Content Provider Itchigo Posted August 7, 2014 Content Provider Posted August 7, 2014 Since I've come back to Trigon, I have a bit clearer head, but I have a problem I'm not sure how to solve. If the matchnumber is 0 then all it displays is 0, not 00. Anyone know how I can handle this? I mean with a rommed game it's easy, it does all the work for you. But this is an original, and I've been working with single digit woodrails and snippets. I have the match working perfectly, but when it gets to 0 it displays 0, not 00 (2 digits).
Content Provider gtxjoe Posted August 7, 2014 Content Provider Posted August 7, 2014 Can you post the VB script used to update the numbers? I am not familiar with it, but I can see if the script can be updated to treat 0 as a special case that needs "00". Or make a small mod, if the Match number is 0, then send the 0 as normal, and then add a hack to change the leading LED to display 0 also....
Content Provider Itchigo Posted August 7, 2014 Author Content Provider Posted August 7, 2014 It isn't setup for 00, it's one of the old setups with like a couple hundred lights to make the digit. Like Destruk's old VPM's. There's no provision in there for "If Matchnumber is 0 Then"... y = Int(Rnd(10) * 10) * 10 ' Generate the match number And I'm using Controller.B2ssetscore 5, y to call it. I'm no longer drowning Shiva.
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