Gedankekojote97 Posted April 7, 2022 Share Posted April 7, 2022 View File Medieval Madness (MOD) nFozzy, Fleep Sounds, LUT 1.1 Hello there, here i want to present to you an upgraded version of Ninuzzu, Tom Towers and Skitsos "Medieval Madness" table. I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna). I have also done some rubber cleanups and small changes. To fit the screen i adjusted the POV and stretched the y-scale a little...if you dont like it, change it back to the original scale (Y-Scale 1,12). I want to thank Ninuzzu and Tom Tower for his table, Skitso for his graphic overhaul, VPW Team for their awesome example table, Bigus1 for his graphic overhaul and all other that are involved in there to deliver a much better VPX experience ! Cheers and have fun Submitter Gedankekojote97 Submitted 04/07/2022 Category Modified (MOD) Games Modified by Skitso, Gedankekojote97 Original Table Author Ninuzzu, Tom Tower Link to B2S Link to comment Share on other sites More sharing options...
oak600 Posted February 21, 2023 Share Posted February 21, 2023 I noticed playing on the newest VPX that the bumper volume is controlled by the music volume and not the table sound effects volume. I'm currently running on a basic two speaker setup without SFF. I'm new to VPX, so I have no clue on how to fix this, but I figured it would be worth letting the maintainers know. Great mods otherwise and thank you for your hard work!!! Link to comment Share on other sites More sharing options...
Nicals Posted November 15, 2023 Share Posted November 15, 2023 Hi, I had an issue with the draw bridge closing but not raising. I found that Controller.GetMech() was always returning 0, so the open procedure could not be fired. I run Visual Pinball on Linux using the standalone branch of the main dev repository. It may be an issue only for Linux users, but I found some draw bridge related comments in the vpuniverse table page ( I added a variable to keep track of the draw bridge state and it seems to work. I did not find any issue so far. You can have a look at the patch I applied here: https://github.com/Nicals/vpx-standalone-scripts/commit/f8bc117b3acc169759d529ff0c4f1baaa74b3918 Link to comment Share on other sites More sharing options...
Fishman1337 Posted February 1 Share Posted February 1 On 11/15/2023 at 6:06 PM, Nicals said: Hi, I had an issue with the draw bridge closing but not raising. I found that Controller.GetMech() was always returning 0, so the open procedure could not be fired. I run Visual Pinball on Linux using the standalone branch of the main dev repository. It may be an issue only for Linux users, but I found some draw bridge related comments in the vpuniverse table page ( I added a variable to keep track of the draw bridge state and it seems to work. I did not find any issue so far. You can have a look at the patch I applied here: https://github.com/Nicals/vpx-standalone-scripts/commit/f8bc117b3acc169759d529ff0c4f1baaa74b3918 Thank you so much! You spared me the work, however it seems that they didn't apply the changes in the github, they really should Link to comment Share on other sites More sharing options...
Nicals Posted February 1 Share Posted February 1 I thought it was fixed in VPinMame for some time. I'll check again a see if this issue needs to be reported. Link to comment Share on other sites More sharing options...
creaghzycreagh Posted February 4 Share Posted February 4 I have been tearing my hair out about this so will try this tonight when I get home. I'm running vpinmame 3.6 beta and the problem still persists. Thanks for working this out . Link to comment Share on other sites More sharing options...
barryodog Posted February 5 Share Posted February 5 Just to let you know after i did the last popper update i had the same problem, gostad my cab back to previous imige and problem was fixed. I had problems with a couple other tables, and my VR was not working. Link to comment Share on other sites More sharing options...
creaghzycreagh Posted February 6 Share Posted February 6 On 11/16/2023 at 3:06 AM, Nicals said: Hi, I had an issue with the draw bridge closing but not raising. I found that Controller.GetMech() was always returning 0, so the open procedure could not be fired. I run Visual Pinball on Linux using the standalone branch of the main dev repository. It may be an issue only for Linux users, but I found some draw bridge related comments in the vpuniverse table page ( I added a variable to keep track of the draw bridge state and it seems to work. I did not find any issue so far. You can have a look at the patch I applied here: https://github.com/Nicals/vpx-standalone-scripts/commit/f8bc117b3acc169759d529ff0c4f1baaa74b3918 Thanks Nicals this works really well. I've found another issue with this table which I put in the download comment section, basically the ball coming down the right side loop will hit the right slingshot if it isn't moving fast enough - say when it comes out of the Merlin magic etc (see attached). Have hacked together a fix but it probably has inadvertently messed up the game a little. Hopefully there is a final final version created by someone to address these lingering issues, because it is such a fun table and deserves it. Link to comment Share on other sites More sharing options...
CodeBrewer Posted March 21 Share Posted March 21 Love this table, thanks for all the work on this. It does seem like there is a bug in the script that only really causes problems with newer Pinmame versions. See this thread on GitHub for details: https://github.com/vpinball/pinmame/issues/226#issuecomment-1996257562. Is there a way we can get a patched version of this, @Gedankekojote97? I'm happy to help if I can. Link to comment Share on other sites More sharing options...
echodun Posted April 1 Share Posted April 1 Has this ever been fixed? I love the lighting and play on this version, but I'm tired of hitting the drawbridge and nothing happening. I tried the script on github and that version didn't fix the issue for me. Also, could it be because I'm using the official Williams rom versus the profanity-laced version? Link to comment Share on other sites More sharing options...
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