cb3 Posted July 22, 2019 Share Posted July 22, 2019 On 7/19/2019 at 5:10 PM, malenko said: V.09 is up. It was supposed to be a "pre-release" to work out some bugs but its been too long since a release and I dont want you guys thinking I quit. ? Judging by time stamps and best recollection, Im up at like 60 hours so far on this ? I see ya working "one time!"!!! lol Link to comment Share on other sites More sharing options...
adamstillman Posted July 22, 2019 Share Posted July 22, 2019 thanks for the update.. coming along good, triggers need some work, but im sure you are aware of that...good job and I enjoy the work. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 23, 2019 Author Content Provider Share Posted July 23, 2019 yeah cut and colored is primary, triggering can be done later. WOB's videos are a HUUUUUUUGE help. I'm almost done the chopper chasing the car going left , I already fixed a bunch of triggers from .09 as well. Ialso went through and added some shading to replacement scenes. I do need a capture of 2 cars in front of donut heaven, I have 3 and 4 done. Is there any chance of only 1 car showing up? Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 30, 2019 Author Content Provider Share Posted July 30, 2019 so do you guys prefer these intermittent releases or should I just wait till its done for the next release? Link to comment Share on other sites More sharing options...
ScottyC Posted July 30, 2019 Share Posted July 30, 2019 I like your intermittent releases, but honestly whatever is easy for you! Link to comment Share on other sites More sharing options...
naeromagus Posted July 30, 2019 Share Posted July 30, 2019 The intermittent release are cool. as i get to see the progression real time , and what it takes to make this a reality and the hours you put in i can't imagine. But am very thankful that you are sharing with us .. As i said before this combined with pinsound is Amazing and brings this game to life!! Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 1, 2019 Author Content Provider Share Posted August 1, 2019 Im going to try and get V.10 up tomorrow, I have a shit load done. What do you guys think of this for the chopper? I'm trying to match the backglass without having to redraw the entire thing with more detail. I might go through and add some greys to represent the guns / missiles from the backglass. Theres only like 10 actual chopper frames and its the same static image in all of them Link to comment Share on other sites More sharing options...
adamstillman Posted August 1, 2019 Share Posted August 1, 2019 that looks awesome!! and getting v.1 up by tomorrow would be killer... I think the chopper looks good, like it is, but a little grey for the guns maybe... also, i never even got to the chopper. so time to start playing and getting good. lol Link to comment Share on other sites More sharing options...
Thalamus Posted August 1, 2019 Share Posted August 1, 2019 I trust your judgement in color selection is better than mine Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 2, 2019 Author Content Provider Share Posted August 2, 2019 I didnt quite finish all the helicopter stuff, so maybe I'll call this version .95 it'll go up tonight or tomorrow, but most likely monday. here is WOB's v.90 video As you can see, there are a few bugs to squash but overall it very close to completion Link to comment Share on other sites More sharing options...
adamstillman Posted August 3, 2019 Share Posted August 3, 2019 thanks for the continued work, looking forward to it Link to comment Share on other sites More sharing options...
MrTantrum Posted August 3, 2019 Share Posted August 3, 2019 Colorization is coming along great, and I really like what you did with the helicopter. Funny, in the real game during video mode the flippers are disabled (at least on v2 firmware). Only color comment I have occurs a 6:18 for "Shoot the Supercharger". I don't know if you are still working on it or if this was your plan, but teal colorization of the teal font on the teal background makes it nearly impossible to read both in the video and on the live pin. Also, I love seeing my original design Donut Heaven ball lock cover decal in the VP game. Not sure who put it there (didn't bother to ask me), but it's cool. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 4, 2019 Author Content Provider Share Posted August 4, 2019 That had the wrong palette applied to it, its been fixed for the next release. I have to grab and color when there's 2 cop cars in front of donut heaven, and look at the mask/triggering for 3 and 4 cop cars, the scene kind of drops out half way done. After this you get to take videos on your real machine while making dump files The last thing I'm going to do is all of the spinning millions, if there was a way to chroma key, it'd already be done. The gist is, there are 8 frames per number, but the start and end is random, so I cant color a sequence. I have to color them 1 to 1 matching and trigger them 1 to 1. I *strongly* considered just palette jumping them per number. For example, the #1 would have a blue background, and the #2 would have red, #3 would either go back to blue ,etc this means I'd have to make 80 trigger frames but no colormasks but.... Im half way done already so mine as well finish. Link to comment Share on other sites More sharing options...
MrTantrum Posted August 4, 2019 Share Posted August 4, 2019 Will be our of town for a few days, but happy to help however I can when I get back. Link to comment Share on other sites More sharing options...
outhere Posted August 4, 2019 Share Posted August 4, 2019 @malenko <-- Thank you for your Fantastic work on the color roms Link to comment Share on other sites More sharing options...
Crrispy Posted August 5, 2019 Share Posted August 5, 2019 Looking forward to next version ? One suggestion: the credits number when in attract mode is very light grey and barely visible, could be more intense. Thanks. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 5, 2019 Author Content Provider Share Posted August 5, 2019 ok version 0.1.0 is up meow. I'd like some thoughts on what I could do to improve video mode. Triggering anomolies: V.09 Million1-C is triggered corectly with only 1 possible key frame, yet it doesnt get triggered in WOB's video Million2-H is triggered corectly with only 1 possible key frame, yet it doesnt get triggered in WOB's video 1 trigger of PoliceWipe is triggered correctly in WOB's v.09 dump but its not triggered in WOB's video 1 trigger of LamboWipe is triggered correctly in WOB's v.09 dump, but its not triggered in WOB's video Scenes missing for sure: Extra Ball Release Change Log: .10 Shoot the SC to Lite Jackpot -Applied correct palette, looks better Shoot the SC millions plus per -new trigger, new colormask. -removed gradient text from supercharger and made the scene more colorful AND frame between extra ball awards -Recolored and added gradient -Might make make it even fancier later Post Ball Multiplier Bonus -Bonus trigger is cutting off the big number Mulitplier (gw_l5_007, frame 3,296 mask 5) -created new wider mask for bonus trigger, that should prevent the numbers from getting cut off -Scoring behind the 4x and 6x multiplers prevented them from being triggered after draining -created new keyframe mask just for the multipliers -new triggers using the new key frame mask Helicopter Chase Left - Keyframing 1:1 because the ghost frames duplicate triggers so I cant just color a sequence - Order may be random, this will resolve that - Not sure if I should shade the car; same "sprite" as the match & burnout scenes , cant shade those - I believe some of these frames are also used in other sequences, so this will colorize those parts as well - This is not completely colored, but the part that is done is triggered and colored SuperCharger Mode -Redid mask to remove ghosting -Altered colors to keep score color consistent and add some much needed green. MultiBall- -Recolored letters to differentiate from ColorDMD's choices -changed blue letters to white -cherry light stayed red to match topper Gears- -Forgot the gear display was 3 or 4 frames -copied first colored frame to the rest (ooops) -cut, colored, and triggered 5th gear -added gradient to the 4th gear frame JACKPOT -fleshed out the gradient colormask for sequence 1, final colors to be determined -All 4 jackpot sequences cut masked and trigger -I wont lie , I kind of like the unexpected purple Traffic Lights -These really are a cluster -removing the old keymask 5 and using the new keyframe mask 8 -may redo triggering based on the WORD on the screen and not the bulb lit up on the tree -These will likely get redone completely using the color words as triggers and colormasks Credits + Push Start -removed colormask -removed keyframe -will just use default palette Replay At -new and additional keyframes FreeRide -Converted to replacement scene instead of color mask. -retriggered split to hide transition frames Burn Rubber -cut, colored , and trigger word prompt -same for the award screen 4th & 5th Gear Award -cut, colored , and trigger word prompt Red Line Mania -cut, colored , and trigger word prompt Video Mode -Colored instruction screen -added a simple mask to put the scores and gear in color, better than nothing -You Win Screen keyed and colored Tunnel Shots -cut, colored , and trigger word prompt Speed Trap -colored the missing pixel on SpeedTrap2C frame, merp Replay -added scene -not set on colors, want to make it POP Status Report -First screen added, need to capture and color the rest. SC Boost -Added value screens for 4,5,6,7,8, and 9 Link to comment Share on other sites More sharing options...
stampedem Posted August 6, 2019 Share Posted August 6, 2019 Oh my gosh Malenko. You're amazing! Link to comment Share on other sites More sharing options...
cb3 Posted August 8, 2019 Share Posted August 8, 2019 You're a coloring machine, meow Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 10, 2019 Author Content Provider Share Posted August 10, 2019 WOB's gonna make me another video in a few days, I'll go through and try to fix up any remaining triggering issues, then I'll finish coloring the numbers with the background that plays when you hit the super charger, finish the chopper screens, and cut trigger and color extra ball then it *should* be 100% Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 19, 2019 Author Content Provider Share Posted August 19, 2019 So WOB got me a video made: And the Gdrive links have been updated: https://drive.google.com/drive/folders/1z-JOH1FXInAUkuh1WQU8Kea6wdDCarkB I need to work on the readme formatting before I upload the new files here. Im *very* close to being done. Link to comment Share on other sites More sharing options...
mageek Posted August 19, 2019 Share Posted August 19, 2019 Looks awesome , ready to donate for real pin ! Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 19, 2019 Author Content Provider Share Posted August 19, 2019 Donation, as always, is optional. The real files are in the gdrive link above. There are more triggering issues with the real pin over the vpin because the real pin misses frames on occasion. Once the last of the vpin stuff is done I'll start trouble shooting on my real pin. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 27, 2019 Author Content Provider Share Posted August 27, 2019 The files were up on my gdrive but I finally uploaded them here. Scenese still not done: Extra Ball Helicopter chase Helicopter chase into tunnel Super Charger Millions 6 to 10 Release Change Log: .11 Default Pallette -Changed back to "VGA" aka Pal0 -Makes Burn Rubber map look less dumb -Doesnt help video mode sinces its in 2 bit (aka black and white) 5th Gear -added additional triggers Push Start with Credits (00:46) -Cut new scene -colored and triggered KickBack- (02:33) -removed "ghost frames" -changed sequence to replace instead of colormask SuperChargerMillions -added missing 2 million frame and trigger (03:28) Wipe Lambo (03:32) and (07:09) -duplicated sequence, chopped first frame -added trigger to second frame of sequence -this means that if the first frame doesnt get triggered the 2nd will trigger the 1 frame shorter sequence -Did the same thing for Lambo wipes from the left -same for cop car triggers Jackpot -Recolored 25,000,000 to gold with white inlays -left jackpot purple, it just pops but Im open to suggestions Williams (01:07) -added additional palette trigger to red Credit Reset (00:56) -changed white credit number to red VideoMode -more "fake" frames added Tunnel Shots -changed color mask to something more appealing Tunnel Sequence -1 to 1 framing / triggering -converted to replace instead of color mask -additional frames colored Replay (10:20) -added additional trigger 6X Bonus (10:16) -added additional trigger 8X Bonus -cut colored and triggered RPM (11:36) -adjusted color mask for when the speed exceeds 200mph Traffic Lights -Redid ALL OF THEM -created new palette , color mask, and triggers etc VideoMode Fake -removed. Too many variables to make even a simple mask work. -I left a ton of colored scenes in the source in case Lucky1 can find a way to make it happen Multiball -Blue text added back, just red made the scene look weak. Score -added mask, trigger and scene with credit dot. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted August 28, 2019 Author Content Provider Share Posted August 28, 2019 use the google drive link and download the 2 files for "realpin" https://drive.google.com/drive/folders/1P-oTdnd_VGMxCbM5Hfnk9k7wPd9mFI2Q There are a lot of bugs to squash on the real pin, but I wont start on that until the vpin is done. Link to comment Share on other sites More sharing options...
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