xgizzle Posted May 9, 2014 Share Posted May 9, 2014 Hi, I had been learning how to create tables and just gotten into learning VPM tables and figuring out scripting by trial and error. I chose Metallica (big fan) to learn and understand what is going on and I had gotten most of the switches and solenoids setup but I had issues with the inline 3 bank drop targets being non responsive only the optics after them working. I first thought I was doing something wrong and tried various methods from other tables and still nothing. So I thought to try to run the rom outside of VP and I found something odd. I found from going to the switch menu that the switches (60,61,62) are all active for the drop targets for no apparent reason. Has anyone else experienced this with these roms (Pro & LE)? I know this table is off limits for release I am just doing this as a learning experience for myself, Thanks! Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted May 9, 2014 Content Provider Share Posted May 9, 2014 These are the graveyard targets? There's a ton of graveyard marker settings in the adjustments menu, fool around with some of those maybe Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted May 10, 2014 Content Provider Share Posted May 10, 2014 They don't have issues, just they are reset so often, at every ramp passage or loop of the top playfield, there is an option to limit the reset after each new ball, check disable inline targets in the service menu Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted May 10, 2014 Content Provider Share Posted May 10, 2014 Just tried this rom. I see the same thing. Sending controller.switch(60) = 1 controller.switch(61) = 1 controller.switch(62) = 1 clears the switches, so these 3 switches have opposite logic like opto switches. Put this or equivalent into table_init() When target is hit, send controller.switch(xx) = 0. When I do this, I see the DMD animation for grave target getting destroyed. Not sure if this behavior supported by drop target bamk, so maybe you have to track these 3 targets via script Hmm, this soundtrack rocks Link to comment Share on other sites More sharing options...
markmon Posted May 10, 2014 Share Posted May 10, 2014 Actually the metallica table is tricky. It reports the switches in reverse state (1 is open, 0 is short) because they're optos. The drop target classes in core.vbs dont handle this so I had to modify core.vbs for metallica allowing for an inverted switch state: '-------------------- ' DropTarget '-------------------- Class cvpmDropTarget Private mDropObj, mDropSw(), mDropSnd, mRaiseSnd, mSwAnyUp, mSwAllDn, mAllDn, mLink, mSwitchTrue, mSwitchFalse Private Sub Class_Initialize mDropSnd = 0 : mRaiseSnd = 0 : mSwAnyUp = 0 : mSwAllDn = 0 : mAllDn = False : mLink = Empty : mSwitchTrue = True : mSwitchFalse = False End sub Private Sub CheckAllDn(ByVal aStatus) Dim obj If Not IsEmpty(mLink) Then If aStatus Then For Each obj In mLink : aStatus = aStatus And obj.AllDown : Next End If For Each obj In mLink: obj.SetAllDn aStatus : Next End If SetAllDn aStatus End Sub Public Sub InvertSw() mSwitchTrue = False mSwitchFalse = True End Sub Public Sub SetAllDn(aStatus) If mSwAllDn Then Controller.Switch(mSwAllDn) = aStatus If mSwAnyUp Then Controller.Switch(mSwAnyUp) = Not aStatus End Sub Public Sub InitDrop(aWalls, aSw) Dim obj, obj2, ii ' Fill in switch number On Error Resume Next : ReDim mDropSw(0) If IsArray(aSw) Then ReDim mDropSw(UBound(aSw)) For ii = 0 To UBound(aSw) : mDropSw(ii) = aSw(ii) : Next ElseIf aSw = 0 Or Err Then On Error Goto 0 If vpmIsArray(aWalls) Then ii = 0 : If IsArray(aWalls) Then ReDim mDropSw(UBound(aWalls)) Else ReDim mDropSw(aWalls.Count-1) For Each obj In aWalls If vpmIsArray(obj) Then For Each obj2 In obj If obj2.HasHitEvent Then mDropSw(ii) = obj2.TimerInterval : Exit For Next Else mDropSw(ii) = obj.TimerInterval End If ii = ii + 1 Next Else mDropSw(0) = aWalls.TimerInterval End If Else mDropSw(0) = aSw End If ' Copy walls vpmSetArray mDropObj, aWalls End Sub Public Sub CreateEvents(aName) Dim ii, obj1, obj2 If Not vpmCheckEvent(aName, Me) Then Exit Sub ii = 1 For Each obj1 In mDropObj If vpmIsArray(obj1) Then For Each obj2 In obj1 If obj2.HasHitEvent Then vpmBuildEvent obj2, "Hit", aName & ".Hit " & ii Next Else vpmBuildEvent obj1, "Hit", aName & ".Hit " & ii End If ii = ii + 1 Next End Sub Public Property Let AnyUpSw(aSwAnyUp) : mSwAnyUp = aSwAnyUp : Controller.Switch(mSwAnyUp) = mSwitchTrue: End Property Public Property Let AllDownSw(aSwAllDn) : mSwAllDn = aSwAllDn : End Property Public Property Get AllDown : AllDown = mAllDn : End Property Public Sub InitSnd(aDrop, aRaise) : mDropSnd = aDrop : mRaiseSnd = aRaise : End Sub Public Property Let LinkedTo(aLink) If IsArray(aLink) Then mLink = aLink Else mLink = Array(aLink) End Property Public Sub Hit(aNo) Dim ii vpmSolWall mDropObj(aNo-1), mDropSnd, True Controller.Switch(mDropSw(aNo-1)) = mSwitchTrue For Each ii In mDropSw If Not Controller.Switch(ii) = MSwitchTrue Then Exit Sub Next mAllDn = True : CheckAllDn True End Sub Public Sub SolHit(aNo, aEnabled) : If aEnabled Then Hit aNo : End If : End Sub Public Sub SolUnhit(aNo, aEnabled) Dim ii : If Not aEnabled Then Exit Sub PlaySound mRaiseSnd : vpmSolWall mDropObj(aNo-1), False, False Controller.Switch(mDropSw(aNo-1)) = mSwitchFalse mAllDn = False : CheckAllDn False End Sub Public Sub SolDropDown(aEnabled) Dim ii : If Not aEnabled Then Exit Sub PlaySound mDropSnd For Each ii In mDropObj : vpmSolWall ii, False, True : Next For Each ii In mDropSw : Controller.Switch(ii) = mSwitchTrue : Next mAllDn = True : CheckAllDn True End Sub Public Sub SolDropUp(aEnabled) Dim ii : If Not aEnabled Then Exit Sub PlaySound mRaiseSnd For Each ii In mDropObj : vpmSolWall ii, False, False : Next For Each ii In mDropSw : Controller.Switch(ii) = mSwitchFalse : Next mAllDn = False : CheckAllDn False End Sub Public Sub DropSol_On : SolDropUp True : End Sub End Class Link to comment Share on other sites More sharing options...
xgizzle Posted May 10, 2014 Author Share Posted May 10, 2014 Thank you both gtxjoe and markmon. I was starting think I was in over my head and was loosing hope. I had suspected something was operating backwards but I did not know where to begin troubleshooting as all common methods I found were failing and it just did not make any sense. Learn something new everyday. Thanks again. Link to comment Share on other sites More sharing options...
Guest Blashyrk Posted May 10, 2014 Share Posted May 10, 2014 The Master of puppets version is out of production Link to comment Share on other sites More sharing options...
ViriiGuy Posted May 28, 2014 Share Posted May 28, 2014 Out of Production is fair game for release Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted May 29, 2014 Content Provider Share Posted May 29, 2014 Out of Production is fair game for release Problem with that is we don't have an emulator for the LE or Premium ROMs since a lot of them use aux boards. Due to this we only can recreate the pro version with is still in production ;-) Have no fear. I have the table in the testing phase right now. I'd argue it's probably turning into my best table to date.graphically and play wise. My testers seem to be agreeing at this point. Just as soon as it goes out of production I'll have it 100% polished up and release it. Not looking to promising for a release any time soon as I just heard stern is doing another version of the table. Maybe in the mean time someone can figure out the aux board issue so we can add the moving cross and hammer to the table. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted May 29, 2014 Content Provider Share Posted May 29, 2014 PF Image I touched up for Metallica, you're free to use any or all of it 85vett. I have the PSD available still PM me if you want me to upload it Link to comment Share on other sites More sharing options...
PinballPais Posted May 29, 2014 Share Posted May 29, 2014 Love Metallica! Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
xgizzle Posted May 29, 2014 Author Share Posted May 29, 2014 PF Image I touched up for Metallica, you're free to use any or all of it 85vett. I have the PSD available still PM me if you want me to upload it Thanks for this. I had been tinkering around with another one someone made. Compared to 85vett's table I can imagine mines look like a kid made it but it's functional, lol. Freneticamnesic, would you happen to have anything for Stern Harley Davidson? Most hate it but I rather like it but have nothing to work with beyond blue print images. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted May 29, 2014 Content Provider Share Posted May 29, 2014 Thanks for this. I had been tinkering around with another one someone made. Compared to 85vett's table I can imagine mines look like a kid made it but it's functional, lol. Freneticamnesic, would you happen to have anything for Stern Harley Davidson? Most hate it but I rather like it but have nothing to work with beyond blue print images. http://s34.photobucket.com/user/arcademan1/library/Sega%20Harley%20Davidson%20playfield?sort=3&page=1 looks like it would be easy to do up a complete playfield from these pictures Link to comment Share on other sites More sharing options...
xgizzle Posted May 29, 2014 Author Share Posted May 29, 2014 http://s34.photobucket.com/user/arcademan1/library/Sega%20Harley%20Davidson%20playfield?sort=3&page=1 looks like it would be easy to do up a complete playfield from these pictures Wow cool, thank you. I can make this work. It's better than what I had (nothing). Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted May 29, 2014 Content Provider Share Posted May 29, 2014 Wow cool, thank you. I can make this work. It's better than what I had (nothing). oof sorry I didn't realize there were 2 different Harley Davidson tables, that is the old Bally one from 1991, very sorry. Try these two Why are there so many versions of this table? Layout looks the same, so I'm not sure also on vpf http://www.vpforums.org/index.php?app=downloads&showfile=3149 Link to comment Share on other sites More sharing options...
xgizzle Posted May 30, 2014 Author Share Posted May 30, 2014 For reasons of greed Stern saw fit to keep releasing "Updated" versions with different toys and trim pretty much the same way stern does Pro, LE, & Premiums now. It just happened over a long period of time versus all released at once now a days. I fancied the 3rd edition myself. Almost got a real one but got sold from under me way back when. Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted June 3, 2014 Content Provider Share Posted June 3, 2014 PF Image I touched up for Metallica, you're free to use any or all of it 85vett. I have the PSD available still PM me if you want me to upload it Appreciate it. I'm a bit past the PF part but I think there are a few things I can use to where your redraw is better than mine. Looks like we may have started with close to the same resource image (automateds E-bay adds) as they line up pretty close. My pop area isn't as nice as yours. Got a ways to go to get it polished and pretty for release but fortunatly I probally have several months before we can release it anyways. I've had to make all the plastics but I'm not fully happy with the ones around the cross and fuel area. Here's where I am so far. Just working on it little by little. Same with Star Trek. Link to comment Share on other sites More sharing options...
PinballPais Posted June 3, 2014 Share Posted June 3, 2014 It's badass :-) Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 3, 2014 Content Provider Share Posted June 3, 2014 Wow looks very good! That's gonna be a good one Link to comment Share on other sites More sharing options...
ArkMalmeida Posted June 3, 2014 Share Posted June 3, 2014 Looks outstanding 85vett! It has a great sense of depth near the back ramps and the electric chair. Link to comment Share on other sites More sharing options...
xgizzle Posted June 3, 2014 Author Share Posted June 3, 2014 Appreciate it. I'm a bit past the PF part but I think there are a few things I can use to where your redraw is better than mine. Looks like we may have started with close to the same resource image (automateds E-bay adds) as they line up pretty close. My pop area isn't as nice as yours. Got a ways to go to get it polished and pretty for release but fortunatly I probally have several months before we can release it anyways. I've had to make all the plastics but I'm not fully happy with the ones around the cross and fuel area. Here's where I am so far. Just working on it little by little. Same with Star Trek. That looks fantastic.Light years ahead of mines, I just got owned but I expected it. 85vett, if I may ask did you manually setup the inline drop targets? Or were you able to come up with away to use normal VPM drop target scripting methods some how? Link to comment Share on other sites More sharing options...
PinballPais Posted June 3, 2014 Share Posted June 3, 2014 I would love to see Sparky get the bobble treatment like the ring master from CV. (Same with the enterprise for ST.) I 'think' Kodiak did that work. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted June 4, 2014 Content Provider Share Posted June 4, 2014 PF Image I touched up for Metallica, you're free to use any or all of it 85vett. I have the PSD available still PM me if you want me to upload it OK, so I spent some time today merging freneticamnesics version of the playfield with my playfield. I think it's better so I'll be converting my table over to using this new playfield. Here's what I've got so far. Low res version below. Link to comment Share on other sites More sharing options...
Content Provider 85vett Posted June 4, 2014 Content Provider Share Posted June 4, 2014 I would love to see Sparky get the bobble treatment like the ring master from CV. (Same with the enterprise for ST.) I 'think' Kodiak did that work. Sent from my iPhone using Tapatalk He will be shaking :-) Link to comment Share on other sites More sharing options...
PinballPais Posted June 4, 2014 Share Posted June 4, 2014 Looking forward to it Vett. Love your tables! Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
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