Content Provider Itchigo Posted July 2, 2013 Content Provider Share Posted July 2, 2013 I've been teaching myself flipper primatives via other tables, and I can't get one thing. How do I resize the primative? In the table I'm looking at (Shangri-la), it has a size of 25, but the circle is much bigger than mine in a new table. The same size flipper, the primative will not cover it. So I change the size- no effect. Still the same size image (about 1/3 of the whole flipper). So why can't I change the size? Link to comment Share on other sites More sharing options...
hmueck Posted July 2, 2013 Share Posted July 2, 2013 The flipper decal primitive in Shangri-La has a size of 185x185x0. When you change the size of your primitive, it doesn't change? Is it an imported mesh/.obj? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 2, 2013 Author Content Provider Share Posted July 2, 2013 I did not know about this area. I was looking at the sides, thinking it was the size of it. Thanks. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 2, 2013 Author Content Provider Share Posted July 2, 2013 Thanks, that fixed that. Now, how can I make it look like the image isn't hovering over the flipper? (Flipper height 45, Image height, 46). Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 3, 2013 Author Content Provider Share Posted July 3, 2013 P1 helped me out in chat on this, thanks! Link to comment Share on other sites More sharing options...
lightpin Posted July 3, 2013 Share Posted July 3, 2013 Hot damn... love what you're doing with the high res photo-real textures. Thanks, that fixed that. Now, how can I make it look like the image isn't hovering over the flipper? (Flipper height 45, Image height, 46). Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 3, 2013 Author Content Provider Share Posted July 3, 2013 Actually I didn't do any of that. This is a vp8 I was given permission to mod to fs. I only added a lockdown bar, siderail images, and a ball image. Link to comment Share on other sites More sharing options...
faralos Posted July 4, 2013 Share Posted July 4, 2013 what program handled all these primitives I keep seeing? is it Photoshop? I can't even load them up into Gimp at all and how do we then get them to work in vp? and since flippers move how do you get the images onto moving objects? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 4, 2013 Author Content Provider Share Posted July 4, 2013 This is all done in vp. Gimp is only used to make the images. I made this demo for myself, but it should help you. P1, I stole your template image, sorry. JP gave me one, but I can't find it. Flipper Image Primatives.zip Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted July 17, 2013 Content Provider Share Posted July 17, 2013 so as an idea when making a flipper decal image using a primitive, our image will be located on the texture like the black area of this image the decal rotates at the center of the object, so you only use half of the top section of the texture hope this makes sense Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted July 19, 2013 Content Provider Share Posted July 19, 2013 Anyone tried importing a full flipper mesh, maybe one of the go flippers and using that. With the full mesh you could do go on the whole flipper Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 28, 2013 Author Content Provider Share Posted July 28, 2013 Question. Will primitives work for "zipper flippers"? Or do we need to do something different? Link to comment Share on other sites More sharing options...
hmueck Posted July 28, 2013 Share Posted July 28, 2013 You can more primitives around as you like, so they work perfectly for zipper flippers when you find out the right coordinates. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 28, 2013 Author Content Provider Share Posted July 28, 2013 How would I move them? I can use them, but it's still new to me. Link to comment Share on other sites More sharing options...
hmueck Posted July 31, 2013 Share Posted July 31, 2013 With: primitive.RotAndTra0 = Rotation_X primitive.RotAndTra1 = Rotation_Y primitive.RotAndTra2 = Rotation_Z primitive.RotAndTra3 = Transposition_X primitive.RotAndTra4 = Transposition_Y primitive.RotAndTra5 = Transposition_Z Link to comment Share on other sites More sharing options...
bob5453 Posted July 31, 2013 Share Posted July 31, 2013 How would I move them? I can use them, but it's still new to me. Select them with cursor, drag them off the screen. Problem solved. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted July 31, 2013 Author Content Provider Share Posted July 31, 2013 Hmm, thanks Bob...... I'll have to play with this as I can, I haven't had a zipper flipper to do before. So: primitive.RotAndTra0 = Rotation_X old position? primitive.RotAndTra3 = Transposition_X new position? How do I call this? Link to comment Share on other sites More sharing options...
hmueck Posted August 1, 2013 Share Posted August 1, 2013 You just use the command primitive.rotandtra3=50 to move it 50 pixels along the x axis (from the original position). Together with moving it along the y axis you can simulate zipper flippers. And if you move the primitive in smaller steps with a timer, it can look more realistic. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.