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Building My First Table... Questions...


halpain17

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I am building my first original table using Itchys Four Player  EM Template.

I don't know how to edit/create ROMs, a DMD, or anything so I've been using a template to make the table.

I have been trying to do all the scripting myself to learn how to do it, but have a couple of issues that I can't seem to figure out.

any help would be appreciated.

 

1st) Since I'm using the four player table template, I can't figure out how to edit the script to make lights/modes/etc save and carry over to the next ball for that same player so they don't lose progress.

 

2nd) For some reason I'm having a really complicated time figuring up a script to make lane lights rotate upon L/R flipper key dwn.

 

thanks again. hopefully I'll have a decent Original table to share before too long.

 

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The EM Template wasn't created for rommed tables. I made it for EM's and Originals.

 

This is for 4 toplanes:

 

Dim Lighttemp

  'Lane Changer code start *****************
 If  Keycode = LeftFlipperKey And InProgress = True And Tilt=False Then
     LightTemp = Light4.State        'If the above conditions are present then move the lights this way.
     Light4.State = Light1.State
     Light1.State = Light2.State
     Light2.State = Light3.State
     Light3.State = LightTemp  
 End If
 If  Keycode = RightFlipperKey And InProgress = True And Tilt=False Then
     LightTemp = Light4.State        'If the above conditions are present then move the lights this way.
     Light4.State = Light3.State
     Light3.State = Light2.State
     Light2.State = Light1.State
     Light1.State = LightTemp
 End If                              'Lane Changer code end.  *****************

 

Even my SS template (need to update it bad) won't work with roms without modifications.

 

I know very little about roms.

 

Edit: Didn't see you had the light thing figured out. I'll leave it up for whoever else needs it.

 

To carry over you want to "copy" the variable or lightstate.

 

End of ball 1:

Bonus= Bonuscarryover

 

Ball 2:

Bonuscarryover=Bonus

Bonuscarryover=0  (reset it)

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