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Flipper Primatives


Itchigo

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  • Content Provider
Posted

I've been teaching myself flipper primatives via other tables, and I can't get one thing. How do I resize the primative? In the table I'm looking at (Shangri-la), it has a size of 25, but the circle is much bigger than mine in a new table. The same size flipper, the primative will not cover it. So I change the size- no effect. Still the same size image (about 1/3 of the whole flipper). So why can't I change the size?

 

1372770315.jpg

Posted

The flipper decal primitive in Shangri-La has a size of 185x185x0. When you change the size of your primitive, it doesn't change? Is it an imported mesh/.obj?

 

post-137-0-80342100-1372775867.png

  • Content Provider
Posted

I did not know about this area. I was looking at the sides, thinking it was the size of it. Thanks.

  • Content Provider
Posted

Thanks, that fixed that. Now, how can I make it look like the image isn't hovering over the flipper? (Flipper height 45, Image height, 46).

post-4-0-49198900-1372803739_thumb.jpg

Posted

Hot damn... love what you're doing with the high res photo-real textures.

 

Thanks, that fixed that. Now, how can I make it look like the image isn't hovering over the flipper? (Flipper height 45, Image height, 46).

  • Content Provider
Posted

Actually I didn't do any of that. This is a vp8 I was given permission to mod to fs. I only added a lockdown bar, siderail images, and a ball image.

Posted

what program handled all these primitives I keep seeing?

 is it Photoshop? I can't even load them up into Gimp at all

and how do we then get them to work in vp?

  and since flippers move how do you get the images onto moving objects?

  • 2 weeks later...
  • Content Provider
Posted

so as an idea when making a flipper decal image using a primitive, our image will be located on the texture like the black area of this image

 

the decal rotates at the center of the object, so you only use half of the top section of the texture

hope this makes sense

post-3-0-61162000-1374055081_thumb.jpg

 

 

  • Content Provider
Posted

Anyone tried importing a full flipper mesh, maybe one of the go flippers and using that.

With the full mesh you could do go on the whole flipper

  • 2 weeks later...
  • Content Provider
Posted

Question. Will primitives work for "zipper flippers"? Or do we need to do something different?

Posted

You can more primitives around as you like, so they work perfectly for zipper flippers when you find out the right coordinates. :)

Posted

With:

primitive.RotAndTra0 = Rotation_X

primitive.RotAndTra1 = Rotation_Y

primitive.RotAndTra2 = Rotation_Z

primitive.RotAndTra3 = Transposition_X

primitive.RotAndTra4 = Transposition_Y

primitive.RotAndTra5 = Transposition_Z

Posted

How would I move them? I can use them, but it's still new to me.

 

Select them with cursor, drag them off the screen. Problem solved.

  • Content Provider
Posted

Hmm, thanks Bob...... :D

 

I'll have to play with this as I can, I haven't had a zipper flipper to do before. So:

 

primitive.RotAndTra0 = Rotation_X   old position?

primitive.RotAndTra3 = Transposition_X new position?

 

How do I call this?

Posted

You just use the command

primitive.rotandtra3=50

to move it 50 pixels along the x axis (from the original position). Together with moving it along the y axis you can simulate zipper flippers. And if you move the primitive in smaller steps with a timer, it can look more realistic.

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