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[New VPX Alert]Airborne (Capcom 1996)


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Airborne (Capcom 1996)


Great table created by robbo43/DCrosby.

 

Changes and additions:

- playfield from ebislit
- plastics upscaled
- nFozzys physics
- Fleep's sounds
- ball shadow and dynamic shadows
- lut selector (use magnasave)
- some changes here and there (graphics and primitives)

 

Special thanks to:
- robbo43/DCrosby
- ebislit
- VPW
 


 

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  • 5 weeks later...
  • Content Provider
20 minutes ago, Ugo said:

I have a problem with this table crashing and shutting down vpx after I add credits and hit the start button.  Table looks amazing hope you can be of some assistance.

64bit?  "it’s recommended that you also upgrade to a newer beta which fixes a major bug with running Capcom tables in 64bit."

https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419

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  • 1 month later...

Thank you for the updates especially the LUT additions.  Note that Gold Wings and Alien Star save the LUT settings for me, but Airborne just seems to return to the same starting LUT.  I see the script contains similar save settings, but I'm not sure why it is behaving differently.  Any thoughts?  

 

Further Information on this.  The SLUT_abv106.txt file is getting updated for different selected LUT settings, but it appears this isn't loading or taking this input upon table startup for some reason.

Edited by TRJGA
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