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Activeball On A Backglass (Proof Of Concept)


Itchigo

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Posted

Interesting and very cool,  is this a B2S with lots of animation frames, or have you come up with something else entirely?

 

BTW, for capture you can also use HyperCam 2.  That's what I use for Pinball X movies and it works great.

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Posted

Thanks guys. For VPU, I'll divulge my secret. ;)

 

Apollo (Desktop) has the mini playfield off to the side. I mapped it with triggers, as it's off to the side- it won't show on the FS version. Each trigger turns on a ball image. Then I have it coded like so:
 

Dim Holyshit

Sub ATrigger1_Unhit():For HolyShit=1 to 93:Controller.B2SSetData HolyShit,0:Next:Controller.B2ssetdata 1,1:End Sub

 

Nothing happens when the trigger is hit. When it's Unhit it turns them all off, then turns on the one that was Unhit.

 

This means that Catacomb can be done as-is. Just drag the mini playfield off to the side. DB2s will handle MANY objects. I have a Bingo I made a backglass for that has 191 lights on it.

 

I don't believe a backglass of this type has been pulled off before. Can I have my Nobel Prize for Pinball please.... :P

 

Better video when I can.

post-4-0-47547700-1414815628_thumb.jpg

Posted

That's exactly what I have been thinking - I don't know too much about how this B2S works, but Banzai is the game that could use it.

Groni's Banzai is an awesome table.  I could only dream about this being on the backglass too :-)

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Posted

I passed along my test table to Wildman. Let's see what he has to say. Doing it this way, the table will have to go with the backglass. They cannot be separated. If someone else wants the test table, PM me.

 

On the test table I made it shoot a ball when you hit the left flipper.

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