versins77 Posted June 19, 2023 Share Posted June 19, 2023 View File Airborne (Capcom 1996) Great table created by robbo43/DCrosby. Changes and additions: - playfield from ebislit - plastics upscaled - nFozzys physics - Fleep's sounds - ball shadow and dynamic shadows - lut selector (use magnasave) - some changes here and there (graphics and primitives) Special thanks to: - robbo43/DCrosby - ebislit - VPW Submitter versins77 Submitted 06/18/2023 Category Modified (MOD) Games Modified by Link to comment Share on other sites More sharing options...
Ugo Posted July 18, 2023 Share Posted July 18, 2023 I have a problem with this table crashing and shutting down vpx after I add credits and hit the start button. Table looks amazing hope you can be of some assistance. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted July 18, 2023 Content Provider Share Posted July 18, 2023 20 minutes ago, Ugo said: I have a problem with this table crashing and shutting down vpx after I add credits and hit the start button. Table looks amazing hope you can be of some assistance. 64bit? "it’s recommended that you also upgrade to a newer beta which fixes a major bug with running Capcom tables in 64bit." https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419 Link to comment Share on other sites More sharing options...
Ugo Posted July 19, 2023 Share Posted July 19, 2023 Awesome! Thank you so much for that it worked perfectly, Absolutely love this table now that I have gotten to play it!!! Thanks for your time! Link to comment Share on other sites More sharing options...
TRJGA Posted September 4, 2023 Share Posted September 4, 2023 (edited) Thank you for the updates especially the LUT additions. Note that Gold Wings and Alien Star save the LUT settings for me, but Airborne just seems to return to the same starting LUT. I see the script contains similar save settings, but I'm not sure why it is behaving differently. Any thoughts? Further Information on this. The SLUT_abv106.txt file is getting updated for different selected LUT settings, but it appears this isn't loading or taking this input upon table startup for some reason. Edited September 4, 2023 by TRJGA Link to comment Share on other sites More sharing options...
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