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[New VP10 Alert] SpaceRamp (SuperEd) (Original) v3.03b


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SpaceRamp (SuperEd) (Original) v3.03b


This original table I created 2 years ago, and I found out that it was never posted on vpuniverse ........

 

So, its time I do post it here.

 

The table was 100% created from scratch by myself, even the music I created for this game is "original" 🙂

 

The table supports UltraDMD and FlexDMD. Its now optimized for FlexDMD, but you can change that in the script.

Just be sure to place the music in your VPX music folder, and the utradmd in the tables folder.

 

It has not (yet) been optimised using the VPW code and sounds, but maybe it will be soon.

 

Build History:

'Release 0.9.48
'Fixed right ramp not shootable (milky way primitive was collidable)
'Fixed locked ball(s), it was not saved after ball loss
'Added Multiball speech.
'Changed some contrast in playfield, hope it looks better
'Changed the lights. Hope it gives more effect
'Changed material for the ramps, hope it looks better
'Added option bEasyMultiBall. If 'true', means that multiballlock1 ready is activated at ball2 and multiballlock2 is activated at ball3
'Fixed HighScore save.
'Added a Secret Galaxy Kicker001
'Changed the speed of the Milky Way 2
'Changed the magnets to last longer
'Changed the "start gane" button. Its now locked when first ball is in play
'
'
'Release 0.9.49
'Fixed Milky Way sound stop after multiball
'Added "ball trail lights" on the ramps (as requested 🙂 )
'Added blue flasher for Secret Galaxy
'Fixed some timings kicker->flasher
'Added some speech
'Added GI Drain
'Changed ramp Lights
'Added Jackpot speech
'Changed BS Lights
'Changed Background lights
'Added timer SkillShot
'
'Release 0.9.50
'Fixed crash when Tilt
'Changed code to support FlexDMD
'Added the possibility to add the DMD on the Table (for FSS and single screen cabinets)
'Added the possibility to hide the big floating DMD (For FSS)
'Added the possibility to switch between UltraDMD and FlexDMD
'Fixed MultiBall mode issue when first ball is lost
'Changed some lights (minor)
'Changed DMD color to Blue (fits more with the table colors).
'Changed the ramp back to semi-transparant.
'Changed some of the GI intensity.
'Added ComboBonus every x combo's with random gift
'
'Release 1.0.0
'Added JPs Flasher DMD for systems without UltraDMD.FlexDMD (AT_Games)
'Added key "F7" to reset high scores to 0
'Changed the default HS to 0 when played very first time (AT_Games)
'Changed score calculation between balls
'Fixed tilt & ballsave combination
'
'Release 1.0.1
'Fixed player announcment
'
'Release 3.03
'Darker Playfield
'Reflection on the sides
'Added some more audio (spinner)
'Added flasher at spinners
'Transparant ramps
'


 

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