Content Provider Itchigo Posted August 7, 2014 Content Provider Share Posted August 7, 2014 Since I've come back to Trigon, I have a bit clearer head, but I have a problem I'm not sure how to solve. If the matchnumber is 0 then all it displays is 0, not 00. Anyone know how I can handle this? I mean with a rommed game it's easy, it does all the work for you. But this is an original, and I've been working with single digit woodrails and snippets. I have the match working perfectly, but when it gets to 0 it displays 0, not 00 (2 digits). Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted August 7, 2014 Content Provider Share Posted August 7, 2014 Can you post the VB script used to update the numbers? I am not familiar with it, but I can see if the script can be updated to treat 0 as a special case that needs "00". Or make a small mod, if the Match number is 0, then send the 0 as normal, and then add a hack to change the leading LED to display 0 also.... Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted August 7, 2014 Author Content Provider Share Posted August 7, 2014 It isn't setup for 00, it's one of the old setups with like a couple hundred lights to make the digit. Like Destruk's old VPM's. There's no provision in there for "If Matchnumber is 0 Then"... y = Int(Rnd(10) * 10) * 10 ' Generate the match number And I'm using Controller.B2ssetscore 5, y to call it. I'm no longer drowning Shiva. Link to comment Share on other sites More sharing options...
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