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Posted

I have seen many people who are having errors with quest 3 and steam vr! (quest 2 is better optimized for steam vr)
I also saw that you need 20 dollars software to fully use a quest with steam?
At the time of Oculus Rift, the Oculus app always remains open in Windows and it is impossible to close it completely and use Rift with Steam.
So now does quest 3 work easily with vpx?
I have an old worn index valve (I need to replace the foam and the cable, lol and I would have to pay around 200 dollars just for 2 gadgets and 8 days for delivery..., a quest cable is sold for 30 dollars and delivered in less than 24 hours)

Posted
1 hour ago, Toto022000 said:

I have seen many people who are having errors with quest 3 and steam vr! (quest 2 is better optimized for steam vr)
I also saw that you need 20 dollars software to fully use a quest with steam?
At the time of Oculus Rift, the Oculus app always remains open in Windows and it is impossible to close it completely and use Rift with Steam.
So now does quest 3 work easily with vpx?
I have an old worn index valve (I need to replace the foam and the cable, lol and I would have to pay around 200 dollars just for 2 gadgets and 8 days for delivery..., a quest cable is sold for 30 dollars and delivered in less than 24 hours)

Your first question....you don't need any 20 software to use Quest with Steam, Steam and the Oculus App are free. You can go wireless or pay for a "link" cable to connect.

As far as I know you always need the Oculus app to connect to Steam

Quest 3 can connect several ways with VPX through the PC (wired and wireless)......., with Steam, with OpenComposite, with OpenComposite and Virtual Desktop, With Steam and Virtual Desktop

Posted

I received my quest 2, 4 hours ago (lol I still wanted to try it, I had a rift s a long time ago but I had never tried a quest), I connected it with cable link (I don't have a good connection to use air link)
I was able to test a pinball machine and so in terms of resolution it's pretty much like my valve index...they removed the grain effect that there is in the films (psvr, psvr2 and rift s have this blurring unpleasant) so the impression of depth of quest 2 is almost fine, but the framerate is 72hz in steam vr.
With vpx the balls can freeze and jerk "strongly" at certain times.
The silicone is not pleasant, I feel the weight of the headset on my cheeks and pulls my eyelids down "open my eyes wide"
also there is a ventilation system in the helmet to prevent fogging... and it is very unpleasant.
did you have similar symptoms with quest 2? Do you have any tips for using quest 2 with vpx?
I'm hesitant to take a quest 3 because of this!
Are the balls smooth or do you have freezes every game with quest 3?
Also what Hz frequencies do we have in the steam vr settings with quest 3?
I have played many VR pinball machines at 80hz with valve index (there are also 90hz, 120hz and 144hz), so I was able to play for example "hook vpw data east" at 80hz and it is extremely fluid, and the jerks of the balls are almost imperceptible (you can also add motion with the index valve).

Posted

I found the cause of the problem of jerky balls "the screenspace relexion dynamic" does not work well and creates unwanted freezes with the balls, once unchecked the game becomes fluid. even at 72 Hz it's more than playable!

 

ambient occlusion, msaa, and reflection does not work well with vpx gl
I play with supersampling and sharpen bilateral cas filters

Posted

One issue I have is that steam will crash 1-2 times a long session. I have tried several different combinations of settings and feel that super sampling works best with sharpening. I can play almost all games without puppack at 90hz (except GNR. I have to turn everything off). I have to turn down settings to use a pup pack so I have started to turn off puppacks. Also it appears that when I turn on steam the resolution drops a little. I left it on 1x. I use GNR from VPW to test since it seems to use the most resources. 
my computer has i9 and 4070

 

  • 3 weeks later...
Posted

In my opinion, the quest 3 work well but my first test today show me the the resolution still not enough for VR pinball.  In short, gain a lot on 3D  but loss a lot on quality picture compare to normal VPX.  It is very important to be able to ready all table information.  Again, my first experience, maybe i miss a important setup...

Posted
On 12/4/2023 at 10:33 PM, patrickfx said:

In my opinion, the quest 3 work well but my first test today show me the the resolution still not enough for VR pinball.  In short, gain a lot on 3D  but loss a lot on quality picture compare to normal VPX.  It is very important to be able to ready all table information.  Again, my first experience, maybe i miss a important setup...

Depending on your video card you can boost the resolution in the Oculus PC App under Device/Quest/Graphics Preferences. Try boosting here and leaving VR-GL Supersampling at 100% or disabled. I use an RTX 3080 and can read everything on most tables. And not being a smart ass here but if you need glasses to read then you may need glasses or prescription lenses for VR

Posted (edited)

I just got the Q3 working in VPX with only Open XR and Virtual Desktop (No Oculus app, no Steam/VR), and it's amazing. I let audio on the cab, it's more realistic and keeps SSF active.

Edited by Crrispy
  • 4 months later...
Posted
On 12/10/2023 at 8:41 PM, Crrispy said:

I just got the Q3 working in VPX with only Open XR and Virtual Desktop (No Oculus app, no Steam/VR), and it's amazing. I let audio on the cab, it's more realistic and keeps SSF active.

So how do you sent it to Open XR. I have open XR activated in the virtual desktop menu. But VPX tells me that Steam VR is not running and then it starts Steam VR. 

Posted
2 hours ago, tatapolus said:

So how do you sent it to Open XR. I have open XR activated in the virtual desktop menu. But VPX tells me that Steam VR is not running and then it starts Steam VR. 

 

If you have Steam installed, you have to force rendering to OpenXR with the OpenComposite runtime switcher.

 

image.png.ba93828afa0e040d088f67f9628547f4.png

  • 3 weeks later...
Posted

Thank you Crrispy for the recommendation of Open XR. It runs so much more consistent now. And I agree with using a full size table with SSF and good sound.  It is incredibly immersive. 

  • 3 weeks later...
Posted
On 12/5/2023 at 5:33 AM, patrickfx said:

In my opinion, the quest 3 work well but my first test today show me the the resolution still not enough for VR pinball.  In short, gain a lot on 3D  but loss a lot on quality picture compare to normal VPX.  It is very important to be able to ready all table information.  Again, my first experience, maybe i miss a important setup...

i have a HP G2 VR headset and Meta 3 quest compares to it and i can even read the rules bottom left it is LCD quality on my VR. Super sampling 1.2 minimum.

  • 6 months later...
Posted
On 12/10/2023 at 11:41 AM, Crrispy said:

I just got the Q3 working in VPX with only Open XR and Virtual Desktop (No Oculus app, no Steam/VR), and it's amazing. I let audio on the cab, it's more realistic and keeps SSF active.

Just got my quest 3, Can you please share how you did this? I use mine with SteamVR and AirLink and its amazing!

Also if anyone has any helpful tips or must do's  or must check out please share.

@studlygoorite I think of you as the VR expert for VPX, would love to know any useful info you might have.

 

🍻

Posted
17 hours ago, Spacegoogie said:

Just got my quest 3, Can you please share how you did this? I use mine with SteamVR and AirLink and its amazing!

Also if anyone has any helpful tips or must do's  or must check out please share.

@studlygoorite I think of you as the VR expert for VPX, would love to know any useful info you might have.

 

🍻

If you are working "amazing" there is no need to change :) To play VR Pinball (VPX/GL) with Virtual Desktop and no Oculus or Steam and if you have VPX/GL up and running on your PC (Baller Installer is the easiest way) you need to purchase the standalone version of Virtual Desktop (the one on the Quest Headset). Then install the Virtual Desktop Streamer App onto your PC (lots of how to videos on the net). The streamer app needs to have the OpenXR Runtime set to VDXR....You need a strong wifi (a dedicated wifi 6e router connected to your main router and to your PC is best) Open Virtual Desktop in the headset and go to your desktop and launch a VPX/GL .exe and a VR table or launch it on your desktop and then put the headset on.........or to launch any of your Steam or Meta games go to games and launch from there. Note that after playing VR Pinball with your OpenXR Runtime set to VDXR, you may need to change the Meta Quest OpenXR Runtime back to Meta Quest Link or Steam in order to play the way you are now....that setting is in the Meta PC App/Settings/General.

Hope I haven't missed anything, still having my morning coffee :)

Posted (edited)

Thank you for the info! (I'm just taking my first sips lol.)

"Amazing," for me, as far as my overall experience. It's awesome to see some of the tables I have never seen for real in a VR world; I have no lag or connection issues with AirLink.

I used to have all the graphical options turned up in VPX, but it seems to cause a small ball stutter, so I turned some down and off, and now the stutter is gone, and it still looks fantastic. I can easily read the text on the table.

Thank you again for your response.

I won't mention that I got my Quest 3 at a secondhand store for $12.99! I live in an apartment, and having a cabinet is not easy, so this is why I also want to rally adapt to this VR and AR world.

I do have one more question: On the tables with AR, it will note to use "

Virtual Desktop Settings Chromakey:

Color RGB = 255,255,255
Similarity: 2
Smoothness: 2"

I can not find where to make these changes

.🍻

Edited by Spacegoogie
Posted
On 12/10/2024 at 11:22 AM, Spacegoogie said:

Thank you for the info! (I'm just taking my first sips lol.)

"Amazing," for me, as far as my overall experience. It's awesome to see some of the tables I have never seen for real in a VR world; I have no lag or connection issues with AirLink.

I used to have all the graphical options turned up in VPX, but it seems to cause a small ball stutter, so I turned some down and off, and now the stutter is gone, and it still looks fantastic. I can easily read the text on the table.

Thank you again for your response.

I won't mention that I got my Quest 3 at a secondhand store for $12.99! I live in an apartment, and having a cabinet is not easy, so this is why I also want to rally adapt to this VR and AR world.

I do have one more question: On the tables with AR, it will note to use "

Virtual Desktop Settings Chromakey:

Color RGB = 255,255,255
Similarity: 2
Smoothness: 2"

I can not find where to make these changes

.🍻

Sorry, I have yet to try Mixed Reality but you can join our VR Pinball Discord to get the scoop https://discord.gg/G2E8QAtz86 

Posted
18 hours ago, Spacegoogie said:

Should I set the fps to 72 in vpx to match the quest?

If you are having issues you can try setting the VPX Synchronization Mode to Adaptive Sync and then set the Max Framerate to 72Hz to match the headset. I had to do this with my old Video Card (3080) but my 4090 can handle Frame Pacing. 

Posted
On 12/12/2024 at 8:07 AM, studlygoorite said:

If you are having issues you can try setting the VPX Synchronization Mode to Adaptive Sync and then set the Max Framerate to 72Hz to match the headset. I had to do this with my old Video Card (3080) but my 4090 can handle Frame Pacing. 

Adaptive Sync I think works best for me. lol I am on an older i7 with a 3060 TI. Can I ask you what your nudge settings are for VR.

At first my headset was acting like the nudge, every head movement made the table move. I just cant seem to dial in the  with VR.🍻

Posted
13 hours ago, Spacegoogie said:

Adaptive Sync I think works best for me. lol I am on an older i7 with a 3060 TI. Can I ask you what your nudge settings are for VR.

At first my headset was acting like the nudge, every head movement made the table move. I just cant seem to dial in the  with VR.🍻

Everyone probably has different settings for their setup for nudge but I'll post a pic. Could be another issue causing the table to move, there was an older VPX/VR/GL that caused this issue but that was quite some time ago and using one of the latest "Releases" (RC5 v2015 or RC6 v2037) there shouldn't be a problem. Another thing that could cause the table to move is having your Supersampling set too high, if it's not, try setting the VPX Supersampling to disabled or 100% found in the VPX/Preferences/Video/Graphics Options/Anti-Aliasing.

nudge.PNG

  • 1 month later...
Posted

I did get mine working,  slightly different settings

Screenshot2025-02-18123942.png.1cf58b2a1d79abe5c07468b646d49344.png

 

but works very well.

your screenshot definitely got me on the right track, Thank you.

 

Last night I cranked my resolution on the Q3 to 5408x2912 still 72hz and WOW it looks sooooo pretty! Solid 72+fps most jaggies were completely eliminated.

I also played with the recommended resolution well lower then the above  and 120fps, I was able to keep steady 120fps. I came from a 4 screen with a 60hz playfield so anything above that I'm happy with. 

I really do love the 120hz smoothness, but with visuals looking this good and still a smooth 72hz I think I'll stick with the Higher display for now just so damn good looking.

 

I cant wait to upgrade the  PC, I'm gonna go all out so I can just max everything out and not have to worry about stuff like this lol.🍻

Posted

What I forgot to mention is just the other day, I think after I updated to the newest VPX update from 3 weeks ago I no longer get my VR display window to show when I am playing a table.

The black box pops up but no matter the settings it's just a black box. I was using all the time, I wonder if its from the change on the Q3 display resolution going up?

I wonder how much extra power is goes towards the VR preview window?🍻 

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