slydog43 Posted March 18, 2023 Posted March 18, 2023 I have BBB running in 64 bit mode, boy is it awesome. I have found a problem though. vpinmame64 doesn't seem to remember the colorize option after I change it during a game, F1, tab down to the option, hit space, tab down to save, but it is unchecked next time I run it. Any ideas. I don't see any registry location for the PinMAME64 vs 32. I have a .PAL file I want to use with BBB.
outhere Posted March 18, 2023 Posted March 18, 2023 21 minutes ago, slydog43 said: I have BBB running in 64 bit mode, boy is it awesome. I have found a problem though. vpinmame64 doesn't seem to remember the colorize option after I change it during a game, F1, tab down to the option, hit space, tab down to save, but it is unchecked next time I run it. Any ideas. I don't see any registry location for the PinMAME64 vs 32. I have a .PAL file I want to use with BBB. 1 - Do not have full screen exclusive running when you're doing it 2 - Try doing it from the VPinMame setup 3 - Try doing it from the 32 bit version
Joeggernaut Posted March 18, 2023 Posted March 18, 2023 16 minutes ago, slydog43 said: I have BBB running in 64 bit mode, boy is it awesome. I have found a problem though. vpinmame64 doesn't seem to remember the colorize option after I change it during a game, F1, tab down to the option, hit space, tab down to save, but it is unchecked next time I run it. Any ideas. I don't see any registry location for the PinMAME64 vs 32. I have a .PAL file I want to use with BBB. Check the script file, they are overriding the setting in there: If ColorDMD = 0 Then .Games(cGameName).Settings.Value("dmd_colorize") = 0 ElseIf ColorDMD = 1 Then .Games(cGameName).Settings.Value("dmd_colorize") = 1 '100% .Games(cGameName).Settings.Value("dmd_red") = 0 .Games(cGameName).Settings.Value("dmd_green") = 255 .Games(cGameName).Settings.Value("dmd_blue") = 66 '66% .Games(cGameName).Settings.Value("dmd_red66") = 0 .Games(cGameName).Settings.Value("dmd_green66") = 195 .Games(cGameName).Settings.Value("dmd_blue66") = 235 '33% .Games(cGameName).Settings.Value("dmd_red33") = 125 .Games(cGameName).Settings.Value("dmd_green33") = 15 .Games(cGameName).Settings.Value("dmd_blue33") = 172 '0% .Games(cGameName).Settings.Value("dmd_red0") = 0 .Games(cGameName).Settings.Value("dmd_green0") = 14 .Games(cGameName).Settings.Value("dmd_blue0") = 28 End If For me everything went well, except B2S Server. x64 or x86 version, doesn't matter - it starts up then seems to crash as soon as the rom finishes booting. VPX and DMDExt are still running fine. Old version of B2S I had works fine though...
plahta Posted March 18, 2023 Posted March 18, 2023 I tried a few tables with 64bit. All things (colorisations, pup packs, altsound...) works great so far except the forbidden one needs to be open with 32bit version. So I'm thinking to go with the 64bit as default, and if needed 32bit as alternate launcher...
RichTX Posted March 18, 2023 Author Posted March 18, 2023 21 minutes ago, plahta said: I tried a few tables with 64bit. All things (colorisations, pup packs, altsound...) works great so far except the forbidden one needs to be open with 32bit version. So I'm thinking to go with the 64bit as default, and if needed 32bit as alternate launcher... I agree… 64 bit default now. plahta… I was wondering do you have any issues with GOTG pup crashing after 10 minutes.? This is an issue I have been having since it was released and I can’t figure it out. The only Pup I have an issue with. Really it was the whole reason I tried to go 64bit… hoping that would solve that issue.
plahta Posted March 18, 2023 Posted March 18, 2023 1 hour ago, RichTX said: I agree… 64 bit default now. plahta… I was wondering do you have any issues with GOTG pup crashing after 10 minutes.? This is an issue I have been having since it was released and I can’t figure it out. The only Pup I have an issue with. Really it was the whole reason I tried to go 64bit… hoping that would solve that issue. You have that crashes on old system, or 64bit? On old system I didn't get any crashes. Now i have just tried it for less than 5 minutes on both 32 and 64bit. Today i will leave the way it is - i have some friends to come over and i want to all work well. Don't know if we will play any pinball but i do know we will drink a lot of beer and shots...
Tikimaster Posted March 19, 2023 Posted March 19, 2023 Upgrade done. Everything works fine in 32bit as before. Everything works in 64bit exept PupPlayer. Iron Maiden runs with PupPlayer in 64bit, I found out. Happy so far. Hope the all-in-one Baller comes out fast and I hope that I got the pieces I need to get a64bit PupPlayer running without Baller/Popper on my little Desktop. Thanks to @Smaugdragon for his upgrade video. 🙂
HoganZeros Posted April 29, 2023 Posted April 29, 2023 not a new baller yet but a copy/paste overwrite folders in the root of your vpin folder came out today. Nailbuster stated that is is for those who haven't updated to 64 yet and you will break your system if you try it (paraphrasing but something along those lines). i tried it and it worked perfectly and updated all necessary components to 64 bit.
Content Provider Solters Posted April 30, 2023 Content Provider Posted April 30, 2023 On the pinup popper page is the download link to the 64bit files. All pups are running. Have everything on 64bit except DOF
Vecna Posted April 30, 2023 Posted April 30, 2023 I ran nailbusters 2023 may update of x64 and its all working
Smackx Posted May 23, 2023 Posted May 23, 2023 On 3/18/2023 at 9:18 AM, RichTX said: I agree… 64 bit default now. plahta… I was wondering do you have any issues with GOTG pup crashing after 10 minutes.? This is an issue I have been having since it was released and I can’t figure it out. The only Pup I have an issue with. Really it was the whole reason I tried to go 64bit… hoping that would solve that issue. I am still getting the GOTG crash after 5-10 minutes with 64bit version. Dang!! Was hoping this was the magic bullet :{
Denys06 Posted June 5, 2023 Posted June 5, 2023 I recently switched to Visual Pinball 64 Bits. Since then, several musics/sounds are no longer played on certain tables: Medieval Madness, Monster Bash and Big Bang Bar. Do you know how to fix this problem please ?
plahta Posted June 5, 2023 Posted June 5, 2023 On 5/23/2023 at 10:40 PM, Smackx said: I am still getting the GOTG crash after 5-10 minutes with 64bit version. Dang!! Was hoping this was the magic bullet :{ For me GOTG is working fine. I couldn't get the Last Action Hero to run... But i was away from pinball now. I had a upper spine surgery last week so i had other things on my mind.
Smackx Posted June 5, 2023 Posted June 5, 2023 11 hours ago, Denys06 said: I recently switched to Visual Pinball 64 Bits. Since then, several musics/sounds are no longer played on certain tables: Medieval Madness, Monster Bash and Big Bang Bar. Do you know how to fix this problem please ? Make sure you don't have center channel enabled is my only guess.
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