Lately I have noticed (and so have several other members in the VPU community) there have been several low-effort MODs being released on VPU. And it's upsetting the community that these MODs are getting approved when, for one these MODs largely do not actually improve the table, and two VPU has a perfectly good remixing tool that can be used instead.
I would like to request that VPU institutes some ground rules on what is classified as a "MOD", and anything that doesn't fall under that classification is rejected if attempted to be submitted as a MOD (and instead, the author directed to use the VPU remix tool instead and submit as a patch). This is regardless of an author's designation of whether a MOD can be freely made or if it requires permission first.
My suggestions for classifications of a MOD (OR, e.g. so long as it meets one bullet, it is allowed as a MOD):
A complete re-theme or re-skin of another table (not just visual enhancements; for example, a Spongebob table re-themed as a Fairly Oddparents table is a MOD, but a Spongbob table which has had enhanced graphics or lighting is not a MOD [that would be an "upgrade" instead and should use either the remix tool, or better yet, passed to the table author for release as an update to the original table]).
When a table's core game play (modes, multiballs, wizards, etc) has been modified to the point one can reasonably consider it its own spin-off of the original (e.g. a Spongebob table can be released as a MOD, and still be Spongebob-themed, but only if its game play is significantly different / unique from the original).
In all cases, a MOD should also be required to include credits to all the authors and contributors of the original table from which was modded.
Why do this? It's to cut down on the number of table downloads (low-effort MODs should not be their own entire table uploads), it's to give respect to the original author (VPU remix patches still require the original table, so the original author still gets a download hit / comments / ratings), it's to respect what the true definition of a MOD is in game development, and it's to save on bandwidth and disk space for VPU's site.
What do you all think?