/////////////////////////////////////////////////////////////

 

Thank you to the previous AFM authors for their work that gave me the building blocks for this build. Thank you to all those who contributed resources early in the process, took photos and sent me things that helped with the project. For all the kind words and the hype that has built over this release on both MB and VP Junkies. Special shouts to JimmyFingers for passing on his knowledge on GI. To Arrie for photos he took to help with the apron, to virriguy, CK and Peter Docter who supplied a heap of images that also helped. I’ve probably forgotten some people because as Lars has regularly noted this has taken a while. Thanks to flupper for insight on some of the techniques he used on White Water.

 

Finally the biggest thanks to my collaborators; Tom Tower for his models of the aliens, main saucer and clear ramps and to DJRobX for his development support in the background throughout, implementation of Surround Sound Feedback (SSF) and solving the FastFlips puzzle for yet another machine. Fast Flips doesn’t just happen with a few lines of code, each generation of machine requires a different solution that DJRobX solved for this release and we now have it for all WPC-95 roms.

 

This has been a labour of love, production started exactly 3 months ago and I've average between 15-20 hours a week on it since then. Then add Tom's and Robs time too.

 

Enjoy!

 

 

//FINAL NOTE//////////////////////////////////////////////////////

I don’t think there is anything that will cause compatibility issues but this was developed using a 10.5 beta so if you have problems you may need to update. I’ve used all 11 layers so not sure if that causes issues for older installs with 8 layers. I also expect people with lesser machines could be borderline performance wise. This is a very heavy build as you can see by the download size. It performs very well on a baseline machine in 4k (trust me it's nothing special) so I hope it behaves.


 

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  • 5 months later...

I'm having trouble with every version of AFM that wasn't one before now. The table will suddenly lag and screen tear whenever I hit the saucer to lower the shield and severely when I try to destroy the saucer. My computer is a gaming rig that's brand new so the graphics card shouldn't be an issue. Any help?

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